mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1907 lines
70 KiB
Makefile
1907 lines
70 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on Strategic.dsp
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!IF "$(CFG)" == ""
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CFG=Strategic - Win32 Demo Bounds Checker
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!MESSAGE No configuration specified. Defaulting to Strategic - Win32 Demo Bounds Checker.
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!ENDIF
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!IF "$(CFG)" != "Strategic - Win32 Release" && "$(CFG)" != "Strategic - Win32 Debug" && "$(CFG)" != "Strategic - Win32 Release with Debug Info" && "$(CFG)" != "Strategic - Win32 Bounds Checker" && "$(CFG)" != "Strategic - Win32 Debug Demo" && "$(CFG)" != "Strategic - Win32 Release Demo" && "$(CFG)" != "Strategic - Win32 Demo Release with Debug Info" && "$(CFG)" != "Strategic - Win32 Demo Bounds Checker"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Strategic.mak" CFG="Strategic - Win32 Demo Bounds Checker"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Strategic - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Release Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "Strategic - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Strategic - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
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CLEAN :
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-@erase "$(INTDIR)\AI Viewer.obj"
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-@erase "$(INTDIR)\AI Viewer.sbr"
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-@erase "$(INTDIR)\Assignments.obj"
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-@erase "$(INTDIR)\Assignments.sbr"
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-@erase "$(INTDIR)\Auto Resolve.obj"
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-@erase "$(INTDIR)\Auto Resolve.sbr"
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-@erase "$(INTDIR)\Campaign Init.obj"
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-@erase "$(INTDIR)\Campaign Init.sbr"
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-@erase "$(INTDIR)\Creature Spreading.obj"
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-@erase "$(INTDIR)\Creature Spreading.sbr"
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-@erase "$(INTDIR)\Game Clock.obj"
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-@erase "$(INTDIR)\Game Clock.sbr"
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-@erase "$(INTDIR)\Game Event Hook.obj"
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-@erase "$(INTDIR)\Game Event Hook.sbr"
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-@erase "$(INTDIR)\Game Events.obj"
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-@erase "$(INTDIR)\Game Events.sbr"
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-@erase "$(INTDIR)\Game Init.obj"
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-@erase "$(INTDIR)\Game Init.sbr"
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-@erase "$(INTDIR)\Hourly Update.obj"
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-@erase "$(INTDIR)\Hourly Update.sbr"
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-@erase "$(INTDIR)\Map Screen Helicopter.obj"
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-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
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-@erase "$(INTDIR)\Map Screen Interface Border.obj"
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-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
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-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
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-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
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-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
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-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
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-@erase "$(INTDIR)\Map Screen Interface Map.obj"
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-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
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-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
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-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
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-@erase "$(INTDIR)\Map Screen Interface.obj"
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-@erase "$(INTDIR)\Map Screen Interface.sbr"
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-@erase "$(INTDIR)\mapscreen.obj"
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-@erase "$(INTDIR)\mapscreen.sbr"
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-@erase "$(INTDIR)\Meanwhile.obj"
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-@erase "$(INTDIR)\Meanwhile.sbr"
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-@erase "$(INTDIR)\Merc Contract.obj"
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-@erase "$(INTDIR)\Merc Contract.sbr"
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-@erase "$(INTDIR)\Player Command.obj"
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-@erase "$(INTDIR)\Player Command.sbr"
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-@erase "$(INTDIR)\PreBattle Interface.obj"
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-@erase "$(INTDIR)\PreBattle Interface.sbr"
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-@erase "$(INTDIR)\Queen Command.obj"
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-@erase "$(INTDIR)\Queen Command.sbr"
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-@erase "$(INTDIR)\Quest Debug System.obj"
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-@erase "$(INTDIR)\Quest Debug System.sbr"
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-@erase "$(INTDIR)\Quests.obj"
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-@erase "$(INTDIR)\Quests.sbr"
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-@erase "$(INTDIR)\QuestText.obj"
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-@erase "$(INTDIR)\QuestText.sbr"
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-@erase "$(INTDIR)\Scheduling.obj"
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-@erase "$(INTDIR)\Scheduling.sbr"
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-@erase "$(INTDIR)\Strategic AI.obj"
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-@erase "$(INTDIR)\Strategic AI.sbr"
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-@erase "$(INTDIR)\Strategic Event Handler.obj"
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-@erase "$(INTDIR)\Strategic Event Handler.sbr"
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-@erase "$(INTDIR)\Strategic Merc Handler.obj"
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-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
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-@erase "$(INTDIR)\Strategic Mines.obj"
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-@erase "$(INTDIR)\Strategic Mines.sbr"
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-@erase "$(INTDIR)\Strategic Movement Costs.obj"
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-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
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-@erase "$(INTDIR)\Strategic Movement.obj"
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-@erase "$(INTDIR)\Strategic Movement.sbr"
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-@erase "$(INTDIR)\Strategic Pathing.obj"
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-@erase "$(INTDIR)\Strategic Pathing.sbr"
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-@erase "$(INTDIR)\Strategic Status.obj"
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-@erase "$(INTDIR)\Strategic Status.sbr"
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-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
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-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
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-@erase "$(INTDIR)\strategic town reputation.obj"
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-@erase "$(INTDIR)\strategic town reputation.sbr"
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-@erase "$(INTDIR)\Strategic Turns.obj"
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-@erase "$(INTDIR)\Strategic Turns.sbr"
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-@erase "$(INTDIR)\strategic.obj"
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-@erase "$(INTDIR)\strategic.sbr"
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-@erase "$(INTDIR)\strategicmap.obj"
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-@erase "$(INTDIR)\strategicmap.sbr"
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-@erase "$(INTDIR)\Town Militia.obj"
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-@erase "$(INTDIR)\Town Militia.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\Strategic.bsc"
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-@erase "$(OUTDIR)\Strategic.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\AI Viewer.sbr" \
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"$(INTDIR)\Assignments.sbr" \
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"$(INTDIR)\Auto Resolve.sbr" \
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"$(INTDIR)\Campaign Init.sbr" \
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"$(INTDIR)\Creature Spreading.sbr" \
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"$(INTDIR)\Game Clock.sbr" \
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"$(INTDIR)\Game Event Hook.sbr" \
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"$(INTDIR)\Game Events.sbr" \
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"$(INTDIR)\Game Init.sbr" \
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"$(INTDIR)\Hourly Update.sbr" \
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"$(INTDIR)\Map Screen Helicopter.sbr" \
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"$(INTDIR)\Map Screen Interface Border.sbr" \
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"$(INTDIR)\Map Screen Interface Bottom.sbr" \
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"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
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"$(INTDIR)\Map Screen Interface Map.sbr" \
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"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
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"$(INTDIR)\Map Screen Interface.sbr" \
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"$(INTDIR)\mapscreen.sbr" \
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"$(INTDIR)\Meanwhile.sbr" \
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"$(INTDIR)\Merc Contract.sbr" \
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"$(INTDIR)\Player Command.sbr" \
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"$(INTDIR)\PreBattle Interface.sbr" \
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"$(INTDIR)\Queen Command.sbr" \
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"$(INTDIR)\Quest Debug System.sbr" \
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"$(INTDIR)\Quests.sbr" \
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"$(INTDIR)\QuestText.sbr" \
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"$(INTDIR)\Scheduling.sbr" \
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"$(INTDIR)\Strategic AI.sbr" \
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"$(INTDIR)\Strategic Event Handler.sbr" \
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"$(INTDIR)\Strategic Merc Handler.sbr" \
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"$(INTDIR)\Strategic Mines.sbr" \
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"$(INTDIR)\Strategic Movement Costs.sbr" \
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"$(INTDIR)\Strategic Movement.sbr" \
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"$(INTDIR)\Strategic Pathing.sbr" \
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"$(INTDIR)\Strategic Status.sbr" \
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"$(INTDIR)\Strategic Town Loyalty.sbr" \
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"$(INTDIR)\strategic town reputation.sbr" \
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"$(INTDIR)\Strategic Turns.sbr" \
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"$(INTDIR)\strategic.sbr" \
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"$(INTDIR)\strategicmap.sbr" \
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"$(INTDIR)\Town Militia.sbr"
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"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=link.exe -lib
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
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LIB32_OBJS= \
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"$(INTDIR)\AI Viewer.obj" \
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"$(INTDIR)\Assignments.obj" \
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"$(INTDIR)\Auto Resolve.obj" \
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|
"$(INTDIR)\Campaign Init.obj" \
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|
"$(INTDIR)\Creature Spreading.obj" \
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"$(INTDIR)\Game Clock.obj" \
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|
"$(INTDIR)\Game Event Hook.obj" \
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|
"$(INTDIR)\Game Events.obj" \
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"$(INTDIR)\Game Init.obj" \
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|
"$(INTDIR)\Hourly Update.obj" \
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|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
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|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
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|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
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|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
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|
"$(INTDIR)\Strategic Mines.obj" \
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"$(INTDIR)\Strategic Movement Costs.obj" \
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"$(INTDIR)\Strategic Movement.obj" \
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"$(INTDIR)\Strategic Pathing.obj" \
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|
"$(INTDIR)\Strategic Status.obj" \
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"$(INTDIR)\Strategic Town Loyalty.obj" \
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"$(INTDIR)\strategic town reputation.obj" \
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"$(INTDIR)\Strategic Turns.obj" \
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"$(INTDIR)\strategic.obj" \
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"$(INTDIR)\strategicmap.obj" \
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"$(INTDIR)\Town Militia.obj"
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"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Strategic - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
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CLEAN :
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-@erase "$(INTDIR)\AI Viewer.obj"
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-@erase "$(INTDIR)\AI Viewer.sbr"
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-@erase "$(INTDIR)\Assignments.obj"
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-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
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-@erase "$(INTDIR)\Auto Resolve.sbr"
|
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-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
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-@erase "$(INTDIR)\Creature Spreading.obj"
|
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-@erase "$(INTDIR)\Creature Spreading.sbr"
|
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-@erase "$(INTDIR)\Game Clock.obj"
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-@erase "$(INTDIR)\Game Clock.sbr"
|
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-@erase "$(INTDIR)\Game Event Hook.obj"
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|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
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-@erase "$(INTDIR)\Game Events.obj"
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|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
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-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Strategic - Win32 Release with Debug Info"
|
|
|
|
OUTDIR=.\Release with Debug
|
|
INTDIR=.\Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Release with Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AI Viewer.obj"
|
|
-@erase "$(INTDIR)\AI Viewer.sbr"
|
|
-@erase "$(INTDIR)\Assignments.obj"
|
|
-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
|
-@erase "$(INTDIR)\Auto Resolve.sbr"
|
|
-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
|
-@erase "$(INTDIR)\Creature Spreading.obj"
|
|
-@erase "$(INTDIR)\Creature Spreading.sbr"
|
|
-@erase "$(INTDIR)\Game Clock.obj"
|
|
-@erase "$(INTDIR)\Game Clock.sbr"
|
|
-@erase "$(INTDIR)\Game Event Hook.obj"
|
|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
|
-@erase "$(INTDIR)\Game Events.obj"
|
|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
|
|
-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\TacticalAI" /I "..\Tactical" /I "..\Laptop" /I "..\Editor" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Strategic - Win32 Bounds Checker"
|
|
|
|
OUTDIR=.\Bounds Checker
|
|
INTDIR=.\Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Bounds Checker
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AI Viewer.obj"
|
|
-@erase "$(INTDIR)\AI Viewer.sbr"
|
|
-@erase "$(INTDIR)\Assignments.obj"
|
|
-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
|
-@erase "$(INTDIR)\Auto Resolve.sbr"
|
|
-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
|
-@erase "$(INTDIR)\Creature Spreading.obj"
|
|
-@erase "$(INTDIR)\Creature Spreading.sbr"
|
|
-@erase "$(INTDIR)\Game Clock.obj"
|
|
-@erase "$(INTDIR)\Game Clock.sbr"
|
|
-@erase "$(INTDIR)\Game Event Hook.obj"
|
|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
|
-@erase "$(INTDIR)\Game Events.obj"
|
|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
|
|
-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\Laptop" /I "\ja2\build\editor" /I "\ja2\build\tactical" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Strategic - Win32 Debug Demo"
|
|
|
|
OUTDIR=.\Debug Demo
|
|
INTDIR=.\Debug Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug Demo
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AI Viewer.obj"
|
|
-@erase "$(INTDIR)\AI Viewer.sbr"
|
|
-@erase "$(INTDIR)\Assignments.obj"
|
|
-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
|
-@erase "$(INTDIR)\Auto Resolve.sbr"
|
|
-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
|
-@erase "$(INTDIR)\Creature Spreading.obj"
|
|
-@erase "$(INTDIR)\Creature Spreading.sbr"
|
|
-@erase "$(INTDIR)\Game Clock.obj"
|
|
-@erase "$(INTDIR)\Game Clock.sbr"
|
|
-@erase "$(INTDIR)\Game Event Hook.obj"
|
|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
|
-@erase "$(INTDIR)\Game Events.obj"
|
|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
|
|
-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\Laptop" /I "\ja2\build\editor" /I "\ja2\build\tactical" /D "_DEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Strategic - Win32 Release Demo"
|
|
|
|
OUTDIR=.\Release Demo
|
|
INTDIR=.\Release Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Release Demo
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AI Viewer.obj"
|
|
-@erase "$(INTDIR)\AI Viewer.sbr"
|
|
-@erase "$(INTDIR)\Assignments.obj"
|
|
-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
|
-@erase "$(INTDIR)\Auto Resolve.sbr"
|
|
-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
|
-@erase "$(INTDIR)\Creature Spreading.obj"
|
|
-@erase "$(INTDIR)\Creature Spreading.sbr"
|
|
-@erase "$(INTDIR)\Game Clock.obj"
|
|
-@erase "$(INTDIR)\Game Clock.sbr"
|
|
-@erase "$(INTDIR)\Game Event Hook.obj"
|
|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
|
-@erase "$(INTDIR)\Game Events.obj"
|
|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
|
|
-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\Laptop" /I "\ja2\build\Editor" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Strategic - Win32 Demo Release with Debug Info"
|
|
|
|
OUTDIR=.\Demo Release with Debug
|
|
INTDIR=.\Demo Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Release with Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AI Viewer.obj"
|
|
-@erase "$(INTDIR)\AI Viewer.sbr"
|
|
-@erase "$(INTDIR)\Assignments.obj"
|
|
-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
|
-@erase "$(INTDIR)\Auto Resolve.sbr"
|
|
-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
|
-@erase "$(INTDIR)\Creature Spreading.obj"
|
|
-@erase "$(INTDIR)\Creature Spreading.sbr"
|
|
-@erase "$(INTDIR)\Game Clock.obj"
|
|
-@erase "$(INTDIR)\Game Clock.sbr"
|
|
-@erase "$(INTDIR)\Game Event Hook.obj"
|
|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
|
-@erase "$(INTDIR)\Game Events.obj"
|
|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
|
|
-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\TacticalAI" /I "..\Tactical" /I "..\Laptop" /I "..\Editor" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Strategic - Win32 Demo Bounds Checker"
|
|
|
|
OUTDIR=.\Demo Bounds Checker
|
|
INTDIR=.\Demo Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Bounds Checker
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\Strategic.lib" "$(OUTDIR)\Strategic.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AI Viewer.obj"
|
|
-@erase "$(INTDIR)\AI Viewer.sbr"
|
|
-@erase "$(INTDIR)\Assignments.obj"
|
|
-@erase "$(INTDIR)\Assignments.sbr"
|
|
-@erase "$(INTDIR)\Auto Resolve.obj"
|
|
-@erase "$(INTDIR)\Auto Resolve.sbr"
|
|
-@erase "$(INTDIR)\Campaign Init.obj"
|
|
-@erase "$(INTDIR)\Campaign Init.sbr"
|
|
-@erase "$(INTDIR)\Creature Spreading.obj"
|
|
-@erase "$(INTDIR)\Creature Spreading.sbr"
|
|
-@erase "$(INTDIR)\Game Clock.obj"
|
|
-@erase "$(INTDIR)\Game Clock.sbr"
|
|
-@erase "$(INTDIR)\Game Event Hook.obj"
|
|
-@erase "$(INTDIR)\Game Event Hook.sbr"
|
|
-@erase "$(INTDIR)\Game Events.obj"
|
|
-@erase "$(INTDIR)\Game Events.sbr"
|
|
-@erase "$(INTDIR)\Game Init.obj"
|
|
-@erase "$(INTDIR)\Game Init.sbr"
|
|
-@erase "$(INTDIR)\Hourly Update.obj"
|
|
-@erase "$(INTDIR)\Hourly Update.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.obj"
|
|
-@erase "$(INTDIR)\Map Screen Helicopter.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Border.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Bottom.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map Inventory.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface Map.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface TownMine Info.sbr"
|
|
-@erase "$(INTDIR)\Map Screen Interface.obj"
|
|
-@erase "$(INTDIR)\Map Screen Interface.sbr"
|
|
-@erase "$(INTDIR)\mapscreen.obj"
|
|
-@erase "$(INTDIR)\mapscreen.sbr"
|
|
-@erase "$(INTDIR)\Meanwhile.obj"
|
|
-@erase "$(INTDIR)\Meanwhile.sbr"
|
|
-@erase "$(INTDIR)\Merc Contract.obj"
|
|
-@erase "$(INTDIR)\Merc Contract.sbr"
|
|
-@erase "$(INTDIR)\Player Command.obj"
|
|
-@erase "$(INTDIR)\Player Command.sbr"
|
|
-@erase "$(INTDIR)\PreBattle Interface.obj"
|
|
-@erase "$(INTDIR)\PreBattle Interface.sbr"
|
|
-@erase "$(INTDIR)\Queen Command.obj"
|
|
-@erase "$(INTDIR)\Queen Command.sbr"
|
|
-@erase "$(INTDIR)\Quest Debug System.obj"
|
|
-@erase "$(INTDIR)\Quest Debug System.sbr"
|
|
-@erase "$(INTDIR)\Quests.obj"
|
|
-@erase "$(INTDIR)\Quests.sbr"
|
|
-@erase "$(INTDIR)\QuestText.obj"
|
|
-@erase "$(INTDIR)\QuestText.sbr"
|
|
-@erase "$(INTDIR)\Scheduling.obj"
|
|
-@erase "$(INTDIR)\Scheduling.sbr"
|
|
-@erase "$(INTDIR)\Strategic AI.obj"
|
|
-@erase "$(INTDIR)\Strategic AI.sbr"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Event Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.obj"
|
|
-@erase "$(INTDIR)\Strategic Merc Handler.sbr"
|
|
-@erase "$(INTDIR)\Strategic Mines.obj"
|
|
-@erase "$(INTDIR)\Strategic Mines.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement Costs.sbr"
|
|
-@erase "$(INTDIR)\Strategic Movement.obj"
|
|
-@erase "$(INTDIR)\Strategic Movement.sbr"
|
|
-@erase "$(INTDIR)\Strategic Pathing.obj"
|
|
-@erase "$(INTDIR)\Strategic Pathing.sbr"
|
|
-@erase "$(INTDIR)\Strategic Status.obj"
|
|
-@erase "$(INTDIR)\Strategic Status.sbr"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.obj"
|
|
-@erase "$(INTDIR)\Strategic Town Loyalty.sbr"
|
|
-@erase "$(INTDIR)\strategic town reputation.obj"
|
|
-@erase "$(INTDIR)\strategic town reputation.sbr"
|
|
-@erase "$(INTDIR)\Strategic Turns.obj"
|
|
-@erase "$(INTDIR)\Strategic Turns.sbr"
|
|
-@erase "$(INTDIR)\strategic.obj"
|
|
-@erase "$(INTDIR)\strategic.sbr"
|
|
-@erase "$(INTDIR)\strategicmap.obj"
|
|
-@erase "$(INTDIR)\strategicmap.sbr"
|
|
-@erase "$(INTDIR)\Town Militia.obj"
|
|
-@erase "$(INTDIR)\Town Militia.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(OUTDIR)\Strategic.bsc"
|
|
-@erase "$(OUTDIR)\Strategic.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\Laptop" /I "\ja2\build\editor" /I "\ja2\build\tactical" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Strategic.pch" /YX"Strategic All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Strategic.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AI Viewer.sbr" \
|
|
"$(INTDIR)\Assignments.sbr" \
|
|
"$(INTDIR)\Auto Resolve.sbr" \
|
|
"$(INTDIR)\Campaign Init.sbr" \
|
|
"$(INTDIR)\Creature Spreading.sbr" \
|
|
"$(INTDIR)\Game Clock.sbr" \
|
|
"$(INTDIR)\Game Event Hook.sbr" \
|
|
"$(INTDIR)\Game Events.sbr" \
|
|
"$(INTDIR)\Game Init.sbr" \
|
|
"$(INTDIR)\Hourly Update.sbr" \
|
|
"$(INTDIR)\Map Screen Helicopter.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Border.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.sbr" \
|
|
"$(INTDIR)\Map Screen Interface Map.sbr" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.sbr" \
|
|
"$(INTDIR)\Map Screen Interface.sbr" \
|
|
"$(INTDIR)\mapscreen.sbr" \
|
|
"$(INTDIR)\Meanwhile.sbr" \
|
|
"$(INTDIR)\Merc Contract.sbr" \
|
|
"$(INTDIR)\Player Command.sbr" \
|
|
"$(INTDIR)\PreBattle Interface.sbr" \
|
|
"$(INTDIR)\Queen Command.sbr" \
|
|
"$(INTDIR)\Quest Debug System.sbr" \
|
|
"$(INTDIR)\Quests.sbr" \
|
|
"$(INTDIR)\QuestText.sbr" \
|
|
"$(INTDIR)\Scheduling.sbr" \
|
|
"$(INTDIR)\Strategic AI.sbr" \
|
|
"$(INTDIR)\Strategic Event Handler.sbr" \
|
|
"$(INTDIR)\Strategic Merc Handler.sbr" \
|
|
"$(INTDIR)\Strategic Mines.sbr" \
|
|
"$(INTDIR)\Strategic Movement Costs.sbr" \
|
|
"$(INTDIR)\Strategic Movement.sbr" \
|
|
"$(INTDIR)\Strategic Pathing.sbr" \
|
|
"$(INTDIR)\Strategic Status.sbr" \
|
|
"$(INTDIR)\Strategic Town Loyalty.sbr" \
|
|
"$(INTDIR)\strategic town reputation.sbr" \
|
|
"$(INTDIR)\Strategic Turns.sbr" \
|
|
"$(INTDIR)\strategic.sbr" \
|
|
"$(INTDIR)\strategicmap.sbr" \
|
|
"$(INTDIR)\Town Militia.sbr"
|
|
|
|
"$(OUTDIR)\Strategic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Strategic.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AI Viewer.obj" \
|
|
"$(INTDIR)\Assignments.obj" \
|
|
"$(INTDIR)\Auto Resolve.obj" \
|
|
"$(INTDIR)\Campaign Init.obj" \
|
|
"$(INTDIR)\Creature Spreading.obj" \
|
|
"$(INTDIR)\Game Clock.obj" \
|
|
"$(INTDIR)\Game Event Hook.obj" \
|
|
"$(INTDIR)\Game Events.obj" \
|
|
"$(INTDIR)\Game Init.obj" \
|
|
"$(INTDIR)\Hourly Update.obj" \
|
|
"$(INTDIR)\Map Screen Helicopter.obj" \
|
|
"$(INTDIR)\Map Screen Interface Border.obj" \
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" \
|
|
"$(INTDIR)\Map Screen Interface Map.obj" \
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" \
|
|
"$(INTDIR)\Map Screen Interface.obj" \
|
|
"$(INTDIR)\mapscreen.obj" \
|
|
"$(INTDIR)\Meanwhile.obj" \
|
|
"$(INTDIR)\Merc Contract.obj" \
|
|
"$(INTDIR)\Player Command.obj" \
|
|
"$(INTDIR)\PreBattle Interface.obj" \
|
|
"$(INTDIR)\Queen Command.obj" \
|
|
"$(INTDIR)\Quest Debug System.obj" \
|
|
"$(INTDIR)\Quests.obj" \
|
|
"$(INTDIR)\QuestText.obj" \
|
|
"$(INTDIR)\Scheduling.obj" \
|
|
"$(INTDIR)\Strategic AI.obj" \
|
|
"$(INTDIR)\Strategic Event Handler.obj" \
|
|
"$(INTDIR)\Strategic Merc Handler.obj" \
|
|
"$(INTDIR)\Strategic Mines.obj" \
|
|
"$(INTDIR)\Strategic Movement Costs.obj" \
|
|
"$(INTDIR)\Strategic Movement.obj" \
|
|
"$(INTDIR)\Strategic Pathing.obj" \
|
|
"$(INTDIR)\Strategic Status.obj" \
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" \
|
|
"$(INTDIR)\strategic town reputation.obj" \
|
|
"$(INTDIR)\Strategic Turns.obj" \
|
|
"$(INTDIR)\strategic.obj" \
|
|
"$(INTDIR)\strategicmap.obj" \
|
|
"$(INTDIR)\Town Militia.obj"
|
|
|
|
"$(OUTDIR)\Strategic.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
|
|
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
|
!IF EXISTS("Strategic.dep")
|
|
!INCLUDE "Strategic.dep"
|
|
!ELSE
|
|
!MESSAGE Warning: cannot find "Strategic.dep"
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "Strategic - Win32 Release" || "$(CFG)" == "Strategic - Win32 Debug" || "$(CFG)" == "Strategic - Win32 Release with Debug Info" || "$(CFG)" == "Strategic - Win32 Bounds Checker" || "$(CFG)" == "Strategic - Win32 Debug Demo" || "$(CFG)" == "Strategic - Win32 Release Demo" || "$(CFG)" == "Strategic - Win32 Demo Release with Debug Info" || "$(CFG)" == "Strategic - Win32 Demo Bounds Checker"
|
|
SOURCE=".\AI Viewer.cpp"
|
|
|
|
"$(INTDIR)\AI Viewer.obj" "$(INTDIR)\AI Viewer.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Assignments.cpp
|
|
|
|
"$(INTDIR)\Assignments.obj" "$(INTDIR)\Assignments.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Auto Resolve.cpp"
|
|
|
|
"$(INTDIR)\Auto Resolve.obj" "$(INTDIR)\Auto Resolve.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Campaign Init.cpp"
|
|
|
|
"$(INTDIR)\Campaign Init.obj" "$(INTDIR)\Campaign Init.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Creature Spreading.cpp"
|
|
|
|
"$(INTDIR)\Creature Spreading.obj" "$(INTDIR)\Creature Spreading.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Game Clock.cpp"
|
|
|
|
"$(INTDIR)\Game Clock.obj" "$(INTDIR)\Game Clock.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Game Event Hook.cpp"
|
|
|
|
"$(INTDIR)\Game Event Hook.obj" "$(INTDIR)\Game Event Hook.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Game Events.cpp"
|
|
|
|
"$(INTDIR)\Game Events.obj" "$(INTDIR)\Game Events.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Game Init.cpp"
|
|
|
|
"$(INTDIR)\Game Init.obj" "$(INTDIR)\Game Init.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Hourly Update.cpp"
|
|
|
|
"$(INTDIR)\Hourly Update.obj" "$(INTDIR)\Hourly Update.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Helicopter.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Helicopter.obj" "$(INTDIR)\Map Screen Helicopter.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Interface Border.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Interface Border.obj" "$(INTDIR)\Map Screen Interface Border.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Interface Bottom.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Interface Bottom.obj" "$(INTDIR)\Map Screen Interface Bottom.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Interface Map Inventory.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Interface Map Inventory.obj" "$(INTDIR)\Map Screen Interface Map Inventory.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Interface Map.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Interface Map.obj" "$(INTDIR)\Map Screen Interface Map.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Interface TownMine Info.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Interface TownMine Info.obj" "$(INTDIR)\Map Screen Interface TownMine Info.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Screen Interface.cpp"
|
|
|
|
"$(INTDIR)\Map Screen Interface.obj" "$(INTDIR)\Map Screen Interface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\mapscreen.cpp
|
|
|
|
"$(INTDIR)\mapscreen.obj" "$(INTDIR)\mapscreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Meanwhile.cpp
|
|
|
|
"$(INTDIR)\Meanwhile.obj" "$(INTDIR)\Meanwhile.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Merc Contract.cpp"
|
|
|
|
"$(INTDIR)\Merc Contract.obj" "$(INTDIR)\Merc Contract.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Player Command.cpp"
|
|
|
|
"$(INTDIR)\Player Command.obj" "$(INTDIR)\Player Command.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\PreBattle Interface.cpp"
|
|
|
|
"$(INTDIR)\PreBattle Interface.obj" "$(INTDIR)\PreBattle Interface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Queen Command.cpp"
|
|
|
|
"$(INTDIR)\Queen Command.obj" "$(INTDIR)\Queen Command.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Quest Debug System.cpp"
|
|
|
|
"$(INTDIR)\Quest Debug System.obj" "$(INTDIR)\Quest Debug System.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Quests.cpp
|
|
|
|
"$(INTDIR)\Quests.obj" "$(INTDIR)\Quests.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\QuestText.cpp
|
|
|
|
"$(INTDIR)\QuestText.obj" "$(INTDIR)\QuestText.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Scheduling.cpp
|
|
|
|
"$(INTDIR)\Scheduling.obj" "$(INTDIR)\Scheduling.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic AI.cpp"
|
|
|
|
"$(INTDIR)\Strategic AI.obj" "$(INTDIR)\Strategic AI.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Event Handler.cpp"
|
|
|
|
"$(INTDIR)\Strategic Event Handler.obj" "$(INTDIR)\Strategic Event Handler.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Merc Handler.cpp"
|
|
|
|
"$(INTDIR)\Strategic Merc Handler.obj" "$(INTDIR)\Strategic Merc Handler.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Mines.cpp"
|
|
|
|
"$(INTDIR)\Strategic Mines.obj" "$(INTDIR)\Strategic Mines.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Movement Costs.cpp"
|
|
|
|
"$(INTDIR)\Strategic Movement Costs.obj" "$(INTDIR)\Strategic Movement Costs.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Movement.cpp"
|
|
|
|
"$(INTDIR)\Strategic Movement.obj" "$(INTDIR)\Strategic Movement.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Pathing.cpp"
|
|
|
|
"$(INTDIR)\Strategic Pathing.obj" "$(INTDIR)\Strategic Pathing.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Status.cpp"
|
|
|
|
"$(INTDIR)\Strategic Status.obj" "$(INTDIR)\Strategic Status.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Town Loyalty.cpp"
|
|
|
|
"$(INTDIR)\Strategic Town Loyalty.obj" "$(INTDIR)\Strategic Town Loyalty.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\strategic town reputation.cpp"
|
|
|
|
"$(INTDIR)\strategic town reputation.obj" "$(INTDIR)\strategic town reputation.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Strategic Turns.cpp"
|
|
|
|
"$(INTDIR)\Strategic Turns.obj" "$(INTDIR)\Strategic Turns.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\strategic.cpp
|
|
|
|
"$(INTDIR)\strategic.obj" "$(INTDIR)\strategic.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\strategicmap.cpp
|
|
|
|
"$(INTDIR)\strategicmap.obj" "$(INTDIR)\strategicmap.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Town Militia.cpp"
|
|
|
|
"$(INTDIR)\Town Militia.obj" "$(INTDIR)\Town Militia.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
|
|
!ENDIF
|
|
|