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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
30 lines
890 B
C
30 lines
890 B
C
#ifndef _STRATEGIC_EVENT_HANDLER_H_
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#define _STRATEGIC_EVENT_HANDLER_H_
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#include "Types.h"
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#define KINGPIN_MONEY_SECTOR_X gModSettings.ubKingpinMoneySectorX //5
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#define KINGPIN_MONEY_SECTOR_Y gModSettings.ubKingpinMoneySectorY //MAP_ROW_D
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#define KINGPIN_MONEY_SECTOR_Z gModSettings.ubKingpinMoneySectorZ //1
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extern UINT8 gubCambriaMedicalObjects;
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void CheckForKingpinsMoneyMissing( BOOLEAN fFirstCheck );
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void CheckForMissingHospitalSupplies( void );
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//void BobbyRayPurchaseEventCallback( UINT8 ubOrderID );
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void HandleStolenItemsReturned( void );
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void AddSecondAirportAttendant( void );
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void SetPabloToUnbribed( void );
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void HandleNPCSystemEvent( UINT32 uiEvent );
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void HandleEarlyMorningEvents( void );
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void HandleRaidEventPlanning();
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void MakeCivGroupHostileOnNextSectorEntrance( UINT8 ubCivGroup );
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void RemoveAssassin( UINT8 ubProfile );
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#endif |