mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New Features - Added hits, misses, accuracy to scoreboard - Added in-game chat with history - Added more options from the ini to the host screen, Use NIV and Enable civillians bugfixes - Clients connecting at the same time controlling the wrong client - Team Deathmatch working again - Refreshing the player list after a player changes team / edge - AI is always on for Co-op now - There is now always a scoreboard in Co-op even when you lose. - scores on the Co-op scoreboard have been fixed for all deaths including bleeding - Start Game button now only appears for server - Fixed cleaning up game resources on disconnection - Disabled the 1,2,3,4 keys for connecting / disconnecting - Fixed victory conditions for all game modes - Fixed players names getting copied into TeamTurnString each game resulting in multiple names - Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs - Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen. - Fixed bug with game starting while a player was in chat, closes chat window when game is starting - Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready - Team and Spawn direction popups changed to use buttons to open/close them - Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
125 lines
3.9 KiB
C
125 lines
3.9 KiB
C
#ifndef __TIMER_CONTROL_H
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#define __TIMER_CONTROL_H
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#ifndef CALLBACKTIMER
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#define CALLBACKTIMER
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#endif
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typedef INT32 TIMECOUNTER;
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//typedef void (__stdcall *JA2_TIMERPROC)( UINT32 uiID, UINT32 uiMsg, UINT32 uiUser, UINT32 uiDw1, UINT32 uiDw2 );
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typedef void (*CUSTOMIZABLE_TIMER_CALLBACK) ( void );
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// CALLBACK TIMER DEFINES
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enum
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{
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ITEM_LOCATOR_CALLBACK,
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NUM_TIMER_CALLBACKS
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};
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// TIMER DEFINES
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enum
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{
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TOVERHEAD = 0, // Overhead time slice
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NEXTSCROLL, // Scroll Speed timer
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STARTSCROLL, // Scroll Start timer
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ANIMATETILES, // Animate tiles timer
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FPSCOUNTER, // FPS value
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PATHFINDCOUNTER, // PATH FIND COUNTER
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CURSORCOUNTER, // ANIMATED CURSOR
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RMOUSECLICK_DELAY_COUNTER, // RIGHT BUTTON CLICK DELAY
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LMOUSECLICK_DELAY_COUNTER, // LEFT BUTTON CLICK DELAY
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SLIDETEXT, // DAMAGE DISPLAY
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TARGETREFINE, // TARGET REFINE
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CURSORFLASH, // Cursor/AP flash
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FADE_GUY_OUT, // FADE MERCS OUT
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PANELSLIDE_UNUSED, // PANLE SLIDE
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TCLOCKUPDATE, // CLOCK UPDATE
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PHYSICSUPDATE, // PHYSICS UPDATE.
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GLOW_ENEMYS,
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STRATEGIC_OVERHEAD, // STRATEGIC OVERHEAD
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CYCLERENDERITEMCOLOR, // CYCLE COLORS
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NONGUNTARGETREFINE, // TARGET REFINE
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CURSORFLASHUPDATE, //
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INVALID_AP_HOLD, // TIME TO HOLD INVALID AP
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RADAR_MAP_BLINK, // BLINK DELAY FOR RADAR MAP
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OVERHEAD_MAP_BLINK, // OVERHEADMAP
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MUSICOVERHEAD, // MUSIC TIMER
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RUBBER_BAND_START_DELAY,
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NUMTIMERS
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};
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// Base resultion of callback timer
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#define BASETIMESLICE 10
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// TIMER INTERVALS
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extern INT32 giTimerIntervals[ NUMTIMERS ];
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// TIMER COUNTERS
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extern INT32 giTimerCounters[ NUMTIMERS ];
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// GLOBAL SYNC TEMP TIME
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extern INT32 giClockTimer;
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extern INT32 giTimerDiag;
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extern INT32 giTimerTeamTurnUpdate;
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// Functions
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BOOLEAN InitializeJA2Clock( void );
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void ShutdownJA2Clock( void );
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#define GetJA2Clock() guiBaseJA2Clock
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UINT32 GetPauseJA2Clock( );
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UINT32 InitializeJA2TimerID( UINT32 uiDelay, UINT32 uiCallbackID, UINT32 uiUser );
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void RemoveJA2TimerCallback( UINT32 uiTimer );
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void PauseTime( BOOLEAN fPaused );
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void SetCustomizableTimerCallbackAndDelay( INT32 iDelay, CUSTOMIZABLE_TIMER_CALLBACK pCallback, BOOLEAN fReplace );
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void CheckCustomizableTimer( void );
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//Don't modify this value
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extern UINT32 guiBaseJA2Clock;
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extern UINT32 guiBaseJA2NoPauseClock;
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extern CUSTOMIZABLE_TIMER_CALLBACK gpCustomizableTimerCallback;
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// MACROS
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// CHeck if new counter < 0 | set to 0 | Decrement
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#ifdef CALLBACKTIMER
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#define UPDATECOUNTER( c ) ( ( giTimerCounters[ c ] - BASETIMESLICE ) < 0 ) ? ( giTimerCounters[ c ] = 0 ) : ( giTimerCounters[ c ] -= BASETIMESLICE )
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#define RESETCOUNTER( c ) ( giTimerCounters[ c ] = giTimerIntervals[ c ] )
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#define COUNTERDONE( c ) ( giTimerCounters[ c ] == 0 ) ? TRUE : FALSE
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#define UPDATETIMECOUNTER( c ) ( ( c - BASETIMESLICE ) < 0 ) ? ( c = 0 ) : ( c -= BASETIMESLICE )
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#define RESETTIMECOUNTER( c, d ) ( c = d )
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#ifdef BOUNDS_CHECKER
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#define TIMECOUNTERDONE( c, d ) ( TRUE )
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#else
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#define TIMECOUNTERDONE( c, d ) ( c == 0 ) ? TRUE : FALSE
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#endif
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#define SYNCTIMECOUNTER( )
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#define ZEROTIMECOUNTER( c ) ( c = 0 )
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#else
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#define UPDATECOUNTER( c )
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#define RESETCOUNTER( c ) ( giTimerCounters[ c ] = giClockTimer )
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#define COUNTERDONE( c ) ( ( ( giClockTimer = GetJA2Clock() ) - giTimerCounters[ c ] ) > giTimerIntervals[ c ] ) ? TRUE : FALSE
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#define UPDATETIMECOUNTER( c )
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#define RESETTIMECOUNTER( c, d ) ( c = giClockTimer )
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#define TIMECOUNTERDONE( c, d ) ( giClockTimer - c > d ) ? TRUE : FALSE
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#define SYNCTIMECOUNTER( ) ( giClockTimer = GetJA2Clock() )
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#endif
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#endif |