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Drops the last piece of the proprietary Smacker SDK: SMACKW32.LIB, its header sgp/SMACK.H, and with them the SMACKW32.DLL the game needed at runtime. Bink is untouched and still needs binkw32. The two libraries divide the work differently, so Cinematics.cpp changes more than the call names. SMACKW32.DLL played a file: it kept the playback clock (SmackWait), blitted converted 16bpp pixels into a surface we handed it (SmackToBuffer) and pushed the audio to DirectSound itself. libsmacker only decodes, so this module now: - keeps the clock. Frames are advanced against GetTickCount() from the moment the flic starts, skipping frames if the game fell behind, which is what SmackWait/SmackDoFrame did internally. - blits itself. Frames come out 8bpp palettised, so the palette is converted with Get16BPPColor() and the frame is written into the frame buffer, clipped to the screen. The Y-scaling flags are not handled; none of the videos shipping with the game set them. - plays the audio itself, through the SoundPlayFromBuffer() added earlier. libsmacker hands out audio a frame at a time, so the whole track is decoded up front, with the video track disabled to keep that pass cheap, and given a WAV header so the sound module can take it. libsmacker reads from memory, which lets the file be read straight out of the VFS. That removes the dance where the .smk was first copied to a real file under Temp/ because SmackOpen() could only open a path. SmkInitialize() loses its window and screen size arguments, which only existed for SmackBufferOpen(). SmkOpenFlic(), SmkSetBlitPosition() and SmkGetFreeFlic() are no longer declared in the header; nothing outside the module called them. SMKFLIC is now opaque, Intro.cpp only holds pointers. The unused SMACK.H include in Cinematics Bink.cpp goes away as well. Tested by running the Sirtech splash screen (SPLASHSCREEN.SMK, 640x480, 15 fps, one 44.1kHz 16 bit stereo track) under Wine: picture, palette, placement and playback speed are right. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> refactor
15 lines
291 B
C
15 lines
291 B
C
#ifndef _CINEMATICS_H_
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#define _CINEMATICS_H_
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#include "types.h"
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struct SMKFLIC;
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void SmkInitialize();
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void SmkShutdown();
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SMKFLIC *SmkPlayFlic(const CHAR8 *filename, UINT32 left, UINT32 top, BOOLEAN autoClose);
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BOOLEAN SmkPollFlics();
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void SmkCloseFlic(SMKFLIC *flic);
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#endif
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