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https://github.com/1dot13/source.git
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o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
132 lines
4.0 KiB
C
132 lines
4.0 KiB
C
#ifndef __TIMER_CONTROL_H
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#define __TIMER_CONTROL_H
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#ifndef CALLBACKTIMER
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#define CALLBACKTIMER
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#endif
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typedef INT32 TIMECOUNTER;
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//typedef void (__stdcall *JA2_TIMERPROC)( UINT32 uiID, UINT32 uiMsg, UINT32 uiUser, UINT32 uiDw1, UINT32 uiDw2 );
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typedef void (*CUSTOMIZABLE_TIMER_CALLBACK) ( void );
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// CALLBACK TIMER DEFINES
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enum
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{
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ITEM_LOCATOR_CALLBACK,
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NUM_TIMER_CALLBACKS
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};
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#define TILE_ANIM__NORMAL_SPEED 200
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#define TILE_ANIM__FAST_SPEED 30
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// TIMER DEFINES
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enum
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{
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TOVERHEAD = 0, // Overhead time slice
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NEXTSCROLL, // Scroll Speed timer
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STARTSCROLL, // Scroll Start timer
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ANIMATETILES, // Animate tiles timer
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FPSCOUNTER, // FPS value
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PATHFINDCOUNTER, // PATH FIND COUNTER
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CURSORCOUNTER, // ANIMATED CURSOR
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RMOUSECLICK_DELAY_COUNTER, // RIGHT BUTTON CLICK DELAY
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LMOUSECLICK_DELAY_COUNTER, // LEFT BUTTON CLICK DELAY
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SLIDETEXT, // DAMAGE DISPLAY
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TARGETREFINE, // TARGET REFINE
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CURSORFLASH, // Cursor/AP flash
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FADE_GUY_OUT, // FADE MERCS OUT
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PANELSLIDE_UNUSED, // PANLE SLIDE
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TCLOCKUPDATE, // CLOCK UPDATE
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PHYSICSUPDATE, // PHYSICS UPDATE.
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GLOW_ENEMYS,
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STRATEGIC_OVERHEAD, // STRATEGIC OVERHEAD
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CYCLERENDERITEMCOLOR, // CYCLE COLORS
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NONGUNTARGETREFINE, // TARGET REFINE
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CURSORFLASHUPDATE, //
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INVALID_AP_HOLD, // TIME TO HOLD INVALID AP
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RADAR_MAP_BLINK, // BLINK DELAY FOR RADAR MAP
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OVERHEAD_MAP_BLINK, // OVERHEADMAP
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MUSICOVERHEAD, // MUSIC TIMER
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RUBBER_BAND_START_DELAY,
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NUMTIMERS
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};
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// TIMER INTERVALS
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extern INT32 giTimerIntervals[ NUMTIMERS ];
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// TIMER COUNTERS
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extern INT32 giTimerCounters[ NUMTIMERS ];
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// GLOBAL SYNC TEMP TIME
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extern INT32 giClockTimer;
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extern INT32 giTimerDiag;
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extern INT32 giTimerTeamTurnUpdate;
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// Functions
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BOOLEAN InitializeJA2Clock( void );
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void ShutdownJA2Clock( void );
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#define GetJA2Clock() guiBaseJA2Clock
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#define GetJA2NoPauseClock() guiBaseJA2NoPauseClock
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UINT32 GetPauseJA2Clock( );
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UINT32 InitializeJA2TimerID( UINT32 uiDelay, UINT32 uiCallbackID, UINT32 uiUser );
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void RemoveJA2TimerCallback( UINT32 uiTimer );
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void PauseTime( BOOLEAN fPaused );
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void SetCustomizableTimerCallbackAndDelay( INT32 iDelay, CUSTOMIZABLE_TIMER_CALLBACK pCallback, BOOLEAN fReplace );
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void CheckCustomizableTimer( void );
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void SetFastForwardPeriod(DOUBLE value);
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void SetFastForwardKey(INT32 key);
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BOOLEAN IsFastForwardKeyPressed();
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void SetFastForwardMode(BOOLEAN enable);
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BOOLEAN IsFastForwardMode();
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INT32 GetFastForwardLoopCount();
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void SetFastForwardLoopCount(INT32 value);
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void SetNotifyFrequencyKey(INT32 value);
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void SetClockSpeedPercent(FLOAT value);
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BOOLEAN IsTimerActive();
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BOOLEAN IsJA2TimerThread();
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BOOLEAN IsHiSpeedClockMode();
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void SetHiSpeedClockMode(BOOLEAN enable);
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//Don't modify this value
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extern UINT32 guiBaseJA2Clock;
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extern UINT32 guiBaseJA2NoPauseClock;
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extern CUSTOMIZABLE_TIMER_CALLBACK gpCustomizableTimerCallback;
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typedef void (*TIMER_NOTIFY_CALLBACK) ( INT32 timer, PTR state );
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void AddTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
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void RemoveTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
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void ClearTimerNotifyCallbacks();
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BOOLEAN UpdateCounter(INT32 iTimer);
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void ResetCounter(INT32 iTimer);
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BOOLEAN CounterDone(INT32 iTimer);
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void ResetTimerCounter(INT32 &timer, INT32 value);
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BOOLEAN TimeCounterDone(INT32 timer);
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void ZeroTimeCounter(INT32& timer);
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#define UPDATECOUNTER( c ) UpdateCounter(c)
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#define RESETCOUNTER( c ) ResetCounter(c)
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#define COUNTERDONE( c ) CounterDone(c)
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#define UPDATETIMECOUNTER( c ) UpdateTimeCounter(c)
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#define RESETTIMECOUNTER( c, d ) ResetTimerCounter(c, d)
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#define TIMECOUNTERDONE(c, d) TimeCounterDone(c)
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#define SYNCTIMECOUNTER( )
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#define ZEROTIMECOUNTER(c) ZeroTimeCounter(c)
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void SetTileAnimCounter( INT32 iTime );
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#endif |