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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
24 lines
575 B
C
24 lines
575 B
C
#ifndef _MERC_ENTRING_H
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#define _MERC_ENTRING_H
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extern BOOLEAN gfIngagedInDrop;
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void ResetHeliSeats( );
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void AddMercToHeli( UINT8 ubID );
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// Flugente: we might want to set the helicopter dropoff point without starting it at the same time
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void SetHelicopterDroppoint( INT32 sGridNo );
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void SetHelicopterDropDirection( UINT8 usDirection );
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void StartHelicopterRun();
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void HandleHeliDrop( BOOLEAN fPlayer = TRUE );
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UINT16 SpawnAirDropElite( INT32 sGridNo );
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void InitiateEnemyAirDropSoldiers( INT32 sGridNo );
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void HandleEnemyAirdrop( );
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#endif
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