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ENABLE_SSA (default FALSE) VOLUME_SSA (default 50) DEBUG_SSA (default FALSE) Increased number of sound channels to 64. SoundPlay(): show more information when failed to play sound. PlayVoiceTaunt(): limit max number of voices to 99. vfs::String::as_utf16(): show original string if failed to convert. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8745 3b4a5df2-a311-0410-b5c6-a8a6f20db521
54 lines
1018 B
C
54 lines
1018 B
C
#ifndef __AMBIENT_CONTROL
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#define __AMBIENT_CONTROL
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#include "sgp.h"
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#include "Ambient types.h"
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BOOLEAN LoadAmbientControlFile( UINT8 ubAmbientID );
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void HandleNewSectorAmbience( UINT8 ubAmbientID );
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UINT32 SetupNewAmbientSound( UINT32 uiAmbientID );
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void StopAmbients( );
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void DeleteAllAmbients();
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extern AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ];
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extern INT16 gsNumAmbData;
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BOOLEAN SetSteadyStateAmbience( UINT8 ubAmbience );
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void SetSSA(void);
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void UpdateFireAmbient(void);
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void StopFireAmbient(void);
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void StartFireAmbient(void);
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#define SOUND_NAME_SIZE 256
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#define NUM_SOUNDS_PER_TIMEFRAME 8
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enum
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{
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SSA_NONE,
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SSA_COUNTRYSIZE,
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SSA_NEAR_WATER,
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SSA_IN_WATER,
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SSA_HEAVY_FOREST,
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SSA_PINE_FOREST,
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SSA_ABANDONED,
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SSA_AIRPORT,
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SSA_WASTELAND,
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SSA_UNDERGROUND,
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SSA_OCEAN,
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NUM_STEADY_STATE_AMBIENCES
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};
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typedef struct
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{
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CHAR8 zSoundNames[ NUM_SOUNDS_PER_TIMEFRAME ][ SOUND_NAME_SIZE ];
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} STEADY_STATE_AMBIENCE;
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#endif |