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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#ifndef __RANDOM_
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#define __RANDOM_
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#include "Types.h"
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#include "Debug.h"
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#include <stdlib.h>
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#include <time.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void InitializeRandom(void);
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extern UINT32 Random( UINT32 uiRange );
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//Chance( 74 ) returns TRUE 74% of the time. If uiChance >= 100, then it will always return TRUE.
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extern BOOLEAN Chance( UINT32 uiChance );
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//Wizardry can use it too, but I'm saving them a K in the meantime...
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//If Wizardry wants it, then removing the #ifdef JA2 will make it work.
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#ifdef JA2
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#define PRERANDOM_GENERATOR
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#endif
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#ifdef PRERANDOM_GENERATOR
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//Returns a pregenerated random number.
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//Used to deter Ian's tactic of shoot, miss, restore saved game :)
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extern UINT32 PreRandom( UINT32 uiRange );
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extern BOOLEAN PreChance( UINT32 uiChance );
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//IMPORTANT: Changing this define will invalidate the JA2 save. If this
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// is necessary, please ifdef your own value.
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#define MAX_PREGENERATED_NUMS 256
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extern UINT32 guiPreRandomIndex;
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extern UINT32 guiPreRandomNums[ MAX_PREGENERATED_NUMS ];
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif |