Files
source/Multiplayer/fresh_header.h
T
haydent a04768e6a6 added credit check to MERC purchases
fixed appearance of enemy MERC NPC's to show stats when targeted
fixed realtime
added check to only allow AI during game mode coop

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-15 14:41:47 +00:00

63 lines
1.3 KiB
C

#pragma once
//time for a new header :)
extern int readyteamreg[10];
typedef struct
{
UINT16 soldier_id;
UINT16 attacker_id;
}death_struct;
typedef struct
{
UINT16 ubID;
INT16 sGridNo;
BOOLEAN fNoAnimations;
}doors;
void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
void send_changestate (EV_S_CHANGESTATE * SChangeState);
void send_death( SOLDIERTYPE *pSoldier);
void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
void send_miss(EV_S_MISS * SMiss);
void cheat_func(void);
//void start_tt(void);
void unlock (void);
void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
extern BOOLEAN gfUIInterfaceSetBusy;
void kick_player (void);
void overide_turn (void);
extern bool DISABLE_MORALE;
void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
void sendRT (void);
extern int numreadyteams;//for realtime
extern bool requested;
extern bool getReal;
extern UINT8 gubCheatLevel;
void startCombat(UINT8 ubStartingTeam);
extern int WEAPON_READIED_BONUS;
void teamwiped (void);
BOOLEAN check_status (void);
extern UINT8 NumEnemyInSector( );
extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );