mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
#ifndef __SMOKE_EFFECTS
|
|
#define __SMOKE_EFFECTS
|
|
|
|
|
|
// Smoke effect types
|
|
enum
|
|
{
|
|
NO_SMOKE_EFFECT,
|
|
NORMAL_SMOKE_EFFECT,
|
|
TEARGAS_SMOKE_EFFECT,
|
|
MUSTARDGAS_SMOKE_EFFECT,
|
|
CREATURE_SMOKE_EFFECT,
|
|
BURNABLEGAS_SMOKE_EFFECT,
|
|
};
|
|
|
|
#define SMOKE_EFFECT_INDOORS 0x01
|
|
#define SMOKE_EFFECT_ON_ROOF 0x02
|
|
#define SMOKE_EFFECT_MARK_FOR_UPDATE 0x04
|
|
|
|
|
|
typedef struct TAG_SMOKE_EFFECT
|
|
{
|
|
INT16 sGridNo; // gridno at which the tear gas cloud is centered
|
|
|
|
UINT16 ubDuration; // the number of turns gas will remain effective
|
|
UINT8 ubRadius; // the current radius of the cloud in map tiles
|
|
UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
|
|
UINT16 bAge; // the number of turns gas has been around
|
|
BOOLEAN fAllocated;
|
|
INT8 bType;
|
|
UINT16 usItem;
|
|
UINT8 ubOwner;
|
|
UINT8 ubPadding;
|
|
UINT32 uiTimeOfLastUpdate;
|
|
|
|
} SMOKEEFFECT;
|
|
|
|
|
|
|
|
// Returns NO_SMOKE_EFFECT if none there...
|
|
INT8 GetSmokeEffectOnTile( INT16 sGridNo, INT8 bLevel );
|
|
|
|
// Decays all smoke effects...
|
|
void DecaySmokeEffects( UINT32 uiTime );
|
|
|
|
// Add smoke to gridno
|
|
// ( Replacement algorithm uses distance away )
|
|
void AddSmokeEffectToTile( INT32 iSmokeEffectID, INT8 bType, INT16 sGridNo, INT8 bLevel );
|
|
|
|
void RemoveSmokeEffectFromTile( INT16 sGridNo, INT8 bLevel );
|
|
|
|
INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner );
|
|
|
|
|
|
BOOLEAN SaveSmokeEffectsToSaveGameFile( HWFILE hFile );
|
|
BOOLEAN LoadSmokeEffectsFromLoadGameFile( HWFILE hFile );
|
|
|
|
|
|
BOOLEAN SaveSmokeEffectsToMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
|
|
BOOLEAN LoadSmokeEffectsFromMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
|
|
|
|
void ResetSmokeEffects();
|
|
|
|
void UpdateSmokeEffectGraphics( );
|
|
|
|
|
|
#endif |