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o See file: ActionItems.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
254 lines
7.0 KiB
C++
254 lines
7.0 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#include "Editor All.h"
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#include "LuaInitNPCs.h"
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#else
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#include "Editor All.h"
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#include "sgp.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#include "Interface.h"
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#include "Item Statistics.h"
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#include "LuaInitNPCs.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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ACTION_ITEM_VALUES curActionItems;
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ACTION_ITEM_VALUES * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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//CHAR16 gzEnemyNames[MAX_ENEMY_NAMES_CHARS];
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}
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typedef actionItemsParseData;
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BOOLEAN ActionItems_TextOnly;
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static void XMLCALL
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actionItemsStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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actionItemsParseData * pData = (actionItemsParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "ACTION_ITEM_LIST") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "ACTION_ITEM") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "Name") == 0 ||
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strcmp(name, "ActionID") == 0 ||
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strcmp(name, "Blow_up") == 0 ||
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strcmp(name, "BombItem") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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actionItemsCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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actionItemsParseData * pData = (actionItemsParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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actionItemsEndElementHandle(void *userData, const XML_Char *name)
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{
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actionItemsParseData * pData = (actionItemsParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth)
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{
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if(strcmp(name, "ACTION_ITEM_LIST") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "ACTION_ITEM") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if (!ActionItems_TextOnly)
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{
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//if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 )
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wcscpy(ActionItemsValues[pData->curActionItems.uiIndex].szName, pData->curActionItems.szName);
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#ifdef JA2EDITOR
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//if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 )
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wcscpy(gszActionItemDesc[pData->curActionItems.uiIndex], pData->curActionItems.szName);
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#endif
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ActionItemsValues[pData->curActionItems.uiIndex].ActionID = pData->curActionItems.ActionID;
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ActionItemsValues[pData->curActionItems.uiIndex].BlowUp = pData->curActionItems.BlowUp;
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ActionItemsValues[pData->curActionItems.uiIndex].BombItem = pData->curActionItems.BombItem;
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}
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else
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{
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//if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 )
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wcscpy(ActionItemsValues[pData->curActionItems.uiIndex].szName, pData->curActionItems.szName);
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#ifdef JA2EDITOR
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//if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 )
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wcscpy(gszActionItemDesc[pData->curActionItems.uiIndex], pData->curActionItems.szName);
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#endif
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curActionItems.uiIndex = (UINT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "Name") == 0 )
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{
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pData->curElement = ELEMENT;
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MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curActionItems.szName, sizeof(pData->curActionItems.szName)/sizeof(pData->curActionItems.szName[0]) );
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pData->curActionItems.szName[sizeof(pData->curActionItems.szName)/sizeof(pData->curActionItems.szName[0]) - 1] = '\0';
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}
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else if(strcmp(name, "ActionID") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curActionItems.ActionID = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "Blow_up") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curActionItems.BlowUp = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "BombItem") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curActionItems.BombItem = (UINT16) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInActionItems(STR fileName, BOOLEAN localizedVersion)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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actionItemsParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading ActionItems.xml" );
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ActionItems_TextOnly = localizedVersion;
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// Open file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( localizedVersion );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, actionItemsStartElementHandle, actionItemsEndElementHandle);
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XML_SetCharacterDataHandler(parser, actionItemsCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in ActionItems.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteInActionItems(STR fileName)
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{
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<ACTION_ITEM_LIST>\r\n");
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for(cnt = 0;cnt < /*501*/NUM_ACTIONITEMS;cnt++)
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{
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FilePrintf(hFile,"\t<ACTION_ITEM>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
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FilePrintf(hFile,"\t\t<Name>Empty action</Name>\r\n");
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FilePrintf(hFile,"\t\t<ActionID>%d</ActionID>\r\n", ActionItemsValues[cnt].ActionID);
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FilePrintf(hFile,"\t\t<Blow_up>%d</Blow_up>\r\n", ActionItemsValues[cnt].BlowUp);
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FilePrintf(hFile,"\t\t<BombItem>%d</BombItem>\r\n", ActionItemsValues[cnt].BombItem);
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FilePrintf(hFile,"\t</ACTION_ITEM>\r\n");
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}
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FilePrintf(hFile,"</ACTION_ITEM_LIST>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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