Files
source/Tactical/Militia Control.h
T
Overhaul b07d18f9f4 Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
Editor:  Fix for use of uninitialized variable in undo
Editor:  Fix for clipping bounds that are offscreen (causes crash)
Fix for AP bonus reading from INI
Fix mine indexes when looking for creature infestation of mines
Final (?) fix for militia reinforcements.  Also a change:  If you refuse reinforcements, none will come for the entirety of the battle
Increase size of cover and LOS grids to fit max radius
Fix for uninitialized light level in DistanceVisible
Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion
Change the way Alt-L handles reloading


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-01 08:58:34 +00:00

31 lines
812 B
C

#ifndef __MILITIA_CONTROL_H
#define __MILITIA_CONTROL_H
#include "Types.h"
#include "Soldier Control.h"
#include "mousesystem.h"
#include "Strategic Movement.h"
void PrepareMilitiaForTactical(BOOLEAN fPrepareAll);
void RemoveMilitiaFromTactical();
void ResetMilitia();
void HandleMilitiaPromotions();
extern BOOLEAN gfStrategicMilitiaChangesMade;
extern INT32 ghMilitiaControlBox;
//extern INT32 ghTalkToAllBox;
extern BOOLEAN fFirstClickInMilitiaControlScreenMask;
// figure out the assignment menu pop up box positions
void DetermineMilitiaControlBoxPositions( void );
// set x,y position in tactical
void SetTacticalPopUpMilitiaControlBoxXY( SOLDIERTYPE *pSoldier );
BOOLEAN CreateDestroyMilitiaControlPopUpBoxes( void );
BOOLEAN CheckIfRadioIsEquipped( void );
#endif