Files
source/Strategic/Luaglobal.cpp
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

200 lines
5.5 KiB
C++

#include <iostream>
#include <string>
#include <sstream>
#include "connect.h"
#include "FileMan.h"
#include "GameSettings.h"
#include "Game Init.h"
#include "interface Dialogue.h"
#include "opplist.h"
#include "Strategic All.h"
#include "Luaglobal.h"
#include "Boxing.h"
#include "LuaInitNPCs.h"
#include "Game Clock.h"
#include "Overhead.h"
#include "Music Control.h"
#include "Intro.h"
#include "End Game.h"
#include "Queen Command.h"
#include "gamescreen.h"
#include "Map Screen Interface Map.h"
#include "Creature Spreading.h"
#include "World Items.h"
#include "Map Screen Helicopter.h"
#include "Campaign Types.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
using namespace std;
extern BOOLEAN gfDoneWithSplashScreen;
void IniGlobalGameSetting(lua_State *L)
{
// -------------------------------
// Start new game settings (use "new" prefix)
// -------------------------------
lua_pushinteger(L, gGameOptions.ubGameStyle);
lua_setglobal(L, "newGAME_STYLE");
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "newDIFFICULTY_LEVEL");
// -------------------------------
// ja2_options.ini Settings (use "ini" prefix)
// -------------------------------
lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus);
lua_setglobal(L, "iniENABLE_CREPITUS");
// WANNE: Currently not used
lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector);
lua_setglobal(L, "iniENEMY_INVESTIGATE_SECTOR");
lua_pushboolean(L, gGameExternalOptions.fMercDayOne);
lua_setglobal(L, "iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE");
lua_pushinteger(L, gGameExternalOptions.ubChanceTonyAvailable);
lua_setglobal(L, "iniCHANCE_TONY_AVAILABLE");
lua_pushinteger(L, gGameExternalOptions.iStartingCashNovice);
lua_setglobal(L, "iniSTARTING_CASH_NOVICE");
lua_pushinteger(L, gGameExternalOptions.iStartingCashExperienced);
lua_setglobal(L, "iniSTARTING_CASH_EXPERIENCED");
lua_pushinteger(L, gGameExternalOptions.iStartingCashExpert);
lua_setglobal(L, "iniSTARTING_CASH_EXPERT");
lua_pushinteger(L, gGameExternalOptions.iStartingCashInsane);
lua_setglobal(L, "iniSTARTING_CASH_INSANE");
// WANNE: Currently not used
lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile);
lua_setglobal(L, "iniCAN_TRUE_CIVILIANS_BECOME_HOSTILE");
// -------------------------------
// Other global variables
// -------------------------------
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY);
lua_setglobal(L, "ubDefaultArrivalSectorY");
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX);
lua_setglobal(L, "ubDefaultArrivalSectorX");
lua_pushinteger(L, gGameExternalOptions.iFirstArrivalDelay);
lua_setglobal(L, "iFirstArrivalDelay");
lua_pushinteger(L, guiHelicopterSkyriderTalkState);
lua_setglobal(L, "guiHelicopterSkyriderTalkState");
lua_pushinteger(L, guiTimeOfLastSkyriderMonologue);
lua_setglobal(L, "guiTimeOfLastSkyriderMonologue");
lua_pushinteger(L, gubBloodcatLairSectorId);
lua_setglobal(L, "gubBloodcatLairSectorId");
lua_pushinteger(L, gubSrcSoldierProfile);
lua_setglobal(L, "gubSrcSoldierProfile");
lua_pushinteger(L, giLairID);
lua_setglobal(L, "giLairID");
lua_pushinteger(L, is_networked);
lua_setglobal(L, "is_networked");
lua_pushinteger(L, gWorldSectorX);
lua_setglobal(L, "gWorldSectorX");
lua_pushinteger(L, gWorldSectorY);
lua_setglobal(L, "gWorldSectorY");
lua_pushinteger(L, gbWorldSectorZ);
lua_setglobal(L, "gWorldSectorZ");
lua_pushinteger(L, gbWorldSectorZ);
lua_setglobal(L, "gbWorldSectorZ");
lua_pushinteger(L, giHospitalTempBalance);
lua_setglobal(L, "giHospitalTempBalance");
lua_pushinteger(L, gbHospitalPriceModifier);
lua_setglobal(L, "gbHospitalPriceModifier");
lua_pushinteger(L, giHospitalRefund);
lua_setglobal(L, "giHospitalRefund");
lua_pushboolean(L, gfBoxersResting);
lua_setglobal(L, "gfBoxersResting");
lua_pushinteger(L, gubBoxersRests);
lua_setglobal(L, "gubBoxersRests");
lua_pushinteger(L, gubBoxingMatchesWon);
lua_setglobal(L, "gubBoxingMatchesWon");
lua_pushinteger(L, uiHourLua);
lua_setglobal(L, "cHour");
lua_pushinteger(L, uiDayLua);
lua_setglobal(L, "cDay");
lua_pushinteger(L, uiMinLua);
lua_setglobal(L, "cMin");
lua_pushinteger(L, gbPlayerNum);
lua_setglobal(L, "gbPlayerNum");
lua_pushinteger(L, GetMusicHandle());
lua_setglobal(L, "uiMusicHandle");
lua_pushinteger(L, GetMusicMode());
lua_setglobal(L, "gubMusicMode");
lua_pushboolean(L, IsMusicPlaying());
lua_setglobal(L, "fMusicPlaying");
// unused
//lua_pushboolean(L, gfForceMusicToTense);
//lua_setglobal(L, "gfForceMusicToTense");
// WANNE: Currently not used
lua_pushinteger(L, guiNumWorldItems);
lua_setglobal(L, "guiNumWorldItems");
lua_pushboolean(L, gfEnteringMapScreen);
lua_setglobal(L, "gfEnteringMapScreen");
lua_pushboolean(L, guiIntroExitScreen);
lua_setglobal(L, "guiIntroExitScreen");
lua_pushboolean(L, gfIntroScreenExit);
lua_setglobal(L, "gfIntroScreenExit");
lua_pushinteger(L, sSelMapX);
lua_setglobal(L, "sSelMapX");
lua_pushinteger(L, sSelMapY);
lua_setglobal(L, "sSelMapY");
lua_pushinteger(L, iCurrentMapSectorZ);
lua_setglobal(L, "iCurrentMapSectorZ");
lua_pushboolean(L, gfDoneWithSplashScreen);
lua_setglobal(L, "gfDoneWithSplashScreen");
lua_pushinteger(L, gbIntroScreenMode);
lua_setglobal(L, "gbIntroScreenMode");
}