Files
source/Tactical/XML_InteractiveTiles.cpp
T

261 lines
7.5 KiB
C++

/**
* @file
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "gamesettings.h"
#include "XML.h"
#include "FileMan.h"
#include "Handle Items.h"
#endif
INTERACTIVE_STRUCTURE gInteractiveStructure[INTERACTIVE_STRUCTURE_MAX];
UINT32 gMaxInteractiveStructureRead = 0;
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1];
INTERACTIVE_STRUCTURE curFood;
INTERACTIVE_STRUCTURE* curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef interactiveactionsParseData;
static void XMLCALL
interactiveactionsStartElementHandle( void *userData, const XML_Char *name, const XML_Char **atts )
{
interactiveactionsParseData * pData = (interactiveactionsParseData *)userData;
if ( pData->currentDepth <= pData->maxReadDepth ) //are we reading this element?
{
if ( strcmp( name, "INTERACTIVEACTIONS" ) == 0 && pData->curElement == ELEMENT_NONE )
{
pData->curElement = ELEMENT_LIST;
memset( pData->curArray, 0, sizeof(INTERACTIVE_STRUCTURE)*pData->maxArraySize );
pData->maxReadDepth++; //we are not skipping this element
}
else if ( strcmp( name, "ACTION" ) == 0 && pData->curElement == ELEMENT_LIST )
{
pData->curElement = ELEMENT;
memset( &pData->curFood, 0, sizeof(INTERACTIVE_STRUCTURE) );
pData->curFood.reset( );
pData->maxReadDepth++; //we are not skipping this element
}
else if ( pData->curElement == ELEMENT &&
(strcmp( name, "SectorGrid" ) == 0 ||
strcmp( name, "sectorlevel" ) == 0 ||
strcmp( name, "szTileSetName" ) == 0 ||
strcmp( name, "usTileIndex" ) == 0 ||
strcmp( name, "sStructureGridno" ) == 0 ||
strcmp( name, "sLevel" ) == 0 ||
strcmp( name, "sActionType" ) == 0 ||
strcmp( name, "difficulty" ) == 0 ||
strcmp( name, "luaactionid" ) == 0
) )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
interactiveactionsDataHandle( void *userData, const XML_Char *str, int len )
{
interactiveactionsParseData * pData = (interactiveactionsParseData *)userData;
if ( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen( pData->szCharData ) < MAX_CHAR_DATA_LENGTH)
)
{
strncat( pData->szCharData, str, __min( (unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen( pData->szCharData ) ) );
}
}
static void XMLCALL
interactiveactionsEndElementHandle( void *userData, const XML_Char *name )
{
static std::vector<UINT16> tileindexvector;
static std::vector<INT32> gridnovector;
interactiveactionsParseData * pData = (interactiveactionsParseData *)userData;
if ( pData->currentDepth <= pData->maxReadDepth ) //we're at the end of an element that we've been reading
{
if ( strcmp( name, "INTERACTIVEACTIONS" ) == 0 )
{
pData->curElement = ELEMENT_NONE;
gMaxInteractiveStructureRead = pData->curIndex;
}
else if ( strcmp( name, "ACTION" ) == 0 )
{
pData->curElement = ELEMENT_LIST;
if ( pData->curIndex < pData->maxArraySize )
{
// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
// for now, copy over the content by hand
pData->curArray[pData->curIndex].sector = pData->curFood.sector;
pData->curArray[pData->curIndex].sectorlevel = pData->curFood.sectorlevel;
strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->curFood.szTileSetName, 20 );
pData->curArray[pData->curIndex].tileindexvector = tileindexvector;
pData->curArray[pData->curIndex].gridnovector = gridnovector;
pData->curArray[pData->curIndex].sLevel = pData->curFood.sLevel;
pData->curArray[pData->curIndex].sActionType = pData->curFood.sActionType;
pData->curArray[pData->curIndex].difficulty = pData->curFood.difficulty;
pData->curArray[pData->curIndex].luaactionid = pData->curFood.luaactionid;
tileindexvector.clear( );
tileindexvector.resize( 0 );
gridnovector.clear();
gridnovector.resize( 0 );
}
pData->curIndex++;
}
else if ( strcmp( name, "SectorGrid" ) == 0 )
{
UINT8 x, y;
pData->curElement = ELEMENT;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol( &pData->szCharData[1] );
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curFood.sector = SECTOR(x, y);
}
}
else if ( strcmp( name, "sectorlevel" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.sectorlevel = min( 3, max(-1, (INT8)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "szTileSetName" ) == 0 )
{
pData->curElement = ELEMENT;
strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 );
}
else if ( strcmp( name, "usTileIndex" ) == 0 )
{
pData->curElement = ELEMENT;
tileindexvector.push_back( (UINT16)atol( pData->szCharData ) );
}
else if ( strcmp( name, "sStructureGridno" ) == 0 )
{
pData->curElement = ELEMENT;
gridnovector.push_back( (INT32)atol( pData->szCharData ) );
}
else if ( strcmp( name, "sLevel" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.sLevel = min( 1, max( 0, (INT8)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "sActionType" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.sActionType = (UINT16)atol( pData->szCharData );
}
else if ( strcmp( name, "difficulty" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.difficulty = (INT32)atol( pData->szCharData );
}
else if ( strcmp( name, "luaactionid" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.luaactionid = (INT32)atol( pData->szCharData );
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInInteractiveActionsStats( STR fileName )
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate( NULL );
interactiveactionsParseData pData;
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Loading InteractiveActions.xml" );
// Open merges file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return(FALSE);
uiFSize = FileGetSize( hFile );
lpcBuffer = (CHAR8 *)MemAlloc( uiFSize + 1 );
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree( lpcBuffer );
return(FALSE);
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler( parser, interactiveactionsStartElementHandle, interactiveactionsEndElementHandle );
XML_SetCharacterDataHandler( parser, interactiveactionsDataHandle );
memset( &pData, 0, sizeof(pData) );
pData.maxArraySize = INTERACTIVE_STRUCTURE_MAX;
pData.curIndex = 0;
pData.curFood.reset( );
pData.curArray = gInteractiveStructure;
XML_SetUserData( parser, &pData );
if ( !XML_Parse( parser, lpcBuffer, uiFSize, TRUE ) )
{
CHAR8 errorBuf[511];
sprintf( errorBuf, "XML Parser Error in InteractiveActions.xml: %s at line %d", XML_ErrorString( XML_GetErrorCode( parser ) ), XML_GetCurrentLineNumber( parser ) );
LiveMessage( errorBuf );
MemFree( lpcBuffer );
return FALSE;
}
MemFree( lpcBuffer );
XML_ParserFree( parser );
return(TRUE);
}