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Added all raknet headers for full raknet support Added Testclass "TestCB.cpp" which is a test implementation for raknet plugin "File List Transfer". We will use this plugin for file transfer in multiplayer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
126 lines
6.1 KiB
C++
126 lines
6.1 KiB
C++
#ifndef __LOBBY_CLIENT_INTERFACE_H
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#define __LOBBY_CLIENT_INTERFACE_H
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enum LobbyEvent
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{
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LOBBY_EVENT_COUNT
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};
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enum LobbyClientEvents
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{
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LCE_ADDED_FRIEND,
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LCE_SENT_MESSAGE_SUCCESS,
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LCE_BLOCK_USER_SUCCESS,
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LCE_ALL_FRIENDS_DOWNLOADED,
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LCE_FRIEND_REMOVED_FROM_LIST,
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LCE_FRIEND_ADDED_DIFFERENT_GAME,
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LCE_FRIEND_ADDED_SAME_GAME,
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LCE_FRIEND_OFFLINE,
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LCE_SAME_GAME_INSTANT_MESSAGE,
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LCE_GAME_INVITATION,
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LCE_GAME_GOT_MESSAGE_WITH_ATTACHMENT_GUI
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};
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#if defined(WIN32)
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#include "[PC]LobbyClientTypes.h"
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#else
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#include "[PS3]LobbyClientTypes.h"
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#endif
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class LobbyClientCBInterface
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{
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public:
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LobbyClientCBInterface() {}
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virtual ~LobbyClientCBInterface() {}
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virtual void AddedFriendSuccessfully(void) {}
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virtual void SentMessageSuccessfully(void) {}
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virtual void BlockedUserSuccessfully(void) {}
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virtual void AllFriendsDownloaded(void) {}
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virtual void FriendRemovedFromFriendsList(void *friendId, const char *friendName) {}
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virtual void FriendAddedToFriendsList(void *friendId, const char *friendName, bool inSameGame) {}
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virtual void FriendOffline(void *friendId, const char *friendName) {}
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virtual void GotInstantMessage(void *friendId, const char *friendName, char *data, int dataLength) {}
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virtual void GotGameInvitation(void *friendId, const char *friendName) {}
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virtual void GameMessageWithAttachmentArrived(void *friendId, const char *friendName) {}
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virtual void GotGameMessageWithAttachmentThroughGui(void *friendId, const char *friendName, char *data, int dataLength) {}
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virtual void LeaveRoomComplete(void) {}
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virtual void NewMemberJoinedRoom(void *memberId, const char *memberName) {}
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virtual void MemberLeftRoom(void *memberId, const char *memberName) {}
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virtual void RoomDisappeared(void) {}
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virtual void RoomOwnershipGranted(void *newOwnerId, const char *newOwnerName) {}
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virtual void RoomOwnershipChanged(void *newOwnerId, const char *newOwnerName) {}
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virtual void RoomMemberKicked(void *memberId, const char *memberName) {}
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virtual void KickedFromRoom(void) {}
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virtual void RoomJoined(void) {}
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virtual void RoomCreated(void) {}
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virtual void RoomSearchJoined(void) {}
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virtual void RoomQuickMatchJoined(void) {}
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virtual void RoomQuickMatchCancelled(void) {}
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virtual void RoomJoinInvitationSentConfirmation(void) {}
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virtual void RoomJoinInvitationAccepted(void *roomId) {}
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virtual void ReceivedRoomList(void) {}
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virtual void ScoreSubmitted(unsigned int newRank);
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virtual void GotScore(void *memberId, char *onlineName, unsigned int rank, unsigned int highestRank, unsigned long long score );
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};
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class LobbyClientInterface
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{
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public:
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virtual bool StartLogin(const char *titleIdentifier){return false;}
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virtual void Logoff(){}
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virtual bool IsLoggedIn(void) const{return false;}
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virtual bool IsFriendsListOpen(void) const{return false;}
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virtual bool IsSendingMessage(void) const{return false;}
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virtual bool IsReceivingStoredMessage(void) const{return false;}
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virtual bool IsAddingFriend(void) const{return false;}
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virtual bool IsCreatingRoom(void) const{return false;}
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virtual bool IsSearchingAndJoiningRoom(void) const{return false;}
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virtual bool IsDoingQuickMatch(void) const{return false;}
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virtual bool IsGettingRoomList(void) const{return false;}
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virtual bool IsInRoom(void) const{return false;}
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virtual bool RecordScore(unsigned int scoreboardId, unsigned long long int score, const char *censoredComment, const char *gameData, unsigned int gamedataLength){return false;}
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virtual bool GetScoreRanking(unsigned int scoreboardId, LobbyClientUserId* userId){return false;}
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virtual void AbortScoreTransaction(void){}
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virtual void Update(void){}
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virtual bool ShowFriendsList(void){return false;}
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virtual bool AddFriend(LobbyClientUserId* to, const char *body){return false;}
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virtual unsigned GetNumFriends(void) const{return 0;}
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virtual const LobbyClientUserId& GetFriendIDFromIndex(unsigned idx) const{return LobbyClientUserId();}
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virtual bool GetFriendSameGameFromIndex(unsigned idx) const{return false;}
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virtual unsigned GetIndexFromFriendId(LobbyClientUserId* id){return 0;}
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virtual bool SendGameMessage(LobbyClientUserId* to, const void *data, int dataSize){return false;}
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virtual bool SendStoredMessage(LobbyClientUserId* to, const char *subject, const char *body, const void *data, int dataSize){return false;}
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virtual bool ReceiveStoredMessageWithAttachment(void){return false;}
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virtual bool CreateRoom(int totalSlots, int privateSlots, bool kickMembersOnOwnerLeave, bool allowSearchesForRoom){return false;}
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virtual unsigned GetNumRoomMembers(void) const{return 0;}
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virtual const LobbyClientUserId& GetRoomMemberIDFromIndex(unsigned idx) const{return LobbyClientUserId();}
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virtual unsigned GetIndexFromRoomMemberID(LobbyClientUserId* id) const{return 0;}
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virtual unsigned GetNumRooms(void) const{return 0;}
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virtual const LobbyClientRoomId & GetRoomIDFromIndex(unsigned idx) const{return LobbyClientRoomId();}
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virtual unsigned GetIndexFromRoomID(LobbyClientRoomId *id) const{return 0;}
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virtual bool GetRoomList(int requiredSlots){return false;}
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virtual void SetRoomStealth(bool isHidden){}
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virtual bool LeaveRoom(void){return false;}
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virtual bool GrantRoomOwnership(LobbyClientUserId * userId){return false;}
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virtual bool KickRoomMember(LobbyClientUserId * userId){return false;}
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virtual bool SendRoomInvitation(LobbyClientUserId * userId, const char *subject, const char *body, bool inviteToPrivateSlot){return false;}
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virtual bool SearchAndJoinRoom(int requiredSlots){return false;}
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virtual bool QuickMatch(int requiredSlots, int timeoutInSeconds){return false;}
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virtual bool BlockPlayer(LobbyClientUserId* to){return false;}
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virtual unsigned GetNumBlockedPlayers(void) const{return 0;}
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virtual const LobbyClientUserId& GetBlockedPlayerAtIndex(unsigned idx){return LobbyClientUserId();}
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virtual bool AddToMetPlayerHistory(LobbyClientUserId* id, const char *description){return false;}
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virtual void SetCallbackInterface(LobbyClientCBInterface *cbi){}
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virtual const LobbyClientUserId* GetMyID(void) const{return 0;}
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};
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#if defined(WIN32)
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#include "[PC]LobbyClient.h"
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#else
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#include "[PS3]LobbyClient.h"
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#endif
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#endif
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