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Removed from function call parameters at the same time. It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
#ifndef __SOLDIER_FIND_H
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#define __SOLDIER_FIND_H
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#define FIND_SOLDIER_FULL 0x000000002
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#define FIND_SOLDIER_GRIDNO 0x000000004
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#define FIND_SOLDIER_SAMELEVEL 0x000000008
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#define FIND_SOLDIER_SELECTIVE 0x000000020
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#define FIND_SOLDIER_BEGINSTACK 0x000000040
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// RETURN FLAGS FOR FINDSOLDIER
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#define SELECTED_MERC 0x000000002
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#define OWNED_MERC 0x000000004
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#define ENEMY_MERC 0x000000008
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#define UNCONSCIOUS_MERC 0x000000020
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#define DEAD_MERC 0x000000040
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#define VISIBLE_MERC 0x000000080
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#define ONDUTY_MERC 0x000000100
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#define NOINTERRUPT_MERC 0x000000200
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#define NEUTRAL_MERC 0x000000400
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#define FINDSOLDIERSAMELEVEL( l ) ( ( ( FIND_SOLDIER_FULL | FIND_SOLDIER_SAMELEVEL ) | ( l << 16 ) ) )
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#define FINDSOLDIERSELECTIVESAMELEVEL( l ) ( ( ( FIND_SOLDIER_SELECTIVE | FIND_SOLDIER_SAMELEVEL ) | ( l << 16 ) ) )
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BOOLEAN FindSoldierFromMouse( SoldierID *pusSoldierIndex, UINT32 *pMercFlags );
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BOOLEAN SelectiveFindSoldierFromMouse( SoldierID *pusSoldierIndex, UINT32 *pMercFlags );
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BOOLEAN FindSoldier( INT32 sGridNo, SoldierID *pusSoldierIndex, UINT32 *pMercFlags , UINT32 uiFlags );
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SOLDIERTYPE * SimpleFindSoldier( INT32 sGridNo, INT8 bLevel );
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BOOLEAN CycleSoldierFindStack( INT32 usMapPos );
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BOOLEAN GridNoOnScreen( INT32 sGridNo );
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BOOLEAN SoldierOnScreen( SoldierID usID );
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BOOLEAN SoldierLocationRelativeToScreen( INT32 sGridNo, INT8 *pbDirection, UINT32 *puiScrollFlags );
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void GetSoldierScreenPos( SOLDIERTYPE *pSoldier, INT16 *psScreenX, INT16 *psScreenY );
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void GetSoldierAnimDims( SOLDIERTYPE *pSoldier, INT16 *psHeight, INT16 *psWidth );
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void GetSoldierAnimOffsets( SOLDIERTYPE *pSoldier, INT16 *sOffsetX, INT16 *sOffsetY );
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void GetSoldierTRUEScreenPos( SOLDIERTYPE *pSoldier, INT16 *psScreenX, INT16 *psScreenY );
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BOOLEAN IsPointInSoldierBoundingBox( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY );
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BOOLEAN FindRelativeSoldierPosition( SOLDIERTYPE *pSoldier, UINT16 *usFlags, INT16 sX, INT16 sY );
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SoldierID QuickFindSoldier( INT32 sGridNo );
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void GetGridNoScreenPos( INT32 sGridNo, UINT8 ubLevel, INT16 *psScreenX, INT16 *psScreenY );
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#endif
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