Files
source/Multiplayer/raknet/LobbyClientInterface.h
T
Wanne e383a4080c Updated RaknetLib.lib to version 3.4
Added all raknet headers for full raknet support
Added Testclass "TestCB.cpp" which is a test implementation for raknet plugin "File List Transfer". We will use this plugin for file transfer in multiplayer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-28 15:30:07 +00:00

126 lines
6.1 KiB
C++

#ifndef __LOBBY_CLIENT_INTERFACE_H
#define __LOBBY_CLIENT_INTERFACE_H
enum LobbyEvent
{
LOBBY_EVENT_COUNT
};
enum LobbyClientEvents
{
LCE_ADDED_FRIEND,
LCE_SENT_MESSAGE_SUCCESS,
LCE_BLOCK_USER_SUCCESS,
LCE_ALL_FRIENDS_DOWNLOADED,
LCE_FRIEND_REMOVED_FROM_LIST,
LCE_FRIEND_ADDED_DIFFERENT_GAME,
LCE_FRIEND_ADDED_SAME_GAME,
LCE_FRIEND_OFFLINE,
LCE_SAME_GAME_INSTANT_MESSAGE,
LCE_GAME_INVITATION,
LCE_GAME_GOT_MESSAGE_WITH_ATTACHMENT_GUI
};
#if defined(WIN32)
#include "[PC]LobbyClientTypes.h"
#else
#include "[PS3]LobbyClientTypes.h"
#endif
class LobbyClientCBInterface
{
public:
LobbyClientCBInterface() {}
virtual ~LobbyClientCBInterface() {}
virtual void AddedFriendSuccessfully(void) {}
virtual void SentMessageSuccessfully(void) {}
virtual void BlockedUserSuccessfully(void) {}
virtual void AllFriendsDownloaded(void) {}
virtual void FriendRemovedFromFriendsList(void *friendId, const char *friendName) {}
virtual void FriendAddedToFriendsList(void *friendId, const char *friendName, bool inSameGame) {}
virtual void FriendOffline(void *friendId, const char *friendName) {}
virtual void GotInstantMessage(void *friendId, const char *friendName, char *data, int dataLength) {}
virtual void GotGameInvitation(void *friendId, const char *friendName) {}
virtual void GameMessageWithAttachmentArrived(void *friendId, const char *friendName) {}
virtual void GotGameMessageWithAttachmentThroughGui(void *friendId, const char *friendName, char *data, int dataLength) {}
virtual void LeaveRoomComplete(void) {}
virtual void NewMemberJoinedRoom(void *memberId, const char *memberName) {}
virtual void MemberLeftRoom(void *memberId, const char *memberName) {}
virtual void RoomDisappeared(void) {}
virtual void RoomOwnershipGranted(void *newOwnerId, const char *newOwnerName) {}
virtual void RoomOwnershipChanged(void *newOwnerId, const char *newOwnerName) {}
virtual void RoomMemberKicked(void *memberId, const char *memberName) {}
virtual void KickedFromRoom(void) {}
virtual void RoomJoined(void) {}
virtual void RoomCreated(void) {}
virtual void RoomSearchJoined(void) {}
virtual void RoomQuickMatchJoined(void) {}
virtual void RoomQuickMatchCancelled(void) {}
virtual void RoomJoinInvitationSentConfirmation(void) {}
virtual void RoomJoinInvitationAccepted(void *roomId) {}
virtual void ReceivedRoomList(void) {}
virtual void ScoreSubmitted(unsigned int newRank);
virtual void GotScore(void *memberId, char *onlineName, unsigned int rank, unsigned int highestRank, unsigned long long score );
};
class LobbyClientInterface
{
public:
virtual bool StartLogin(const char *titleIdentifier){return false;}
virtual void Logoff(){}
virtual bool IsLoggedIn(void) const{return false;}
virtual bool IsFriendsListOpen(void) const{return false;}
virtual bool IsSendingMessage(void) const{return false;}
virtual bool IsReceivingStoredMessage(void) const{return false;}
virtual bool IsAddingFriend(void) const{return false;}
virtual bool IsCreatingRoom(void) const{return false;}
virtual bool IsSearchingAndJoiningRoom(void) const{return false;}
virtual bool IsDoingQuickMatch(void) const{return false;}
virtual bool IsGettingRoomList(void) const{return false;}
virtual bool IsInRoom(void) const{return false;}
virtual bool RecordScore(unsigned int scoreboardId, unsigned long long int score, const char *censoredComment, const char *gameData, unsigned int gamedataLength){return false;}
virtual bool GetScoreRanking(unsigned int scoreboardId, LobbyClientUserId* userId){return false;}
virtual void AbortScoreTransaction(void){}
virtual void Update(void){}
virtual bool ShowFriendsList(void){return false;}
virtual bool AddFriend(LobbyClientUserId* to, const char *body){return false;}
virtual unsigned GetNumFriends(void) const{return 0;}
virtual const LobbyClientUserId& GetFriendIDFromIndex(unsigned idx) const{return LobbyClientUserId();}
virtual bool GetFriendSameGameFromIndex(unsigned idx) const{return false;}
virtual unsigned GetIndexFromFriendId(LobbyClientUserId* id){return 0;}
virtual bool SendGameMessage(LobbyClientUserId* to, const void *data, int dataSize){return false;}
virtual bool SendStoredMessage(LobbyClientUserId* to, const char *subject, const char *body, const void *data, int dataSize){return false;}
virtual bool ReceiveStoredMessageWithAttachment(void){return false;}
virtual bool CreateRoom(int totalSlots, int privateSlots, bool kickMembersOnOwnerLeave, bool allowSearchesForRoom){return false;}
virtual unsigned GetNumRoomMembers(void) const{return 0;}
virtual const LobbyClientUserId& GetRoomMemberIDFromIndex(unsigned idx) const{return LobbyClientUserId();}
virtual unsigned GetIndexFromRoomMemberID(LobbyClientUserId* id) const{return 0;}
virtual unsigned GetNumRooms(void) const{return 0;}
virtual const LobbyClientRoomId & GetRoomIDFromIndex(unsigned idx) const{return LobbyClientRoomId();}
virtual unsigned GetIndexFromRoomID(LobbyClientRoomId *id) const{return 0;}
virtual bool GetRoomList(int requiredSlots){return false;}
virtual void SetRoomStealth(bool isHidden){}
virtual bool LeaveRoom(void){return false;}
virtual bool GrantRoomOwnership(LobbyClientUserId * userId){return false;}
virtual bool KickRoomMember(LobbyClientUserId * userId){return false;}
virtual bool SendRoomInvitation(LobbyClientUserId * userId, const char *subject, const char *body, bool inviteToPrivateSlot){return false;}
virtual bool SearchAndJoinRoom(int requiredSlots){return false;}
virtual bool QuickMatch(int requiredSlots, int timeoutInSeconds){return false;}
virtual bool BlockPlayer(LobbyClientUserId* to){return false;}
virtual unsigned GetNumBlockedPlayers(void) const{return 0;}
virtual const LobbyClientUserId& GetBlockedPlayerAtIndex(unsigned idx){return LobbyClientUserId();}
virtual bool AddToMetPlayerHistory(LobbyClientUserId* id, const char *description){return false;}
virtual void SetCallbackInterface(LobbyClientCBInterface *cbi){}
virtual const LobbyClientUserId* GetMyID(void) const{return 0;}
};
#if defined(WIN32)
#include "[PC]LobbyClient.h"
#else
#include "[PS3]LobbyClient.h"
#endif
#endif