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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447 This is fully savegame compatible. GameDir >= r2333 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
261 lines
7.5 KiB
C++
261 lines
7.5 KiB
C++
/**
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* @file
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* @author Flugente (bears-pit.com)
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*/
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "gamesettings.h"
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#include "XML.h"
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#include "FileMan.h"
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#include "Handle Items.h"
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#endif
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INTERACTIVE_STRUCTURE gInteractiveStructure[INTERACTIVE_STRUCTURE_MAX];
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UINT32 gMaxInteractiveStructureRead = 0;
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1];
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INTERACTIVE_STRUCTURE curFood;
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INTERACTIVE_STRUCTURE* curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef interactiveactionsParseData;
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static void XMLCALL
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interactiveactionsStartElementHandle( void *userData, const XML_Char *name, const XML_Char **atts )
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{
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interactiveactionsParseData * pData = (interactiveactionsParseData *)userData;
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if ( pData->currentDepth <= pData->maxReadDepth ) //are we reading this element?
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{
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if ( strcmp( name, "INTERACTIVEACTIONS" ) == 0 && pData->curElement == ELEMENT_NONE )
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{
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pData->curElement = ELEMENT_LIST;
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memset( pData->curArray, 0, sizeof(INTERACTIVE_STRUCTURE)*pData->maxArraySize );
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if ( strcmp( name, "ACTION" ) == 0 && pData->curElement == ELEMENT_LIST )
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{
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pData->curElement = ELEMENT;
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memset( &pData->curFood, 0, sizeof(INTERACTIVE_STRUCTURE) );
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pData->curFood.reset( );
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if ( pData->curElement == ELEMENT &&
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(strcmp( name, "SectorGrid" ) == 0 ||
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strcmp( name, "sectorlevel" ) == 0 ||
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strcmp( name, "szTileSetName" ) == 0 ||
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strcmp( name, "usTileIndex" ) == 0 ||
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strcmp( name, "sStructureGridno" ) == 0 ||
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strcmp( name, "sLevel" ) == 0 ||
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strcmp( name, "sActionType" ) == 0 ||
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strcmp( name, "difficulty" ) == 0 ||
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strcmp( name, "luaactionid" ) == 0
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) )
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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interactiveactionsDataHandle( void *userData, const XML_Char *str, int len )
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{
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interactiveactionsParseData * pData = (interactiveactionsParseData *)userData;
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if ( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen( pData->szCharData ) < MAX_CHAR_DATA_LENGTH)
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)
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{
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strncat( pData->szCharData, str, __min( (unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen( pData->szCharData ) ) );
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}
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}
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static void XMLCALL
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interactiveactionsEndElementHandle( void *userData, const XML_Char *name )
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{
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static std::vector<UINT16> tileindexvector;
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static std::vector<INT32> gridnovector;
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interactiveactionsParseData * pData = (interactiveactionsParseData *)userData;
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if ( pData->currentDepth <= pData->maxReadDepth ) //we're at the end of an element that we've been reading
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{
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if ( strcmp( name, "INTERACTIVEACTIONS" ) == 0 )
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{
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pData->curElement = ELEMENT_NONE;
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gMaxInteractiveStructureRead = pData->curIndex;
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}
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else if ( strcmp( name, "ACTION" ) == 0 )
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{
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pData->curElement = ELEMENT_LIST;
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if ( pData->curIndex < pData->maxArraySize )
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{
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// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
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// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
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// for now, copy over the content by hand
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pData->curArray[pData->curIndex].sector = pData->curFood.sector;
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pData->curArray[pData->curIndex].sectorlevel = pData->curFood.sectorlevel;
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strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->curFood.szTileSetName, 20 );
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pData->curArray[pData->curIndex].tileindexvector = tileindexvector;
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pData->curArray[pData->curIndex].gridnovector = gridnovector;
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pData->curArray[pData->curIndex].sLevel = pData->curFood.sLevel;
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pData->curArray[pData->curIndex].sActionType = pData->curFood.sActionType;
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pData->curArray[pData->curIndex].difficulty = pData->curFood.difficulty;
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pData->curArray[pData->curIndex].luaactionid = pData->curFood.luaactionid;
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tileindexvector.clear( );
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tileindexvector.resize( 0 );
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gridnovector.clear();
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gridnovector.resize( 0 );
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}
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pData->curIndex++;
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}
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else if ( strcmp( name, "SectorGrid" ) == 0 )
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{
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UINT8 x, y;
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pData->curElement = ELEMENT;
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y = (UINT8)pData->szCharData[0] & 0x1F;
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x = (UINT8)atol( &pData->szCharData[1] );
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if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
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{
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pData->curFood.sector = SECTOR(x, y);
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}
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}
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else if ( strcmp( name, "sectorlevel" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.sectorlevel = min( 3, max(-1, (INT8)atol( pData->szCharData ) ) );
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}
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else if ( strcmp( name, "szTileSetName" ) == 0 )
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{
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "usTileIndex" ) == 0 )
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{
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pData->curElement = ELEMENT;
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tileindexvector.push_back( (UINT16)atol( pData->szCharData ) );
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}
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else if ( strcmp( name, "sStructureGridno" ) == 0 )
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{
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pData->curElement = ELEMENT;
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gridnovector.push_back( (INT32)atol( pData->szCharData ) );
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}
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else if ( strcmp( name, "sLevel" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.sLevel = min( 1, max( 0, (INT8)atol( pData->szCharData ) ) );
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}
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else if ( strcmp( name, "sActionType" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.sActionType = (UINT16)atol( pData->szCharData );
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}
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else if ( strcmp( name, "difficulty" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.difficulty = (INT32)atol( pData->szCharData );
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}
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else if ( strcmp( name, "luaactionid" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.luaactionid = (INT32)atol( pData->szCharData );
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInInteractiveActionsStats( STR fileName )
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate( NULL );
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interactiveactionsParseData pData;
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Loading InteractiveActions.xml" );
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// Open merges file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return(FALSE);
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uiFSize = FileGetSize( hFile );
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lpcBuffer = (CHAR8 *)MemAlloc( uiFSize + 1 );
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree( lpcBuffer );
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return(FALSE);
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler( parser, interactiveactionsStartElementHandle, interactiveactionsEndElementHandle );
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XML_SetCharacterDataHandler( parser, interactiveactionsDataHandle );
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memset( &pData, 0, sizeof(pData) );
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pData.maxArraySize = INTERACTIVE_STRUCTURE_MAX;
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pData.curIndex = 0;
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pData.curFood.reset( );
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pData.curArray = gInteractiveStructure;
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XML_SetUserData( parser, &pData );
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if ( !XML_Parse( parser, lpcBuffer, uiFSize, TRUE ) )
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{
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CHAR8 errorBuf[511];
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sprintf( errorBuf, "XML Parser Error in InteractiveActions.xml: %s at line %d", XML_ErrorString( XML_GetErrorCode( parser ) ), XML_GetCurrentLineNumber( parser ) );
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LiveMessage( errorBuf );
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MemFree( lpcBuffer );
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return FALSE;
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}
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MemFree( lpcBuffer );
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XML_ParserFree( parser );
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return(TRUE);
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}
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