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- Fixing mapeditor move building and improving some related mapeditor stuff. Details: - Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them. - Fix incorrect gridno save in temporary map file for bigmap exit grids. - Increase maximum number of light sprite from 256 to 4096 per map. - Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks. - Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on. - Add support for undo door locks, also you can now erase them if erase button is on. - Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too. - Removing unnecessary tiles during copy building is improved too. - Fix undo function for light sprites which now will also store all three types and undo them properly. - Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor. - Fix spawning of item pool cursors during when adding items. - Fix text glitches over door locks form. - Fix sticky tooltip when loadsave screen or door locks form is active. - High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it. - Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
44 lines
761 B
C
44 lines
761 B
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __EDITORMAPINFO_H
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#define __EDITORMAPINFO_H
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extern INT32 iNewMapWorldRows;
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extern INT32 iNewMapWorldCols;
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void SetupTextInputForOptions();
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void UpdateOptions();
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void ExtractAndUpdateOptions();
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void SetupTextInputForMapInfo();
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void UpdateMapInfo();
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void ExtractAndUpdateMapInfo();
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BOOLEAN ApplyNewExitGridValuesToTextFields();
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void UpdateMapInfoFields();
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extern SGPPaletteEntry gEditorLightColor;
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extern BOOLEAN gfEditorForceShadeTableRebuild;
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void LocateNextExitGrid();
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enum
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{
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PRIMETIME_LIGHT,
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NIGHTTIME_LIGHT,
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ALWAYSON_LIGHT,
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ANY_LIGHT//dnl ch86 210214
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};
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void ChangeLightDefault( INT8 bLightType );
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extern INT8 gbDefaultLightType;
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#endif
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#endif
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