Files
source/Tactical/XML_Structure_Move.cpp
T

217 lines
6.0 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead.h"
#include "Handle Items.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
STRUCTURE_MOVEPOSSIBLE gStructureMovePossible[STRUCTURE_MOVEPOSSIBLE_MAX];
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1];
STRUCTURE_MOVEPOSSIBLE* curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef structuremoveParseData;
static void XMLCALL
structuredemoveStartElementHandle( void *userData, const XML_Char *name, const XML_Char **atts )
{
structuremoveParseData * pData = (structuremoveParseData *)userData;
if ( pData->currentDepth <= pData->maxReadDepth ) //are we reading this element?
{
if ( strcmp( name, "STRUCTURESLIST" ) == 0 && pData->curElement == ELEMENT_NONE )
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if ( strcmp( name, "STRUCTURE" ) == 0 && pData->curElement == ELEMENT_LIST )
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if ( pData->curElement == ELEMENT &&
( strcmp( name, "szTileSetDisplayName" ) == 0 ||
strcmp( name, "szTileSetName" ) == 0 ||
strcmp( name, "allowedtile" ) == 0 ) )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
structuredemoveCharacterDataHandle( void *userData, const XML_Char *str, int len )
{
structuremoveParseData * pData = (structuremoveParseData *)userData;
if ( ( pData->currentDepth <= pData->maxReadDepth ) &&
( strlen( pData->szCharData ) < MAX_CHAR_DATA_LENGTH )
) {
strncat( pData->szCharData, str, __min( (unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen( pData->szCharData ) ) );
}
}
static void XMLCALL
structuredemoveEndElementHandle( void *userData, const XML_Char *name )
{
static std::vector<UINT8> statictilevector;
structuremoveParseData * pData = (structuremoveParseData *)userData;
if ( pData->currentDepth <= pData->maxReadDepth ) //we're at the end of an element that we've been reading
{
if ( strcmp( name, "STRUCTURESLIST" ) == 0 )
{
pData->curElement = ELEMENT_NONE;
}
else if ( strcmp( name, "STRUCTURE" ) == 0 )
{
pData->curElement = ELEMENT_LIST;
if ( pData->curIndex < pData->maxArraySize )
{
// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
// for now, copy over the content by hand
// check if the vector is empty because assigning an empty vector will crash VS2010 debug builds!
if ( !statictilevector.empty() )
{
pData->curArray[pData->curIndex].tilevector = statictilevector;
statictilevector.clear();
}
}
pData->curIndex++;
}
else if ( strcmp( name, "szTileSetDisplayName" ) == 0 )
{
pData->curElement = ELEMENT;
strncpy( pData->curArray[pData->curIndex].szTileSetDisplayName, pData->szCharData, 20 );
}
else if ( strcmp( name, "szTileSetName" ) == 0 )
{
pData->curElement = ELEMENT;
strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->szCharData, 20 );
}
else if ( strcmp( name, "allowedtile" ) == 0 )
{
pData->curElement = ELEMENT;
statictilevector.push_back( (UINT8)atol( pData->szCharData ) );
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInStructureMoveStats( STR fileName )
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate( NULL );
structuremoveParseData pData;
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Loading StructureMove.xml" );
// Open foods file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize( hFile );
lpcBuffer = (CHAR8 *)MemAlloc( uiFSize + 1 );
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree( lpcBuffer );
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler( parser, structuredemoveStartElementHandle, structuredemoveEndElementHandle );
XML_SetCharacterDataHandler( parser, structuredemoveCharacterDataHandle );
memset( &pData, 0, sizeof( pData ) );
pData.curArray = gStructureMovePossible;
pData.curIndex = 0;
pData.maxArraySize = STRUCTURE_MOVEPOSSIBLE_MAX;
XML_SetUserData( parser, &pData );
if ( !XML_Parse( parser, lpcBuffer, uiFSize, TRUE ) )
{
CHAR8 errorBuf[511];
sprintf( errorBuf, "XML Parser Error in StructureMove.xml: %s at line %d", XML_ErrorString( XML_GetErrorCode( parser ) ), XML_GetCurrentLineNumber( parser ) );
LiveMessage( errorBuf );
MemFree( lpcBuffer );
return FALSE;
}
MemFree( lpcBuffer );
XML_ParserFree( parser );
return( TRUE );
}
BOOLEAN WriteStructureMoveStats()
{
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
HWFILE hFile = FileOpen( "TABLEDATA\\StructureMove out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
FilePrintf( hFile, "<STRUCTURESLIST>\r\n" );
for ( UINT32 cnt = 0; cnt < STRUCTURE_MOVEPOSSIBLE_MAX; ++cnt )
{
FilePrintf( hFile, "\t<STRUCTURE>\r\n" );
FilePrintf( hFile, "\t\t<szTileSetDisplayName>%s</szTileSetDisplayName>\r\n", gStructureMovePossible[cnt].szTileSetDisplayName );
FilePrintf( hFile, "\t\t<szTileSetName>%s</szTileSetName>\r\n", gStructureMovePossible[cnt].szTileSetName );
FilePrintf( hFile, "\t</STRUCTURE>\r\n" );
}
FilePrintf( hFile, "</STRUCTURESLIST>\r\n" );
}
FileClose( hFile );
return( TRUE );
}