Files
source/local.h
T
bugmonster 5b11e6790e - removed loading of unused ja2_logo.STI
- message "windowed mode requires a color depth of 16bpp" localized (need translation to Dutch & German)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3163 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-08-30 10:11:36 +00:00

54 lines
978 B
C

#ifndef __LOCAL_DEFINES_
#define __LOCAL_DEFINES_
#include "Screens.h"
//
// Make sure the application has a name
//
#define APPLICATION_NAME "Jagged Alliance 2 v1.13"
#define APPLICATION_NAMEW L"Jagged Alliance 2 v1.13"
//
// Basic defines for the video manager. These represent the starting values
//
#ifdef BOUNDS_CHECKER
#define WINDOWED_MODE
#endif
#ifdef _DEBUG
#define WINDOWED_MODE
#endif
extern UINT16 SCREEN_WIDTH;
extern UINT16 SCREEN_HEIGHT;
extern int iResolution; // Resolution id from the ini file
extern int iPlayIntro;
extern INT16 iScreenWidthOffset;
extern INT16 iScreenHeightOffset;
extern BOOLEAN fDisplayOverheadMap;
#define PIXEL_DEPTH 16
//
// These defines are used as MUTEX handles.
//
#define MAX_MUTEX_HANDLES 32
#define REFRESH_THREAD_MUTEX 0
#define FRAME_BUFFER_MUTEX 1
#define MOUSE_BUFFER_MUTEX 2
#define DIRTY_BUFFER_MUTEX 3
#define SCROLL_MESSAGE_MUTEX 4
#endif