mirror of
https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
186 lines
6.6 KiB
C++
186 lines
6.6 KiB
C++
//**************************************************************************
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//
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// Filename : debug.h
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//
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// Purpose : prototypes for the debug manager
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//
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// Modification history :
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//
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// xxxxx96:LH - Creation
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// xxnov96:HJH - made it work
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//
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//**************************************************************************
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#ifndef __DEBUG_MANAGER_
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#define __DEBUG_MANAGER_
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#include <crtdbg.h>
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#include "types.h"
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#include "TopicOps.h"
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#include "TopicIDs.h"
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/*
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#ifdef __cplusplus
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extern "C" {
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#endif
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*/
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#define INVALID_TOPIC 0xffff
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#define MAX_TOPICS_ALLOTED 1024
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extern BOOLEAN gfRecordToFile;
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extern BOOLEAN gfRecordToDebugger;
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extern UINT32 guiProfileStart, guiExecutions, guiProfileTime;
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extern INT32 giProfileCount;
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#define PROFILE(x) guiProfileStart=GetTickCount(); \
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guiExecutions=x; \
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for(giProfileCount=0; giProfileCount < x; giProfileCount++)
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#define PROFILE_REPORT() guiProfileTime=(GetTickCount()-guiProfileStart); \
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_RPT3(_CRT_WARN, "*** PROFILE REPORT: %d executions took %dms, average of %.2fms per iteration.\n", guiExecutions, guiProfileTime, (FLOAT)guiProfileTime/guiExecutions);
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extern void _Null(void);
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extern STR8 String(const STR8 String, ...);
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#if defined ( _DEBUG ) || defined ( FORCE_ASSERTS_ON )
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// If DEBUG_ is defined, we need to initialize all the debug macros. Otherwise all the
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// debug macros will be substituted by blank lines at compile time
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//*******************************************************************************************
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// Debug Mode
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//*******************************************************************************************
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//Modified the Assertion code. As of the writing of this code, there are no other functions that
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//make use of _FailMessage. With that assumption made, we can then make two functions, the first Assert, taking
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//one argument, and passing a NULL string. The second one, AssertMsg(), accepts a string as the second parameter.
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//This string that has vanished for Assert is now built inside of fail message. This is the case for both Asserts, but the second one
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//also is added. Ex:
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//Assert( pointer );
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//Assert( pointer, "This pointer is null and you tried to access it in function A ");
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//It'll make debugging a little simpler. In anal cases, you could build the string first, then assert
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//with it.
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extern void _FailMessage(STR8 pString, UINT32 uiLineNum, STR8 pSourceFile );
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#define Assert(a) (a) ? _Null() : _FailMessage( NULL, __LINE__, __FILE__ )
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#define AssertMsg(a,b) (a) ? _Null() : _FailMessage( b, __LINE__, __FILE__ )
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extern CHAR8 gubAssertString[512];//for long filenames
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#else
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#define Assert(a) ((void *)0)
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#define AssertMsg(a,b) ((void *)0)
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//*******************************************************************************************
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#endif
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// Kaiden: Added this for Map Editor
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#ifdef JA2BETAVERSION
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extern CHAR8 gubAssertString[512];//for long filenames
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#endif
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// Moved these out of the defines - debug mgr always initialized
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#define InitializeDebugManager() DbgInitialize()
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#define ShutdownDebugManager() DbgShutdown()
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extern BOOLEAN DbgInitialize(void);
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extern void DbgShutdown(void);
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#ifdef SGP_DEBUG
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// If DEBUG_ is defined, we need to initialize all the debug macros. Otherwise all the
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// debug macros will be substituted by blank lines at compile time
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//*******************************************************************************************
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// Debug Mode
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//*******************************************************************************************
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extern BOOLEAN gfDebugTopics[MAX_TOPICS_ALLOTED];
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// These are the debug macros (the ones the use will use). The user should never call
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// the actual debug functions directly
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// Force a breakpoint in the debugger
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#define DebugBreakpoint() __asm { int 3 }
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#define DbgMessage(a, b, c) DbgMessageReal( (UINT16)(a), (UINT8)(TOPIC_MESSAGE), (UINT8)(b), (CHAR8 *)(c) )
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#define FastDebugMsg(a) _DebugMessage( (UINT8 *)(a), (UINT32)(__LINE__), (UINT8 *)(__FILE__) )
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#define UnRegisterDebugTopic(a, b) DbgTopicRegistration( (UINT8)TOPIC_UNREGISTER, (UINT16 *)(&(a)), (CHAR8 *)(b) )
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#define ClearAllDebugTopics( ) DbgClearAllTopics( )
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#define ErrorMsg(a) _DebugMessage( (UINT8 *)(a), (UINT32)(__LINE__), (UINT8 *)(__FILE__))
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// Enable the debug topic we want
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#if defined( JA2 ) || defined( UTIL )
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#define RegisterJA2DebugTopic(a, b) DbgTopicRegistration( TOPIC_REGISTER, &(a), (b) )
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#define RegisterDebugTopic(a, b) ((void *)0)
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#define DebugMsg(a, b, c) DbgMessageReal( (a), TOPIC_MESSAGE, (b), (c) )
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#else
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#define RegisterJA2DebugTopic(a, b) ((void *)0)
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#define RegisterDebugTopic(a, b) DbgTopicRegistration( (UINT8)TOPIC_REGISTER, (UINT16 *)(&(a)), (CHAR8 *)(b) )
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#define DebugMsg(a) _DebugMessage((UINT8 *)(a), (UINT32)(__LINE__), (UINT8 *)(__FILE__))
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#endif
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// public interface to debug methods:
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extern void DbgMessageReal(UINT16 uiTopicId, UINT8 uiCommand, UINT8 uiDebugLevel, STR8 strMessage);
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extern BOOLEAN DbgSetDebugLevel(UINT16 TopicId, UINT8 uiDebugLevel);
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extern void DbgFailedAssertion( BOOLEAN fExpression, STR8 szFile, int nLine );
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#if _MSC_VER <= 1200
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extern void _FailMessage(UINT8 *pString, UINT32 uiLineNum, UINT8 *pSourceFile );
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#endif
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extern void DbgTopicRegistration( UINT8 ubCmd, UINT16 *usTopicID, CHAR8 *zMessage );
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extern void DbgClearAllTopics( void );
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extern void _DebugMessage(UINT8 *pSourceFile, UINT32 uiLineNum, UINT8 *pString);
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//*******************************************************************************************
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#else
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//*******************************************************************************************
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// Release Mode
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//*******************************************************************************************
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#define DebugBreakpoint() ((void *)0)
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#define RegisterDebugTopic(a, b) ((void *)0)
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#define UnRegisterDebugTopic(a, b) ((void *)0)
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#define ClearAllDebugTopics( ) ((void *)0)
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#define FastDebugMsg(a) ((void *)0)
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#define ErrorMsg(a) ((void *)0)
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#define DbgTopicRegistration(a, b, c); ((void *)0)
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#define DbgMessage(a, b, c) ((void *)0)
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#if defined( JA2 ) || defined( UTIL )
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#define RegisterJA2DebugTopic(a, b) ((void *)0)
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#define DebugMsg(a, b, c) ((void *)0)
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#else
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#define DebugMsg(a) ((void *)0)
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#endif
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//*******************************************************************************************
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#endif
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#ifdef DEBUG_ATTACKBUSY
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#define DebugAttackBusy(x) OutputDebugString( x)
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#else
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#define DebugAttackBusy(x)
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#endif
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/*
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#ifdef __cplusplus
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}
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#endif
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*/
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#endif
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