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UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8. video2.h doesn't exist, which prevented me from deleting it.
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#include "types.h"
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#include <windows.h>
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#include "video.h"
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#include "timer.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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UINT32 guiStartupTime;
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UINT32 guiCurrentTime;
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void CALLBACK Clock( HWND hWindow, UINT uMessage, UINT idEvent, DWORD dwTime )
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{
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guiCurrentTime = GetTickCount();
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if (guiCurrentTime < guiStartupTime)
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{ // Adjust guiCurrentTime because of loopback on the timer value
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guiCurrentTime = guiCurrentTime + (0xffffffff - guiStartupTime);
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}
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else
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{ // Adjust guiCurrentTime because of loopback on the timer value
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guiCurrentTime = guiCurrentTime - guiStartupTime;
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}
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}
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BOOLEAN InitializeClockManager(void)
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{
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// Register the start time (use WIN95 API call)
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guiCurrentTime = guiStartupTime = GetTickCount();
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SetTimer(ghWindow, MAIN_TIMER_ID, 10, (TIMERPROC)Clock);
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return TRUE;
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}
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void ShutdownClockManager(void)
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{
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// Make sure we kill the timer
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KillTimer(ghWindow, MAIN_TIMER_ID);
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}
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TIMER GetClock(void)
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{
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return guiCurrentTime;
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}
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TIMER SetCountdownClock(UINT32 uiTimeToElapse)
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{
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return (guiCurrentTime + uiTimeToElapse);
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}
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UINT32 ClockIsTicking(TIMER uiTimer)
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{
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if (uiTimer > guiCurrentTime)
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{ // Well timer still hasn't elapsed
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return (uiTimer - guiCurrentTime);
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}
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// Time's up
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return 0;
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}
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