Files
source/Standard Gaming Platform/Standard Gaming Platform.mak
T

2708 lines
77 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on Standard Gaming Platform.dsp
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CFG=Standard Gaming Platform - Win32 Debug Demo
!MESSAGE No configuration specified. Defaulting to Standard Gaming Platform - Win32 Debug Demo.
!ENDIF
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Standard Gaming Platform - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Standard Gaming Platform - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Standard Gaming Platform - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
!MESSAGE "Standard Gaming Platform - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
!MESSAGE "Standard Gaming Platform - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "Standard Gaming Platform - Win32 Release Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "Standard Gaming Platform - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
RSC=rc.exe
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OUTDIR=.\Release
INTDIR=.\Release
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# End Custom Macros
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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-@erase "$(INTDIR)\vsurface.sbr"
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-@erase "$(INTDIR)\WinFont.sbr"
-@erase "$(OUTDIR)\Standard Gaming Platform.bsc"
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
BSC32_SBRS= \
"$(INTDIR)\Button Sound Control.sbr" \
"$(INTDIR)\Button System.sbr" \
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"$(OUTDIR)\Standard Gaming Platform.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
LIB32_OBJS= \
"$(INTDIR)\Button Sound Control.obj" \
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"$(INTDIR)\vsurface.obj" \
"$(INTDIR)\WinFont.obj" \
".\ddraw.lib"
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
OUTDIR=.\Standard
INTDIR=.\Standard
# Begin Custom Macros
OutDir=.\Standard
# End Custom Macros
ALL : "$(OUTDIR)\Standard Gaming Platform.lib" "$(OUTDIR)\Standard Gaming Platform.bsc"
CLEAN :
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-@erase "$(OUTDIR)\Standard Gaming Platform.bsc"
-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
BSC32_SBRS= \
"$(INTDIR)\Button Sound Control.sbr" \
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"$(INTDIR)\WinFont.sbr"
"$(OUTDIR)\Standard Gaming Platform.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
LIB32_OBJS= \
"$(INTDIR)\Button Sound Control.obj" \
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"$(INTDIR)\WinFont.obj" \
".\ddraw.lib"
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
OUTDIR=.\Standar1
INTDIR=.\Standar1
# Begin Custom Macros
OutDir=.\Standar1
# End Custom Macros
ALL : "$(OUTDIR)\Standard Gaming Platform.lib"
CLEAN :
-@erase "$(INTDIR)\Button Sound Control.obj"
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-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
LIB32_OBJS= \
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".\ddraw.lib"
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
OUTDIR=.\Standar2
INTDIR=.\Standar2
# Begin Custom Macros
OutDir=.\Standar2
# End Custom Macros
ALL : "$(OUTDIR)\Standard Gaming Platform.lib"
CLEAN :
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-@erase "$(OUTDIR)\Standard Gaming Platform.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Standard Gaming Platform.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Standard Gaming Platform.lib"
LIB32_OBJS= \
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"$(INTDIR)\timer.obj" \
"$(INTDIR)\video.obj" \
"$(INTDIR)\vobject.obj" \
"$(INTDIR)\vobject_blitters.obj" \
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"$(INTDIR)\WinFont.obj" \
".\ddraw.lib"
"$(OUTDIR)\Standard Gaming Platform.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("Standard Gaming Platform.dep")
!INCLUDE "Standard Gaming Platform.dep"
!ELSE
!MESSAGE Warning: cannot find "Standard Gaming Platform.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release" || "$(CFG)" == "Standard Gaming Platform - Win32 Debug" || "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info" || "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker" || "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo" || "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo" || "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
SOURCE=".\Button Sound Control.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\Button Sound Control.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\Button Sound Control.obj" "$(INTDIR)\Button Sound Control.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\Button Sound Control.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\Button Sound Control.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=".\Button System.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\Button System.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\Button System.obj" "$(INTDIR)\Button System.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\Button System.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\Button System.obj" : $(SOURCE) "$(INTDIR)"
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CPP_SWITCHES=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "_DEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "_MEMMAN_DEBUG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\MemMan.obj" "$(INTDIR)\MemMan.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\build" /I "\ja2\build\TileEngine" /I "\ja2\build\Tactical" /I "\ja2\build\Utils" /I "\ja2\build\strategic" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\MemMan.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
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CPP_SWITCHES=/nologo /MT /W4 /GX /Zi /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "NO_ZLIB" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "XML_STATIC" /D "CINTERFACE" /Fp"$(INTDIR)\Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\MemMan.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
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SOURCE=".\mousesystem.cpp"
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"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\mousesystem.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\mousesystem.obj" "$(INTDIR)\mousesystem.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\mousesystem.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\mousesystem.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\Mutex Manager.cpp"
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"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Mutex Manager.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Mutex Manager.obj" "$(INTDIR)\Mutex Manager.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Mutex Manager.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Mutex Manager.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\PCX.cpp"
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"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\PCX.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\PCX.obj" "$(INTDIR)\PCX.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\PCX.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\PCX.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\Random.cpp"
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"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\Random.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\Random.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\RegInst.cpp"
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"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\RegInst.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\RegInst.obj" "$(INTDIR)\RegInst.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\RegInst.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\RegInst.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\sgp.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\sgp.obj" "$(INTDIR)\sgp.sbr" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\sgp.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\sgp.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\shading.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\shading.obj" "$(INTDIR)\shading.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\shading.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\shading.obj" "$(INTDIR)\shading.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\shading.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\shading.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\soundman.cpp"
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"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\soundman.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\soundman.obj" "$(INTDIR)\soundman.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\soundman.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\STCI.cpp"
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"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\STCI.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\STCI.obj" "$(INTDIR)\STCI.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
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!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
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SOURCE=".\timer.cpp"
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"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\timer.obj" "$(INTDIR)\timer.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\timer.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\video.cpp"
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"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\video.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\video.obj" "$(INTDIR)\video.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\video.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\video.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\vobject.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\vobject.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\vobject.obj" "$(INTDIR)\vobject.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\vobject.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\vobject.obj" : $(SOURCE) "$(INTDIR)"
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SOURCE=".\vobject_blitters.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\vobject_blitters.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\vobject_blitters.obj" "$(INTDIR)\vobject_blitters.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\vobject_blitters.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\vobject_blitters.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=".\vsurface.cpp"
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug"
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release with Debug Info"
"$(INTDIR)\vsurface.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Bounds Checker"
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Debug Demo"
"$(INTDIR)\vsurface.obj" "$(INTDIR)\vsurface.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Release Demo"
"$(INTDIR)\vsurface.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Standard Gaming Platform - Win32 Demo Release with Debug Info"
"$(INTDIR)\vsurface.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\WinFont.cpp
!IF "$(CFG)" == "Standard Gaming Platform - Win32 Release"
"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\WinFont.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\WinFont.obj" "$(INTDIR)\WinFont.sbr" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\WinFont.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\WinFont.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
!ENDIF