Files
source/Tactical/End Game.h
T

22 lines
692 B
C

#ifndef __ENDGAME_H
#define __ENDGAME_H
BOOLEAN DoesO3SectorStatueExistHere( INT16 sGridNo );
void ChangeO3SectorStatue( BOOLEAN fFromExplosion );
void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLevel );
void BeginHandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLevel );
void HandleDoneLastKilledQueenQuote( );
void EndQueenDeathEndgameBeginEndCimenatic( );
void EndQueenDeathEndgame( );
void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLevel );
void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLevel );
void HandleDoneLastEndGameQuote( );
#endif