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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
27 lines
945 B
C
27 lines
945 B
C
#ifndef __TACTICAL_PLACEMENT_GUI_H
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#define __TACTICAL_PLACEMENT_GUI_H
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#include "Soldier Control.h"
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#include "mousesystem.h"
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void InitTacticalPlacementGUI();
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void KillTacticalPlacementGUI();
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void TacticalPlacementHandle();
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void RenderTacticalPlacementGUI();
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void HandleTacticalPlacementClicksInOverheadMap( MOUSE_REGION *reg, INT32 reason );
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// WANNE - MP: This method checks, if the desired entry direction (N, E, S, W) on the map is valid. If not it chooses the next valid diretion
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UINT8 GetValidInsertionDirectionForMP(UINT8 currentInsertionPoint);
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extern BOOLEAN gfTacticalPlacementGUIActive;
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extern BOOLEAN gfEnterTacticalPlacementGUI;
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extern BOOLEAN gfTacticalPlacementGUIDirty;//dnl ch45 071009
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extern SOLDIERTYPE *gpTacticalPlacementSelectedSoldier;
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extern SOLDIERTYPE *gpTacticalPlacementHilightedSoldier;
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//Saved value. Contains the last choice for future battles.
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extern UINT8 gubDefaultButton;
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#endif |