Files
source/Tactical/Spread burst.h
T

26 lines
558 B
C

#ifndef _SPREAD_BURST_H
#define _SPREAD_BURST_H
#define MAX_BURST_LOCATIONS 50
typedef struct
{
INT16 sX;
INT16 sY;
INT16 sGridNo;
} BURST_LOCATIONS;
extern BURST_LOCATIONS gsBurstLocations[ MAX_BURST_LOCATIONS ];
extern INT8 gbNumBurstLocations;
void ResetBurstLocations( );
void AccumulateBurstLocation( INT16 sGridNo );
void PickBurstLocations( SOLDIERTYPE *pSoldier );
void AIPickBurstLocations( SOLDIERTYPE *pSoldier, INT8 bTargets, SOLDIERTYPE *pTargets[5] );
void RenderAccumulatedBurstLocations( );
#endif