mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2708 lines
77 KiB
Makefile
2708 lines
77 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on Standard Gaming Platform.dsp
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!IF "$(CFG)" == ""
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CFG=Standard Gaming Platform - Win32 Debug Demo
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!MESSAGE No configuration specified. Defaulting to Standard Gaming Platform - Win32 Debug Demo.
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!ENDIF
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!IF "$(CFG)" != "Standard Gaming Platform - Win32 Release" && "$(CFG)" != "Standard Gaming Platform - Win32 Debug" && "$(CFG)" != "Standard Gaming Platform - Win32 Release with Debug Info" && "$(CFG)" != "Standard Gaming Platform - Win32 Bounds Checker" && "$(CFG)" != "Standard Gaming Platform - Win32 Debug Demo" && "$(CFG)" != "Standard Gaming Platform - Win32 Release Demo" && "$(CFG)" != "Standard Gaming Platform - Win32 Demo Release with Debug Info"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Standard Gaming Platform - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Standard Gaming Platform - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Standard Gaming Platform - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "Standard Gaming Platform - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE "Standard Gaming Platform - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "Standard Gaming Platform - Win32 Release Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "Standard Gaming Platform - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\Standard Gaming Platform.lib" "$(OUTDIR)\Standard Gaming Platform.bsc"
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CLEAN :
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-@erase "$(INTDIR)\Button Sound Control.obj"
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-@erase "$(INTDIR)\Button Sound Control.sbr"
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-@erase "$(INTDIR)\Button System.obj"
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-@erase "$(INTDIR)\Button System.sbr"
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-@erase "$(INTDIR)\Container.obj"
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-@erase "$(INTDIR)\Container.sbr"
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-@erase "$(INTDIR)\Cursor Control.obj"
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-@erase "$(INTDIR)\Cursor Control.sbr"
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-@erase "$(INTDIR)\DbMan.obj"
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-@erase "$(INTDIR)\DbMan.sbr"
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-@erase "$(INTDIR)\DEBUG.obj"
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-@erase "$(INTDIR)\DEBUG.sbr"
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-@erase "$(INTDIR)\DirectDraw Calls.obj"
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-@erase "$(INTDIR)\DirectDraw Calls.sbr"
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-@erase "$(INTDIR)\DirectX Common.obj"
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-@erase "$(INTDIR)\DirectX Common.sbr"
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-@erase "$(INTDIR)\English.obj"
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-@erase "$(INTDIR)\English.sbr"
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-@erase "$(INTDIR)\ExceptionHandling.obj"
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-@erase "$(INTDIR)\ExceptionHandling.sbr"
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-@erase "$(INTDIR)\FileMan.obj"
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-@erase "$(INTDIR)\FileMan.sbr"
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-@erase "$(INTDIR)\Font.obj"
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-@erase "$(INTDIR)\Font.sbr"
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-@erase "$(INTDIR)\himage.obj"
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-@erase "$(INTDIR)\himage.sbr"
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-@erase "$(INTDIR)\impTGA.obj"
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-@erase "$(INTDIR)\impTGA.sbr"
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-@erase "$(INTDIR)\input.obj"
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-@erase "$(INTDIR)\input.sbr"
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-@erase "$(INTDIR)\Install.obj"
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-@erase "$(INTDIR)\Install.sbr"
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-@erase "$(INTDIR)\LibraryDataBase.obj"
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-@erase "$(INTDIR)\LibraryDataBase.sbr"
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-@erase "$(INTDIR)\line.obj"
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-@erase "$(INTDIR)\line.sbr"
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-@erase "$(INTDIR)\MemMan.obj"
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-@erase "$(INTDIR)\MemMan.sbr"
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-@erase "$(INTDIR)\mousesystem.obj"
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-@erase "$(INTDIR)\mousesystem.sbr"
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-@erase "$(INTDIR)\Mutex Manager.obj"
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-@erase "$(INTDIR)\Mutex Manager.sbr"
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-@erase "$(INTDIR)\PCX.obj"
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-@erase "$(INTDIR)\PCX.sbr"
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-@erase "$(INTDIR)\Random.obj"
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-@erase "$(INTDIR)\Random.sbr"
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-@erase "$(INTDIR)\RegInst.obj"
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-@erase "$(INTDIR)\RegInst.sbr"
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-@erase "$(INTDIR)\sgp.obj"
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-@erase "$(INTDIR)\sgp.sbr"
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-@erase "$(INTDIR)\shading.obj"
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-@erase "$(INTDIR)\shading.sbr"
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-@erase "$(INTDIR)\soundman.obj"
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-@erase "$(INTDIR)\soundman.sbr"
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-@erase "$(INTDIR)\STCI.obj"
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-@erase "$(INTDIR)\STCI.sbr"
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-@erase "$(INTDIR)\timer.obj"
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-@erase "$(INTDIR)\timer.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\video.obj"
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-@erase "$(INTDIR)\video.sbr"
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-@erase "$(INTDIR)\vobject.obj"
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-@erase "$(INTDIR)\vobject.sbr"
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-@erase "$(INTDIR)\vobject_blitters.obj"
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-@erase "$(INTDIR)\vobject_blitters.sbr"
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-@erase "$(INTDIR)\vsurface.obj"
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-@erase "$(INTDIR)\vsurface.sbr"
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-@erase "$(INTDIR)\WinFont.obj"
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-@erase "$(INTDIR)\WinFont.sbr"
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-@erase "$(OUTDIR)\Standard Gaming Platform.bsc"
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-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\Button Sound Control.sbr" \
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"$(INTDIR)\Button System.sbr" \
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"$(INTDIR)\Container.sbr" \
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"$(INTDIR)\Cursor Control.sbr" \
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"$(INTDIR)\DbMan.sbr" \
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"$(INTDIR)\DEBUG.sbr" \
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"$(INTDIR)\DirectDraw Calls.sbr" \
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"$(INTDIR)\DirectX Common.sbr" \
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"$(INTDIR)\English.sbr" \
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"$(INTDIR)\ExceptionHandling.sbr" \
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"$(INTDIR)\FileMan.sbr" \
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"$(INTDIR)\Font.sbr" \
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"$(INTDIR)\himage.sbr" \
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"$(INTDIR)\impTGA.sbr" \
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"$(INTDIR)\input.sbr" \
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"$(INTDIR)\Install.sbr" \
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"$(INTDIR)\LibraryDataBase.sbr" \
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"$(INTDIR)\line.sbr" \
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"$(INTDIR)\MemMan.sbr" \
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"$(INTDIR)\mousesystem.sbr" \
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"$(INTDIR)\Mutex Manager.sbr" \
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"$(INTDIR)\PCX.sbr" \
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"$(INTDIR)\Random.sbr" \
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"$(INTDIR)\RegInst.sbr" \
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"$(INTDIR)\sgp.sbr" \
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"$(INTDIR)\shading.sbr" \
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"$(INTDIR)\soundman.sbr" \
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"$(INTDIR)\STCI.sbr" \
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"$(INTDIR)\timer.sbr" \
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"$(INTDIR)\video.sbr" \
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"$(INTDIR)\vobject.sbr" \
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"$(INTDIR)\vobject_blitters.sbr" \
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"$(INTDIR)\vsurface.sbr" \
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"$(INTDIR)\WinFont.sbr"
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|
|
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"$(OUTDIR)\Standard Gaming Platform.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
|
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<<
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LIB32=link.exe -lib
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
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LIB32_OBJS= \
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"$(INTDIR)\Button Sound Control.obj" \
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"$(INTDIR)\Button System.obj" \
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"$(INTDIR)\Container.obj" \
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"$(INTDIR)\Cursor Control.obj" \
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"$(INTDIR)\DbMan.obj" \
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|
"$(INTDIR)\DEBUG.obj" \
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"$(INTDIR)\DirectDraw Calls.obj" \
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"$(INTDIR)\DirectX Common.obj" \
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"$(INTDIR)\English.obj" \
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|
"$(INTDIR)\ExceptionHandling.obj" \
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|
"$(INTDIR)\FileMan.obj" \
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|
"$(INTDIR)\Font.obj" \
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"$(INTDIR)\himage.obj" \
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|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
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"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
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|
"$(INTDIR)\MemMan.obj" \
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"$(INTDIR)\mousesystem.obj" \
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"$(INTDIR)\Mutex Manager.obj" \
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"$(INTDIR)\PCX.obj" \
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"$(INTDIR)\Random.obj" \
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"$(INTDIR)\RegInst.obj" \
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"$(INTDIR)\sgp.obj" \
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"$(INTDIR)\shading.obj" \
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"$(INTDIR)\soundman.obj" \
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"$(INTDIR)\STCI.obj" \
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"$(INTDIR)\timer.obj" \
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"$(INTDIR)\video.obj" \
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"$(INTDIR)\vobject.obj" \
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"$(INTDIR)\vobject_blitters.obj" \
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"$(INTDIR)\vsurface.obj" \
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"$(INTDIR)\WinFont.obj" \
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".\ddraw.lib"
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"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
|
|
OutDir=.\Debug
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# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Standard Gaming Platform.lib" "$(OUTDIR)\Standard Gaming Platform.bsc"
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|
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|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Button Sound Control.obj"
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|
-@erase "$(INTDIR)\Button Sound Control.sbr"
|
|
-@erase "$(INTDIR)\Button System.obj"
|
|
-@erase "$(INTDIR)\Button System.sbr"
|
|
-@erase "$(INTDIR)\Container.obj"
|
|
-@erase "$(INTDIR)\Container.sbr"
|
|
-@erase "$(INTDIR)\Cursor Control.obj"
|
|
-@erase "$(INTDIR)\Cursor Control.sbr"
|
|
-@erase "$(INTDIR)\DbMan.obj"
|
|
-@erase "$(INTDIR)\DbMan.sbr"
|
|
-@erase "$(INTDIR)\DEBUG.obj"
|
|
-@erase "$(INTDIR)\DEBUG.sbr"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.obj"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.sbr"
|
|
-@erase "$(INTDIR)\DirectX Common.obj"
|
|
-@erase "$(INTDIR)\DirectX Common.sbr"
|
|
-@erase "$(INTDIR)\English.obj"
|
|
-@erase "$(INTDIR)\English.sbr"
|
|
-@erase "$(INTDIR)\ExceptionHandling.obj"
|
|
-@erase "$(INTDIR)\ExceptionHandling.sbr"
|
|
-@erase "$(INTDIR)\FileMan.obj"
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|
-@erase "$(INTDIR)\FileMan.sbr"
|
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-@erase "$(INTDIR)\Font.obj"
|
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-@erase "$(INTDIR)\Font.sbr"
|
|
-@erase "$(INTDIR)\himage.obj"
|
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-@erase "$(INTDIR)\himage.sbr"
|
|
-@erase "$(INTDIR)\impTGA.obj"
|
|
-@erase "$(INTDIR)\impTGA.sbr"
|
|
-@erase "$(INTDIR)\input.obj"
|
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-@erase "$(INTDIR)\input.sbr"
|
|
-@erase "$(INTDIR)\Install.obj"
|
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-@erase "$(INTDIR)\Install.sbr"
|
|
-@erase "$(INTDIR)\LibraryDataBase.obj"
|
|
-@erase "$(INTDIR)\LibraryDataBase.sbr"
|
|
-@erase "$(INTDIR)\line.obj"
|
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-@erase "$(INTDIR)\line.sbr"
|
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-@erase "$(INTDIR)\MemMan.obj"
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-@erase "$(INTDIR)\MemMan.sbr"
|
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-@erase "$(INTDIR)\mousesystem.obj"
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-@erase "$(INTDIR)\mousesystem.sbr"
|
|
-@erase "$(INTDIR)\Mutex Manager.obj"
|
|
-@erase "$(INTDIR)\Mutex Manager.sbr"
|
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-@erase "$(INTDIR)\PCX.obj"
|
|
-@erase "$(INTDIR)\PCX.sbr"
|
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-@erase "$(INTDIR)\Random.obj"
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-@erase "$(INTDIR)\Random.sbr"
|
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-@erase "$(INTDIR)\RegInst.obj"
|
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-@erase "$(INTDIR)\RegInst.sbr"
|
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-@erase "$(INTDIR)\sgp.obj"
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-@erase "$(INTDIR)\sgp.sbr"
|
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-@erase "$(INTDIR)\shading.obj"
|
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-@erase "$(INTDIR)\shading.sbr"
|
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-@erase "$(INTDIR)\soundman.obj"
|
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-@erase "$(INTDIR)\soundman.sbr"
|
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-@erase "$(INTDIR)\STCI.obj"
|
|
-@erase "$(INTDIR)\STCI.sbr"
|
|
-@erase "$(INTDIR)\timer.obj"
|
|
-@erase "$(INTDIR)\timer.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\video.obj"
|
|
-@erase "$(INTDIR)\video.sbr"
|
|
-@erase "$(INTDIR)\vobject.obj"
|
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-@erase "$(INTDIR)\vobject.sbr"
|
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-@erase "$(INTDIR)\vobject_blitters.obj"
|
|
-@erase "$(INTDIR)\vobject_blitters.sbr"
|
|
-@erase "$(INTDIR)\vsurface.obj"
|
|
-@erase "$(INTDIR)\vsurface.sbr"
|
|
-@erase "$(INTDIR)\WinFont.obj"
|
|
-@erase "$(INTDIR)\WinFont.sbr"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Build" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I "..\\" /I ".\\" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Button Sound Control.sbr" \
|
|
"$(INTDIR)\Button System.sbr" \
|
|
"$(INTDIR)\Container.sbr" \
|
|
"$(INTDIR)\Cursor Control.sbr" \
|
|
"$(INTDIR)\DbMan.sbr" \
|
|
"$(INTDIR)\DEBUG.sbr" \
|
|
"$(INTDIR)\DirectDraw Calls.sbr" \
|
|
"$(INTDIR)\DirectX Common.sbr" \
|
|
"$(INTDIR)\English.sbr" \
|
|
"$(INTDIR)\ExceptionHandling.sbr" \
|
|
"$(INTDIR)\FileMan.sbr" \
|
|
"$(INTDIR)\Font.sbr" \
|
|
"$(INTDIR)\himage.sbr" \
|
|
"$(INTDIR)\impTGA.sbr" \
|
|
"$(INTDIR)\input.sbr" \
|
|
"$(INTDIR)\Install.sbr" \
|
|
"$(INTDIR)\LibraryDataBase.sbr" \
|
|
"$(INTDIR)\line.sbr" \
|
|
"$(INTDIR)\MemMan.sbr" \
|
|
"$(INTDIR)\mousesystem.sbr" \
|
|
"$(INTDIR)\Mutex Manager.sbr" \
|
|
"$(INTDIR)\PCX.sbr" \
|
|
"$(INTDIR)\Random.sbr" \
|
|
"$(INTDIR)\RegInst.sbr" \
|
|
"$(INTDIR)\sgp.sbr" \
|
|
"$(INTDIR)\shading.sbr" \
|
|
"$(INTDIR)\soundman.sbr" \
|
|
"$(INTDIR)\STCI.sbr" \
|
|
"$(INTDIR)\timer.sbr" \
|
|
"$(INTDIR)\video.sbr" \
|
|
"$(INTDIR)\vobject.sbr" \
|
|
"$(INTDIR)\vobject_blitters.sbr" \
|
|
"$(INTDIR)\vsurface.sbr" \
|
|
"$(INTDIR)\WinFont.sbr"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Button Sound Control.obj" \
|
|
"$(INTDIR)\Button System.obj" \
|
|
"$(INTDIR)\Container.obj" \
|
|
"$(INTDIR)\Cursor Control.obj" \
|
|
"$(INTDIR)\DbMan.obj" \
|
|
"$(INTDIR)\DEBUG.obj" \
|
|
"$(INTDIR)\DirectDraw Calls.obj" \
|
|
"$(INTDIR)\DirectX Common.obj" \
|
|
"$(INTDIR)\English.obj" \
|
|
"$(INTDIR)\ExceptionHandling.obj" \
|
|
"$(INTDIR)\FileMan.obj" \
|
|
"$(INTDIR)\Font.obj" \
|
|
"$(INTDIR)\himage.obj" \
|
|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
|
|
"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
|
|
"$(INTDIR)\MemMan.obj" \
|
|
"$(INTDIR)\mousesystem.obj" \
|
|
"$(INTDIR)\Mutex Manager.obj" \
|
|
"$(INTDIR)\PCX.obj" \
|
|
"$(INTDIR)\Random.obj" \
|
|
"$(INTDIR)\RegInst.obj" \
|
|
"$(INTDIR)\sgp.obj" \
|
|
"$(INTDIR)\shading.obj" \
|
|
"$(INTDIR)\soundman.obj" \
|
|
"$(INTDIR)\STCI.obj" \
|
|
"$(INTDIR)\timer.obj" \
|
|
"$(INTDIR)\video.obj" \
|
|
"$(INTDIR)\vobject.obj" \
|
|
"$(INTDIR)\vobject_blitters.obj" \
|
|
"$(INTDIR)\vsurface.obj" \
|
|
"$(INTDIR)\WinFont.obj" \
|
|
".\ddraw.lib"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
OUTDIR=.\Release with Debug Info
|
|
INTDIR=.\Release with Debug Info
|
|
# Begin Custom Macros
|
|
OutDir=.\Release with Debug Info
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Button Sound Control.obj"
|
|
-@erase "$(INTDIR)\Button System.obj"
|
|
-@erase "$(INTDIR)\Container.obj"
|
|
-@erase "$(INTDIR)\Cursor Control.obj"
|
|
-@erase "$(INTDIR)\DbMan.obj"
|
|
-@erase "$(INTDIR)\DEBUG.obj"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.obj"
|
|
-@erase "$(INTDIR)\DirectX Common.obj"
|
|
-@erase "$(INTDIR)\English.obj"
|
|
-@erase "$(INTDIR)\ExceptionHandling.obj"
|
|
-@erase "$(INTDIR)\FileMan.obj"
|
|
-@erase "$(INTDIR)\Font.obj"
|
|
-@erase "$(INTDIR)\himage.obj"
|
|
-@erase "$(INTDIR)\impTGA.obj"
|
|
-@erase "$(INTDIR)\input.obj"
|
|
-@erase "$(INTDIR)\Install.obj"
|
|
-@erase "$(INTDIR)\LibraryDataBase.obj"
|
|
-@erase "$(INTDIR)\line.obj"
|
|
-@erase "$(INTDIR)\MemMan.obj"
|
|
-@erase "$(INTDIR)\mousesystem.obj"
|
|
-@erase "$(INTDIR)\Mutex Manager.obj"
|
|
-@erase "$(INTDIR)\PCX.obj"
|
|
-@erase "$(INTDIR)\Random.obj"
|
|
-@erase "$(INTDIR)\RegInst.obj"
|
|
-@erase "$(INTDIR)\sgp.obj"
|
|
-@erase "$(INTDIR)\shading.obj"
|
|
-@erase "$(INTDIR)\soundman.obj"
|
|
-@erase "$(INTDIR)\STCI.obj"
|
|
-@erase "$(INTDIR)\timer.obj"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\video.obj"
|
|
-@erase "$(INTDIR)\vobject.obj"
|
|
-@erase "$(INTDIR)\vobject_blitters.obj"
|
|
-@erase "$(INTDIR)\vsurface.obj"
|
|
-@erase "$(INTDIR)\WinFont.obj"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Button Sound Control.obj" \
|
|
"$(INTDIR)\Button System.obj" \
|
|
"$(INTDIR)\Container.obj" \
|
|
"$(INTDIR)\Cursor Control.obj" \
|
|
"$(INTDIR)\DbMan.obj" \
|
|
"$(INTDIR)\DEBUG.obj" \
|
|
"$(INTDIR)\DirectDraw Calls.obj" \
|
|
"$(INTDIR)\DirectX Common.obj" \
|
|
"$(INTDIR)\English.obj" \
|
|
"$(INTDIR)\ExceptionHandling.obj" \
|
|
"$(INTDIR)\FileMan.obj" \
|
|
"$(INTDIR)\Font.obj" \
|
|
"$(INTDIR)\himage.obj" \
|
|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
|
|
"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
|
|
"$(INTDIR)\MemMan.obj" \
|
|
"$(INTDIR)\mousesystem.obj" \
|
|
"$(INTDIR)\Mutex Manager.obj" \
|
|
"$(INTDIR)\PCX.obj" \
|
|
"$(INTDIR)\Random.obj" \
|
|
"$(INTDIR)\RegInst.obj" \
|
|
"$(INTDIR)\sgp.obj" \
|
|
"$(INTDIR)\shading.obj" \
|
|
"$(INTDIR)\soundman.obj" \
|
|
"$(INTDIR)\STCI.obj" \
|
|
"$(INTDIR)\timer.obj" \
|
|
"$(INTDIR)\video.obj" \
|
|
"$(INTDIR)\vobject.obj" \
|
|
"$(INTDIR)\vobject_blitters.obj" \
|
|
"$(INTDIR)\vsurface.obj" \
|
|
"$(INTDIR)\WinFont.obj" \
|
|
".\ddraw.lib"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
OUTDIR=.\Standar0
|
|
INTDIR=.\Standar0
|
|
# Begin Custom Macros
|
|
OutDir=.\Standar0
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Standard Gaming Platform.lib" "$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Button Sound Control.obj"
|
|
-@erase "$(INTDIR)\Button Sound Control.sbr"
|
|
-@erase "$(INTDIR)\Button System.obj"
|
|
-@erase "$(INTDIR)\Button System.sbr"
|
|
-@erase "$(INTDIR)\Container.obj"
|
|
-@erase "$(INTDIR)\Container.sbr"
|
|
-@erase "$(INTDIR)\Cursor Control.obj"
|
|
-@erase "$(INTDIR)\Cursor Control.sbr"
|
|
-@erase "$(INTDIR)\DbMan.obj"
|
|
-@erase "$(INTDIR)\DbMan.sbr"
|
|
-@erase "$(INTDIR)\DEBUG.obj"
|
|
-@erase "$(INTDIR)\DEBUG.sbr"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.obj"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.sbr"
|
|
-@erase "$(INTDIR)\DirectX Common.obj"
|
|
-@erase "$(INTDIR)\DirectX Common.sbr"
|
|
-@erase "$(INTDIR)\English.obj"
|
|
-@erase "$(INTDIR)\English.sbr"
|
|
-@erase "$(INTDIR)\ExceptionHandling.obj"
|
|
-@erase "$(INTDIR)\ExceptionHandling.sbr"
|
|
-@erase "$(INTDIR)\FileMan.obj"
|
|
-@erase "$(INTDIR)\FileMan.sbr"
|
|
-@erase "$(INTDIR)\Font.obj"
|
|
-@erase "$(INTDIR)\Font.sbr"
|
|
-@erase "$(INTDIR)\himage.obj"
|
|
-@erase "$(INTDIR)\himage.sbr"
|
|
-@erase "$(INTDIR)\impTGA.obj"
|
|
-@erase "$(INTDIR)\impTGA.sbr"
|
|
-@erase "$(INTDIR)\input.obj"
|
|
-@erase "$(INTDIR)\input.sbr"
|
|
-@erase "$(INTDIR)\Install.obj"
|
|
-@erase "$(INTDIR)\Install.sbr"
|
|
-@erase "$(INTDIR)\LibraryDataBase.obj"
|
|
-@erase "$(INTDIR)\LibraryDataBase.sbr"
|
|
-@erase "$(INTDIR)\line.obj"
|
|
-@erase "$(INTDIR)\line.sbr"
|
|
-@erase "$(INTDIR)\MemMan.obj"
|
|
-@erase "$(INTDIR)\MemMan.sbr"
|
|
-@erase "$(INTDIR)\mousesystem.obj"
|
|
-@erase "$(INTDIR)\mousesystem.sbr"
|
|
-@erase "$(INTDIR)\Mutex Manager.obj"
|
|
-@erase "$(INTDIR)\Mutex Manager.sbr"
|
|
-@erase "$(INTDIR)\PCX.obj"
|
|
-@erase "$(INTDIR)\PCX.sbr"
|
|
-@erase "$(INTDIR)\Random.obj"
|
|
-@erase "$(INTDIR)\Random.sbr"
|
|
-@erase "$(INTDIR)\RegInst.obj"
|
|
-@erase "$(INTDIR)\RegInst.sbr"
|
|
-@erase "$(INTDIR)\sgp.obj"
|
|
-@erase "$(INTDIR)\sgp.sbr"
|
|
-@erase "$(INTDIR)\shading.obj"
|
|
-@erase "$(INTDIR)\shading.sbr"
|
|
-@erase "$(INTDIR)\soundman.obj"
|
|
-@erase "$(INTDIR)\soundman.sbr"
|
|
-@erase "$(INTDIR)\STCI.obj"
|
|
-@erase "$(INTDIR)\STCI.sbr"
|
|
-@erase "$(INTDIR)\timer.obj"
|
|
-@erase "$(INTDIR)\timer.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\video.obj"
|
|
-@erase "$(INTDIR)\video.sbr"
|
|
-@erase "$(INTDIR)\vobject.obj"
|
|
-@erase "$(INTDIR)\vobject.sbr"
|
|
-@erase "$(INTDIR)\vobject_blitters.obj"
|
|
-@erase "$(INTDIR)\vobject_blitters.sbr"
|
|
-@erase "$(INTDIR)\vsurface.obj"
|
|
-@erase "$(INTDIR)\vsurface.sbr"
|
|
-@erase "$(INTDIR)\WinFont.obj"
|
|
-@erase "$(INTDIR)\WinFont.sbr"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Button Sound Control.sbr" \
|
|
"$(INTDIR)\Button System.sbr" \
|
|
"$(INTDIR)\Container.sbr" \
|
|
"$(INTDIR)\Cursor Control.sbr" \
|
|
"$(INTDIR)\DbMan.sbr" \
|
|
"$(INTDIR)\DEBUG.sbr" \
|
|
"$(INTDIR)\DirectDraw Calls.sbr" \
|
|
"$(INTDIR)\DirectX Common.sbr" \
|
|
"$(INTDIR)\English.sbr" \
|
|
"$(INTDIR)\ExceptionHandling.sbr" \
|
|
"$(INTDIR)\FileMan.sbr" \
|
|
"$(INTDIR)\Font.sbr" \
|
|
"$(INTDIR)\himage.sbr" \
|
|
"$(INTDIR)\impTGA.sbr" \
|
|
"$(INTDIR)\input.sbr" \
|
|
"$(INTDIR)\Install.sbr" \
|
|
"$(INTDIR)\LibraryDataBase.sbr" \
|
|
"$(INTDIR)\line.sbr" \
|
|
"$(INTDIR)\MemMan.sbr" \
|
|
"$(INTDIR)\mousesystem.sbr" \
|
|
"$(INTDIR)\Mutex Manager.sbr" \
|
|
"$(INTDIR)\PCX.sbr" \
|
|
"$(INTDIR)\Random.sbr" \
|
|
"$(INTDIR)\RegInst.sbr" \
|
|
"$(INTDIR)\sgp.sbr" \
|
|
"$(INTDIR)\shading.sbr" \
|
|
"$(INTDIR)\soundman.sbr" \
|
|
"$(INTDIR)\STCI.sbr" \
|
|
"$(INTDIR)\timer.sbr" \
|
|
"$(INTDIR)\video.sbr" \
|
|
"$(INTDIR)\vobject.sbr" \
|
|
"$(INTDIR)\vobject_blitters.sbr" \
|
|
"$(INTDIR)\vsurface.sbr" \
|
|
"$(INTDIR)\WinFont.sbr"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Button Sound Control.obj" \
|
|
"$(INTDIR)\Button System.obj" \
|
|
"$(INTDIR)\Container.obj" \
|
|
"$(INTDIR)\Cursor Control.obj" \
|
|
"$(INTDIR)\DbMan.obj" \
|
|
"$(INTDIR)\DEBUG.obj" \
|
|
"$(INTDIR)\DirectDraw Calls.obj" \
|
|
"$(INTDIR)\DirectX Common.obj" \
|
|
"$(INTDIR)\English.obj" \
|
|
"$(INTDIR)\ExceptionHandling.obj" \
|
|
"$(INTDIR)\FileMan.obj" \
|
|
"$(INTDIR)\Font.obj" \
|
|
"$(INTDIR)\himage.obj" \
|
|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
|
|
"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
|
|
"$(INTDIR)\MemMan.obj" \
|
|
"$(INTDIR)\mousesystem.obj" \
|
|
"$(INTDIR)\Mutex Manager.obj" \
|
|
"$(INTDIR)\PCX.obj" \
|
|
"$(INTDIR)\Random.obj" \
|
|
"$(INTDIR)\RegInst.obj" \
|
|
"$(INTDIR)\sgp.obj" \
|
|
"$(INTDIR)\shading.obj" \
|
|
"$(INTDIR)\soundman.obj" \
|
|
"$(INTDIR)\STCI.obj" \
|
|
"$(INTDIR)\timer.obj" \
|
|
"$(INTDIR)\video.obj" \
|
|
"$(INTDIR)\vobject.obj" \
|
|
"$(INTDIR)\vobject_blitters.obj" \
|
|
"$(INTDIR)\vsurface.obj" \
|
|
"$(INTDIR)\WinFont.obj" \
|
|
".\ddraw.lib"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
OUTDIR=.\Standard
|
|
INTDIR=.\Standard
|
|
# Begin Custom Macros
|
|
OutDir=.\Standard
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Standard Gaming Platform.lib" "$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Button Sound Control.obj"
|
|
-@erase "$(INTDIR)\Button Sound Control.sbr"
|
|
-@erase "$(INTDIR)\Button System.obj"
|
|
-@erase "$(INTDIR)\Button System.sbr"
|
|
-@erase "$(INTDIR)\Container.obj"
|
|
-@erase "$(INTDIR)\Container.sbr"
|
|
-@erase "$(INTDIR)\Cursor Control.obj"
|
|
-@erase "$(INTDIR)\Cursor Control.sbr"
|
|
-@erase "$(INTDIR)\DbMan.obj"
|
|
-@erase "$(INTDIR)\DbMan.sbr"
|
|
-@erase "$(INTDIR)\DEBUG.obj"
|
|
-@erase "$(INTDIR)\DEBUG.sbr"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.obj"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.sbr"
|
|
-@erase "$(INTDIR)\DirectX Common.obj"
|
|
-@erase "$(INTDIR)\DirectX Common.sbr"
|
|
-@erase "$(INTDIR)\English.obj"
|
|
-@erase "$(INTDIR)\English.sbr"
|
|
-@erase "$(INTDIR)\ExceptionHandling.obj"
|
|
-@erase "$(INTDIR)\ExceptionHandling.sbr"
|
|
-@erase "$(INTDIR)\FileMan.obj"
|
|
-@erase "$(INTDIR)\FileMan.sbr"
|
|
-@erase "$(INTDIR)\Font.obj"
|
|
-@erase "$(INTDIR)\Font.sbr"
|
|
-@erase "$(INTDIR)\himage.obj"
|
|
-@erase "$(INTDIR)\himage.sbr"
|
|
-@erase "$(INTDIR)\impTGA.obj"
|
|
-@erase "$(INTDIR)\impTGA.sbr"
|
|
-@erase "$(INTDIR)\input.obj"
|
|
-@erase "$(INTDIR)\input.sbr"
|
|
-@erase "$(INTDIR)\Install.obj"
|
|
-@erase "$(INTDIR)\Install.sbr"
|
|
-@erase "$(INTDIR)\LibraryDataBase.obj"
|
|
-@erase "$(INTDIR)\LibraryDataBase.sbr"
|
|
-@erase "$(INTDIR)\line.obj"
|
|
-@erase "$(INTDIR)\line.sbr"
|
|
-@erase "$(INTDIR)\MemMan.obj"
|
|
-@erase "$(INTDIR)\MemMan.sbr"
|
|
-@erase "$(INTDIR)\mousesystem.obj"
|
|
-@erase "$(INTDIR)\mousesystem.sbr"
|
|
-@erase "$(INTDIR)\Mutex Manager.obj"
|
|
-@erase "$(INTDIR)\Mutex Manager.sbr"
|
|
-@erase "$(INTDIR)\PCX.obj"
|
|
-@erase "$(INTDIR)\PCX.sbr"
|
|
-@erase "$(INTDIR)\Random.obj"
|
|
-@erase "$(INTDIR)\Random.sbr"
|
|
-@erase "$(INTDIR)\RegInst.obj"
|
|
-@erase "$(INTDIR)\RegInst.sbr"
|
|
-@erase "$(INTDIR)\sgp.obj"
|
|
-@erase "$(INTDIR)\sgp.sbr"
|
|
-@erase "$(INTDIR)\shading.obj"
|
|
-@erase "$(INTDIR)\shading.sbr"
|
|
-@erase "$(INTDIR)\soundman.obj"
|
|
-@erase "$(INTDIR)\soundman.sbr"
|
|
-@erase "$(INTDIR)\STCI.obj"
|
|
-@erase "$(INTDIR)\STCI.sbr"
|
|
-@erase "$(INTDIR)\timer.obj"
|
|
-@erase "$(INTDIR)\timer.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\video.obj"
|
|
-@erase "$(INTDIR)\video.sbr"
|
|
-@erase "$(INTDIR)\vobject.obj"
|
|
-@erase "$(INTDIR)\vobject.sbr"
|
|
-@erase "$(INTDIR)\vobject_blitters.obj"
|
|
-@erase "$(INTDIR)\vobject_blitters.sbr"
|
|
-@erase "$(INTDIR)\vsurface.obj"
|
|
-@erase "$(INTDIR)\vsurface.sbr"
|
|
-@erase "$(INTDIR)\WinFont.obj"
|
|
-@erase "$(INTDIR)\WinFont.sbr"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Button Sound Control.sbr" \
|
|
"$(INTDIR)\Button System.sbr" \
|
|
"$(INTDIR)\Container.sbr" \
|
|
"$(INTDIR)\Cursor Control.sbr" \
|
|
"$(INTDIR)\DbMan.sbr" \
|
|
"$(INTDIR)\DEBUG.sbr" \
|
|
"$(INTDIR)\DirectDraw Calls.sbr" \
|
|
"$(INTDIR)\DirectX Common.sbr" \
|
|
"$(INTDIR)\English.sbr" \
|
|
"$(INTDIR)\ExceptionHandling.sbr" \
|
|
"$(INTDIR)\FileMan.sbr" \
|
|
"$(INTDIR)\Font.sbr" \
|
|
"$(INTDIR)\himage.sbr" \
|
|
"$(INTDIR)\impTGA.sbr" \
|
|
"$(INTDIR)\input.sbr" \
|
|
"$(INTDIR)\Install.sbr" \
|
|
"$(INTDIR)\LibraryDataBase.sbr" \
|
|
"$(INTDIR)\line.sbr" \
|
|
"$(INTDIR)\MemMan.sbr" \
|
|
"$(INTDIR)\mousesystem.sbr" \
|
|
"$(INTDIR)\Mutex Manager.sbr" \
|
|
"$(INTDIR)\PCX.sbr" \
|
|
"$(INTDIR)\Random.sbr" \
|
|
"$(INTDIR)\RegInst.sbr" \
|
|
"$(INTDIR)\sgp.sbr" \
|
|
"$(INTDIR)\shading.sbr" \
|
|
"$(INTDIR)\soundman.sbr" \
|
|
"$(INTDIR)\STCI.sbr" \
|
|
"$(INTDIR)\timer.sbr" \
|
|
"$(INTDIR)\video.sbr" \
|
|
"$(INTDIR)\vobject.sbr" \
|
|
"$(INTDIR)\vobject_blitters.sbr" \
|
|
"$(INTDIR)\vsurface.sbr" \
|
|
"$(INTDIR)\WinFont.sbr"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Button Sound Control.obj" \
|
|
"$(INTDIR)\Button System.obj" \
|
|
"$(INTDIR)\Container.obj" \
|
|
"$(INTDIR)\Cursor Control.obj" \
|
|
"$(INTDIR)\DbMan.obj" \
|
|
"$(INTDIR)\DEBUG.obj" \
|
|
"$(INTDIR)\DirectDraw Calls.obj" \
|
|
"$(INTDIR)\DirectX Common.obj" \
|
|
"$(INTDIR)\English.obj" \
|
|
"$(INTDIR)\ExceptionHandling.obj" \
|
|
"$(INTDIR)\FileMan.obj" \
|
|
"$(INTDIR)\Font.obj" \
|
|
"$(INTDIR)\himage.obj" \
|
|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
|
|
"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
|
|
"$(INTDIR)\MemMan.obj" \
|
|
"$(INTDIR)\mousesystem.obj" \
|
|
"$(INTDIR)\Mutex Manager.obj" \
|
|
"$(INTDIR)\PCX.obj" \
|
|
"$(INTDIR)\Random.obj" \
|
|
"$(INTDIR)\RegInst.obj" \
|
|
"$(INTDIR)\sgp.obj" \
|
|
"$(INTDIR)\shading.obj" \
|
|
"$(INTDIR)\soundman.obj" \
|
|
"$(INTDIR)\STCI.obj" \
|
|
"$(INTDIR)\timer.obj" \
|
|
"$(INTDIR)\video.obj" \
|
|
"$(INTDIR)\vobject.obj" \
|
|
"$(INTDIR)\vobject_blitters.obj" \
|
|
"$(INTDIR)\vsurface.obj" \
|
|
"$(INTDIR)\WinFont.obj" \
|
|
".\ddraw.lib"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
OUTDIR=.\Standar1
|
|
INTDIR=.\Standar1
|
|
# Begin Custom Macros
|
|
OutDir=.\Standar1
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Button Sound Control.obj"
|
|
-@erase "$(INTDIR)\Button System.obj"
|
|
-@erase "$(INTDIR)\Container.obj"
|
|
-@erase "$(INTDIR)\Cursor Control.obj"
|
|
-@erase "$(INTDIR)\DbMan.obj"
|
|
-@erase "$(INTDIR)\DEBUG.obj"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.obj"
|
|
-@erase "$(INTDIR)\DirectX Common.obj"
|
|
-@erase "$(INTDIR)\English.obj"
|
|
-@erase "$(INTDIR)\ExceptionHandling.obj"
|
|
-@erase "$(INTDIR)\FileMan.obj"
|
|
-@erase "$(INTDIR)\Font.obj"
|
|
-@erase "$(INTDIR)\himage.obj"
|
|
-@erase "$(INTDIR)\impTGA.obj"
|
|
-@erase "$(INTDIR)\input.obj"
|
|
-@erase "$(INTDIR)\Install.obj"
|
|
-@erase "$(INTDIR)\LibraryDataBase.obj"
|
|
-@erase "$(INTDIR)\line.obj"
|
|
-@erase "$(INTDIR)\MemMan.obj"
|
|
-@erase "$(INTDIR)\mousesystem.obj"
|
|
-@erase "$(INTDIR)\Mutex Manager.obj"
|
|
-@erase "$(INTDIR)\PCX.obj"
|
|
-@erase "$(INTDIR)\Random.obj"
|
|
-@erase "$(INTDIR)\RegInst.obj"
|
|
-@erase "$(INTDIR)\sgp.obj"
|
|
-@erase "$(INTDIR)\shading.obj"
|
|
-@erase "$(INTDIR)\soundman.obj"
|
|
-@erase "$(INTDIR)\STCI.obj"
|
|
-@erase "$(INTDIR)\timer.obj"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\video.obj"
|
|
-@erase "$(INTDIR)\vobject.obj"
|
|
-@erase "$(INTDIR)\vobject_blitters.obj"
|
|
-@erase "$(INTDIR)\vsurface.obj"
|
|
-@erase "$(INTDIR)\WinFont.obj"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Button Sound Control.obj" \
|
|
"$(INTDIR)\Button System.obj" \
|
|
"$(INTDIR)\Container.obj" \
|
|
"$(INTDIR)\Cursor Control.obj" \
|
|
"$(INTDIR)\DbMan.obj" \
|
|
"$(INTDIR)\DEBUG.obj" \
|
|
"$(INTDIR)\DirectDraw Calls.obj" \
|
|
"$(INTDIR)\DirectX Common.obj" \
|
|
"$(INTDIR)\English.obj" \
|
|
"$(INTDIR)\ExceptionHandling.obj" \
|
|
"$(INTDIR)\FileMan.obj" \
|
|
"$(INTDIR)\Font.obj" \
|
|
"$(INTDIR)\himage.obj" \
|
|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
|
|
"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
|
|
"$(INTDIR)\MemMan.obj" \
|
|
"$(INTDIR)\mousesystem.obj" \
|
|
"$(INTDIR)\Mutex Manager.obj" \
|
|
"$(INTDIR)\PCX.obj" \
|
|
"$(INTDIR)\Random.obj" \
|
|
"$(INTDIR)\RegInst.obj" \
|
|
"$(INTDIR)\sgp.obj" \
|
|
"$(INTDIR)\shading.obj" \
|
|
"$(INTDIR)\soundman.obj" \
|
|
"$(INTDIR)\STCI.obj" \
|
|
"$(INTDIR)\timer.obj" \
|
|
"$(INTDIR)\video.obj" \
|
|
"$(INTDIR)\vobject.obj" \
|
|
"$(INTDIR)\vobject_blitters.obj" \
|
|
"$(INTDIR)\vsurface.obj" \
|
|
"$(INTDIR)\WinFont.obj" \
|
|
".\ddraw.lib"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
OUTDIR=.\Standar2
|
|
INTDIR=.\Standar2
|
|
# Begin Custom Macros
|
|
OutDir=.\Standar2
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Button Sound Control.obj"
|
|
-@erase "$(INTDIR)\Button System.obj"
|
|
-@erase "$(INTDIR)\Container.obj"
|
|
-@erase "$(INTDIR)\Cursor Control.obj"
|
|
-@erase "$(INTDIR)\DbMan.obj"
|
|
-@erase "$(INTDIR)\DEBUG.obj"
|
|
-@erase "$(INTDIR)\DirectDraw Calls.obj"
|
|
-@erase "$(INTDIR)\DirectX Common.obj"
|
|
-@erase "$(INTDIR)\English.obj"
|
|
-@erase "$(INTDIR)\ExceptionHandling.obj"
|
|
-@erase "$(INTDIR)\FileMan.obj"
|
|
-@erase "$(INTDIR)\Font.obj"
|
|
-@erase "$(INTDIR)\himage.obj"
|
|
-@erase "$(INTDIR)\impTGA.obj"
|
|
-@erase "$(INTDIR)\input.obj"
|
|
-@erase "$(INTDIR)\Install.obj"
|
|
-@erase "$(INTDIR)\LibraryDataBase.obj"
|
|
-@erase "$(INTDIR)\line.obj"
|
|
-@erase "$(INTDIR)\MemMan.obj"
|
|
-@erase "$(INTDIR)\mousesystem.obj"
|
|
-@erase "$(INTDIR)\Mutex Manager.obj"
|
|
-@erase "$(INTDIR)\PCX.obj"
|
|
-@erase "$(INTDIR)\Random.obj"
|
|
-@erase "$(INTDIR)\RegInst.obj"
|
|
-@erase "$(INTDIR)\sgp.obj"
|
|
-@erase "$(INTDIR)\shading.obj"
|
|
-@erase "$(INTDIR)\soundman.obj"
|
|
-@erase "$(INTDIR)\STCI.obj"
|
|
-@erase "$(INTDIR)\timer.obj"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\video.obj"
|
|
-@erase "$(INTDIR)\vobject.obj"
|
|
-@erase "$(INTDIR)\vobject_blitters.obj"
|
|
-@erase "$(INTDIR)\vsurface.obj"
|
|
-@erase "$(INTDIR)\WinFont.obj"
|
|
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Button Sound Control.obj" \
|
|
"$(INTDIR)\Button System.obj" \
|
|
"$(INTDIR)\Container.obj" \
|
|
"$(INTDIR)\Cursor Control.obj" \
|
|
"$(INTDIR)\DbMan.obj" \
|
|
"$(INTDIR)\DEBUG.obj" \
|
|
"$(INTDIR)\DirectDraw Calls.obj" \
|
|
"$(INTDIR)\DirectX Common.obj" \
|
|
"$(INTDIR)\English.obj" \
|
|
"$(INTDIR)\ExceptionHandling.obj" \
|
|
"$(INTDIR)\FileMan.obj" \
|
|
"$(INTDIR)\Font.obj" \
|
|
"$(INTDIR)\himage.obj" \
|
|
"$(INTDIR)\impTGA.obj" \
|
|
"$(INTDIR)\input.obj" \
|
|
"$(INTDIR)\Install.obj" \
|
|
"$(INTDIR)\LibraryDataBase.obj" \
|
|
"$(INTDIR)\line.obj" \
|
|
"$(INTDIR)\MemMan.obj" \
|
|
"$(INTDIR)\mousesystem.obj" \
|
|
"$(INTDIR)\Mutex Manager.obj" \
|
|
"$(INTDIR)\PCX.obj" \
|
|
"$(INTDIR)\Random.obj" \
|
|
"$(INTDIR)\RegInst.obj" \
|
|
"$(INTDIR)\sgp.obj" \
|
|
"$(INTDIR)\shading.obj" \
|
|
"$(INTDIR)\soundman.obj" \
|
|
"$(INTDIR)\STCI.obj" \
|
|
"$(INTDIR)\timer.obj" \
|
|
"$(INTDIR)\video.obj" \
|
|
"$(INTDIR)\vobject.obj" \
|
|
"$(INTDIR)\vobject_blitters.obj" \
|
|
"$(INTDIR)\vsurface.obj" \
|
|
"$(INTDIR)\WinFont.obj" \
|
|
".\ddraw.lib"
|
|
|
|
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
|
|
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
|
!IF EXISTS("Standard Gaming Platform.dep")
|
|
!INCLUDE "Standard Gaming Platform.dep"
|
|
!ELSE
|
|
!MESSAGE Warning: cannot find "Standard Gaming Platform.dep"
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release" || "$(CFG)" == "Standard Gaming Platform - Win32 Debug" || "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info" || "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker" || "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo" || "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo" || "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
SOURCE=".\Button Sound Control.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Button Sound Control.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Button System.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Button System.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Container.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" "$(INTDIR)\Container.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" "$(INTDIR)\Container.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" "$(INTDIR)\Container.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" "$(INTDIR)\Container.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Container.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Cursor Control.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" "$(INTDIR)\Cursor Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" "$(INTDIR)\Cursor Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" "$(INTDIR)\Cursor Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" "$(INTDIR)\Cursor Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Cursor Control.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\DbMan.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" "$(INTDIR)\DbMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" "$(INTDIR)\DbMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" "$(INTDIR)\DbMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" "$(INTDIR)\DbMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\DbMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\DEBUG.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" "$(INTDIR)\DEBUG.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Build" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I "..\\" /I ".\\" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" "$(INTDIR)\DEBUG.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" "$(INTDIR)\DEBUG.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" "$(INTDIR)\DEBUG.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_DEBUG" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\DEBUG.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\DirectDraw Calls.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" "$(INTDIR)\DirectDraw Calls.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" "$(INTDIR)\DirectDraw Calls.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" "$(INTDIR)\DirectDraw Calls.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" "$(INTDIR)\DirectDraw Calls.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\DirectDraw Calls.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\DirectX Common.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" "$(INTDIR)\DirectX Common.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" "$(INTDIR)\DirectX Common.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" "$(INTDIR)\DirectX Common.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" "$(INTDIR)\DirectX Common.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\DirectX Common.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\English.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\English.obj" "$(INTDIR)\English.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\English.obj" "$(INTDIR)\English.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\English.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\English.obj" "$(INTDIR)\English.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\English.obj" "$(INTDIR)\English.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\English.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\English.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\ExceptionHandling.cpp
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" "$(INTDIR)\ExceptionHandling.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" "$(INTDIR)\ExceptionHandling.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" "$(INTDIR)\ExceptionHandling.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" "$(INTDIR)\ExceptionHandling.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\ExceptionHandling.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\FileMan.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" "$(INTDIR)\FileMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" "$(INTDIR)\FileMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" "$(INTDIR)\FileMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" "$(INTDIR)\FileMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\FileMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Font.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" "$(INTDIR)\Font.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" "$(INTDIR)\Font.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" "$(INTDIR)\Font.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" "$(INTDIR)\Font.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Font.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\himage.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" "$(INTDIR)\himage.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" "$(INTDIR)\himage.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" "$(INTDIR)\himage.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" "$(INTDIR)\himage.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\himage.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\impTGA.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" "$(INTDIR)\impTGA.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" "$(INTDIR)\impTGA.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" "$(INTDIR)\impTGA.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" "$(INTDIR)\impTGA.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\impTGA.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\input.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\input.obj" "$(INTDIR)\input.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\input.obj" "$(INTDIR)\input.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\input.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\input.obj" "$(INTDIR)\input.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\input.obj" "$(INTDIR)\input.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\input.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\input.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Install.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" "$(INTDIR)\Install.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" "$(INTDIR)\Install.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" "$(INTDIR)\Install.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" "$(INTDIR)\Install.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Install.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\LibraryDataBase.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" "$(INTDIR)\LibraryDataBase.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" "$(INTDIR)\LibraryDataBase.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" "$(INTDIR)\LibraryDataBase.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" "$(INTDIR)\LibraryDataBase.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\LibraryDataBase.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\line.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\line.obj" "$(INTDIR)\line.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\line.obj" "$(INTDIR)\line.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\line.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\line.obj" "$(INTDIR)\line.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\line.obj" "$(INTDIR)\line.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\line.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\line.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\MemMan.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" "$(INTDIR)\MemMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Build" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I "..\\" /I ".\\" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /D "_MEMMAN_DEBUG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" "$(INTDIR)\MemMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /D "_MEMMAN_DEBUG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" "$(INTDIR)\MemMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_MEMMAN_DEBUG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" "$(INTDIR)\MemMan.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
"$(INTDIR)\MemMan.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) @<<
|
|
$(CPP_SWITCHES) $(SOURCE)
|
|
<<
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\mousesystem.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\mousesystem.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Mutex Manager.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Mutex Manager.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\PCX.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\PCX.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\Random.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\Random.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\RegInst.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\RegInst.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\sgp.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" "$(INTDIR)\sgp.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" "$(INTDIR)\sgp.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" "$(INTDIR)\sgp.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" "$(INTDIR)\sgp.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\sgp.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\shading.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" "$(INTDIR)\shading.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" "$(INTDIR)\shading.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" "$(INTDIR)\shading.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" "$(INTDIR)\shading.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\shading.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\soundman.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\soundman.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\STCI.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\STCI.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\timer.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\video.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\video.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\video.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\video.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\vobject.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\vobject.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\vobject_blitters.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\vobject_blitters.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=".\vsurface.cpp"
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\vsurface.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\WinFont.cpp
|
|
|
|
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\WinFont.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
!ENDIF
|
|
|