Files
source/JA2.mak
T

2274 lines
79 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on JA2.dsp
!IF "$(CFG)" == ""
CFG=ja2 - Win32 Demo Bounds Checker
!MESSAGE No configuration specified. Defaulting to ja2 - Win32 Demo Bounds Checker.
!ENDIF
!IF "$(CFG)" != "ja2 - Win32 Release" && "$(CFG)" != "ja2 - Win32 Debug" && "$(CFG)" != "ja2 - Win32 Release with Debug Info" && "$(CFG)" != "ja2 - Win32 Bounds Checker" && "$(CFG)" != "ja2 - Win32 Debug Demo" && "$(CFG)" != "ja2 - Win32 Release Demo" && "$(CFG)" != "ja2 - Win32 Demo Release with Debug Info" && "$(CFG)" != "ja2 - Win32 Demo Bounds Checker"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "JA2.mak" CFG="ja2 - Win32 Demo Bounds Checker"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ja2 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Release with Debug Info" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Bounds Checker" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Debug Demo" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Release Demo" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Application")
!MESSAGE "ja2 - Win32 Demo Bounds Checker" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ja2 - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Release" "Laptop - Win32 Release" "Editor - Win32 Release" "TacticalAI - Win32 Release" "Utils - Win32 Release" "Tactical - Win32 Release" "Standard Gaming Platform - Win32 Release" "TileEngine - Win32 Release" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 ReleaseCLEAN" "Standard Gaming Platform - Win32 ReleaseCLEAN" "Tactical - Win32 ReleaseCLEAN" "Utils - Win32 ReleaseCLEAN" "TacticalAI - Win32 ReleaseCLEAN" "Editor - Win32 ReleaseCLEAN" "Laptop - Win32 ReleaseCLEAN" "Strategic - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
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-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
-@erase "$(INTDIR)\GameSettings.sbr"
-@erase "$(INTDIR)\GameVersion.obj"
-@erase "$(INTDIR)\GameVersion.sbr"
-@erase "$(INTDIR)\HelpScreen.obj"
-@erase "$(INTDIR)\HelpScreen.sbr"
-@erase "$(INTDIR)\Init.obj"
-@erase "$(INTDIR)\Init.sbr"
-@erase "$(INTDIR)\Intro.obj"
-@erase "$(INTDIR)\Intro.sbr"
-@erase "$(INTDIR)\JA2 Splash.obj"
-@erase "$(INTDIR)\JA2 Splash.sbr"
-@erase "$(INTDIR)\ja2.res"
-@erase "$(INTDIR)\jascreens.obj"
-@erase "$(INTDIR)\jascreens.sbr"
-@erase "$(INTDIR)\Loading Screen.obj"
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-@erase "$(INTDIR)\MainMenuScreen.obj"
-@erase "$(INTDIR)\MainMenuScreen.sbr"
-@erase "$(INTDIR)\MessageBoxScreen.obj"
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-@erase "$(INTDIR)\Sys Globals.obj"
-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2_cvs.map"
-@erase "..\ja2_cvs.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Release\TileEngine.lib" \
".\Standard Gaming Platform\Release\Standard Gaming Platform.lib" \
".\Tactical\Release\Tactical.lib" \
".\Utils\Release\Utils.lib" \
".\TacticalAI\Release\TacticalAI.lib" \
".\Editor\Release\Editor.lib" \
".\Laptop\Release\Laptop.lib" \
".\Strategic\Release\Strategic.lib"
"..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Debug" "Laptop - Win32 Debug" "Editor - Win32 Debug" "TacticalAI - Win32 Debug" "Utils - Win32 Debug" "Tactical - Win32 Debug" "Standard Gaming Platform - Win32 Debug" "TileEngine - Win32 Debug" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 DebugCLEAN" "Standard Gaming Platform - Win32 DebugCLEAN" "Tactical - Win32 DebugCLEAN" "Utils - Win32 DebugCLEAN" "TacticalAI - Win32 DebugCLEAN" "Editor - Win32 DebugCLEAN" "Laptop - Win32 DebugCLEAN" "Strategic - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
-@erase "$(INTDIR)\gamescreen.obj"
-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
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-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2_cvs.map"
-@erase "..\ja2_cvs.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /I "..\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=libexpatMT.lib mss32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /debug /machine:I386 /nodefaultlib:"libcmt" /out:"..\ja2_cvs.exe" /libpath:".\..\..\Standard Gaming Platform\\"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Debug\TileEngine.lib" \
".\Standard Gaming Platform\Debug\Standard Gaming Platform.lib" \
".\Tactical\Debug\Tactical.lib" \
".\Utils\Debug\Utils.lib" \
".\TacticalAI\Debug\TacticalAI.lib" \
".\Editor\Debug\Editor.lib" \
".\Laptop\Debug\Laptop.lib" \
".\Strategic\Debug\Strategic.lib"
"..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
OUTDIR=.\Release with Debug
INTDIR=.\Release with Debug
# Begin Custom Macros
OutDir=.\Release with Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Release with Debug Info" "Laptop - Win32 Release with Debug Info" "Editor - Win32 Release with Debug Info" "TacticalAI - Win32 Release with Debug Info" "Utils - Win32 Release with Debug Info" "Tactical - Win32 Release with Debug Info" "Standard Gaming Platform - Win32 Release with Debug Info" "TileEngine - Win32 Release with Debug Info" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 Release with Debug InfoCLEAN" "Standard Gaming Platform - Win32 Release with Debug InfoCLEAN" "Tactical - Win32 Release with Debug InfoCLEAN" "Utils - Win32 Release with Debug InfoCLEAN" "TacticalAI - Win32 Release with Debug InfoCLEAN" "Editor - Win32 Release with Debug InfoCLEAN" "Laptop - Win32 Release with Debug InfoCLEAN" "Strategic - Win32 Release with Debug InfoCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
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-@erase "$(INTDIR)\aniviewscreen.sbr"
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-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2_cvs.map"
-@erase "..\ja2_cvs.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /debug /machine:I386 /out:"..\ja2_cvs.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Release with Debug\TileEngine.lib" \
".\Standard Gaming Platform\Release with Debug Info\Standard Gaming Platform.lib" \
".\Tactical\Release with Debug\Tactical.lib" \
".\Utils\Release with Debug\Utils.lib" \
".\TacticalAI\Release with Debug\TacticalAI.lib" \
".\Editor\Release with Debug\Editor.lib" \
".\Laptop\Release with Debug\Laptop.lib" \
".\Strategic\Release with Debug\Strategic.lib"
"..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
OUTDIR=.\Bounds Checker
INTDIR=.\Bounds Checker
# Begin Custom Macros
OutDir=.\Bounds Checker
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Bounds Checker" "Laptop - Win32 Bounds Checker" "Editor - Win32 Bounds Checker" "TacticalAI - Win32 Bounds Checker" "Utils - Win32 Bounds Checker" "Tactical - Win32 Bounds Checker" "Standard Gaming Platform - Win32 Bounds Checker" "TileEngine - Win32 Bounds Checker" "..\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 Bounds CheckerCLEAN" "Standard Gaming Platform - Win32 Bounds CheckerCLEAN" "Tactical - Win32 Bounds CheckerCLEAN" "Utils - Win32 Bounds CheckerCLEAN" "TacticalAI - Win32 Bounds CheckerCLEAN" "Editor - Win32 Bounds CheckerCLEAN" "Laptop - Win32 Bounds CheckerCLEAN" "Strategic - Win32 Bounds CheckerCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
-@erase "$(INTDIR)\gamescreen.obj"
-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
-@erase "$(INTDIR)\GameSettings.sbr"
-@erase "$(INTDIR)\GameVersion.obj"
-@erase "$(INTDIR)\GameVersion.sbr"
-@erase "$(INTDIR)\HelpScreen.obj"
-@erase "$(INTDIR)\HelpScreen.sbr"
-@erase "$(INTDIR)\Init.obj"
-@erase "$(INTDIR)\Init.sbr"
-@erase "$(INTDIR)\Intro.obj"
-@erase "$(INTDIR)\Intro.sbr"
-@erase "$(INTDIR)\JA2 Splash.obj"
-@erase "$(INTDIR)\JA2 Splash.sbr"
-@erase "$(INTDIR)\ja2.res"
-@erase "$(INTDIR)\jascreens.obj"
-@erase "$(INTDIR)\jascreens.sbr"
-@erase "$(INTDIR)\Loading Screen.obj"
-@erase "$(INTDIR)\Loading Screen.sbr"
-@erase "$(INTDIR)\MainMenuScreen.obj"
-@erase "$(INTDIR)\MainMenuScreen.sbr"
-@erase "$(INTDIR)\MessageBoxScreen.obj"
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
-@erase "$(INTDIR)\Options Screen.obj"
-@erase "$(INTDIR)\Options Screen.sbr"
-@erase "$(INTDIR)\SaveLoadGame.obj"
-@erase "$(INTDIR)\SaveLoadGame.sbr"
-@erase "$(INTDIR)\SaveLoadScreen.obj"
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
-@erase "$(INTDIR)\SCREENS.obj"
-@erase "$(INTDIR)\SCREENS.sbr"
-@erase "$(INTDIR)\Sys Globals.obj"
-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2.map"
-@erase "..\ja2.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"\ja2\ja2.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Bounds Checker\TileEngine.lib" \
".\Standard Gaming Platform\Standar0\Standard Gaming Platform.lib" \
".\Tactical\Bounds Checker\Tactical.lib" \
".\Utils\Bounds Checker\Utils.lib" \
".\TacticalAI\Bounds Checker\TacticalAI.lib" \
".\Editor\Bounds Checker\Editor.lib" \
".\Laptop\Bounds Checker\Laptop.lib" \
".\Strategic\Bounds Checker\Strategic.lib"
"..\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
OUTDIR=.\Debug Demo
INTDIR=.\Debug Demo
# Begin Custom Macros
OutDir=.\Debug Demo
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Debug Demo" "Laptop - Win32 Debug Demo" "Editor - Win32 Debug Demo" "TacticalAI - Win32 Debug Demo" "Utils - Win32 Debug Demo" "Tactical - Win32 Debug Demo" "Standard Gaming Platform - Win32 Debug Demo" "TileEngine - Win32 Debug Demo" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 Debug DemoCLEAN" "Standard Gaming Platform - Win32 Debug DemoCLEAN" "Tactical - Win32 Debug DemoCLEAN" "Utils - Win32 Debug DemoCLEAN" "TacticalAI - Win32 Debug DemoCLEAN" "Editor - Win32 Debug DemoCLEAN" "Laptop - Win32 Debug DemoCLEAN" "Strategic - Win32 Debug DemoCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
-@erase "$(INTDIR)\gamescreen.obj"
-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
-@erase "$(INTDIR)\GameSettings.sbr"
-@erase "$(INTDIR)\GameVersion.obj"
-@erase "$(INTDIR)\GameVersion.sbr"
-@erase "$(INTDIR)\HelpScreen.obj"
-@erase "$(INTDIR)\HelpScreen.sbr"
-@erase "$(INTDIR)\Init.obj"
-@erase "$(INTDIR)\Init.sbr"
-@erase "$(INTDIR)\Intro.obj"
-@erase "$(INTDIR)\Intro.sbr"
-@erase "$(INTDIR)\JA2 Splash.obj"
-@erase "$(INTDIR)\JA2 Splash.sbr"
-@erase "$(INTDIR)\ja2.res"
-@erase "$(INTDIR)\jascreens.obj"
-@erase "$(INTDIR)\jascreens.sbr"
-@erase "$(INTDIR)\Loading Screen.obj"
-@erase "$(INTDIR)\Loading Screen.sbr"
-@erase "$(INTDIR)\MainMenuScreen.obj"
-@erase "$(INTDIR)\MainMenuScreen.sbr"
-@erase "$(INTDIR)\MessageBoxScreen.obj"
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
-@erase "$(INTDIR)\Options Screen.obj"
-@erase "$(INTDIR)\Options Screen.sbr"
-@erase "$(INTDIR)\SaveLoadGame.obj"
-@erase "$(INTDIR)\SaveLoadGame.sbr"
-@erase "$(INTDIR)\SaveLoadScreen.obj"
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
-@erase "$(INTDIR)\SCREENS.obj"
-@erase "$(INTDIR)\SCREENS.sbr"
-@erase "$(INTDIR)\Sys Globals.obj"
-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2.map"
-@erase "..\..\ja2demo\ja2.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Debug Demo\TileEngine.lib" \
".\Standard Gaming Platform\Standard\Standard Gaming Platform.lib" \
".\Tactical\Debug Demo\Tactical.lib" \
".\Utils\Debug Demo\Utils.lib" \
".\TacticalAI\Debug Demo\TacticalAI.lib" \
".\Editor\Debug Demo\Editor.lib" \
".\Laptop\Debug Demo\Laptop.lib" \
".\Strategic\Debug Demo\Strategic.lib"
"..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
OUTDIR=.\Release Demo
INTDIR=.\Release Demo
# Begin Custom Macros
OutDir=.\Release Demo
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Release Demo" "Laptop - Win32 Release Demo" "Editor - Win32 Release Demo" "TacticalAI - Win32 Release Demo" "Utils - Win32 Release Demo" "Tactical - Win32 Release Demo" "Standard Gaming Platform - Win32 Release Demo" "TileEngine - Win32 Release Demo" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 Release DemoCLEAN" "Standard Gaming Platform - Win32 Release DemoCLEAN" "Tactical - Win32 Release DemoCLEAN" "Utils - Win32 Release DemoCLEAN" "TacticalAI - Win32 Release DemoCLEAN" "Editor - Win32 Release DemoCLEAN" "Laptop - Win32 Release DemoCLEAN" "Strategic - Win32 Release DemoCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
-@erase "$(INTDIR)\gamescreen.obj"
-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
-@erase "$(INTDIR)\GameSettings.sbr"
-@erase "$(INTDIR)\GameVersion.obj"
-@erase "$(INTDIR)\GameVersion.sbr"
-@erase "$(INTDIR)\HelpScreen.obj"
-@erase "$(INTDIR)\HelpScreen.sbr"
-@erase "$(INTDIR)\Init.obj"
-@erase "$(INTDIR)\Init.sbr"
-@erase "$(INTDIR)\Intro.obj"
-@erase "$(INTDIR)\Intro.sbr"
-@erase "$(INTDIR)\JA2 Splash.obj"
-@erase "$(INTDIR)\JA2 Splash.sbr"
-@erase "$(INTDIR)\ja2.res"
-@erase "$(INTDIR)\jascreens.obj"
-@erase "$(INTDIR)\jascreens.sbr"
-@erase "$(INTDIR)\Loading Screen.obj"
-@erase "$(INTDIR)\Loading Screen.sbr"
-@erase "$(INTDIR)\MainMenuScreen.obj"
-@erase "$(INTDIR)\MainMenuScreen.sbr"
-@erase "$(INTDIR)\MessageBoxScreen.obj"
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
-@erase "$(INTDIR)\Options Screen.obj"
-@erase "$(INTDIR)\Options Screen.sbr"
-@erase "$(INTDIR)\SaveLoadGame.obj"
-@erase "$(INTDIR)\SaveLoadGame.sbr"
-@erase "$(INTDIR)\SaveLoadScreen.obj"
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
-@erase "$(INTDIR)\SCREENS.obj"
-@erase "$(INTDIR)\SCREENS.sbr"
-@erase "$(INTDIR)\Sys Globals.obj"
-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2.map"
-@erase "..\..\ja2demo\ja2.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Release Demo\TileEngine.lib" \
".\Standard Gaming Platform\Standar1\Standard Gaming Platform.lib" \
".\Tactical\Release Demo\Tactical.lib" \
".\Utils\Release Demo\Utils.lib" \
".\TacticalAI\Release Demo\TacticalAI.lib" \
".\Editor\Release Demo\Editor.lib" \
".\Laptop\Release Demo\Laptop.lib" \
".\Strategic\Release Demo\Strategic.lib"
"..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
OUTDIR=.\Demo Release with Debug
INTDIR=.\Demo Release with Debug
# Begin Custom Macros
OutDir=.\Demo Release with Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Demo Release with Debug Info" "Laptop - Win32 Demo Release with Debug Info" "Editor - Win32 Demo Release with Debug Info" "TacticalAI - Win32 Demo Release with Debug Info" "Utils - Win32 Demo Release with Debug Info" "Tactical - Win32 Demo Release with Debug Info" "Standard Gaming Platform - Win32 Demo Release with Debug Info" "TileEngine - Win32 Demo Release with Debug Info" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 Demo Release with Debug InfoCLEAN" "Standard Gaming Platform - Win32 Demo Release with Debug InfoCLEAN" "Tactical - Win32 Demo Release with Debug InfoCLEAN" "Utils - Win32 Demo Release with Debug InfoCLEAN" "TacticalAI - Win32 Demo Release with Debug InfoCLEAN" "Editor - Win32 Demo Release with Debug InfoCLEAN" "Laptop - Win32 Demo Release with Debug InfoCLEAN" "Strategic - Win32 Demo Release with Debug InfoCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
-@erase "$(INTDIR)\gamescreen.obj"
-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
-@erase "$(INTDIR)\GameSettings.sbr"
-@erase "$(INTDIR)\GameVersion.obj"
-@erase "$(INTDIR)\GameVersion.sbr"
-@erase "$(INTDIR)\HelpScreen.obj"
-@erase "$(INTDIR)\HelpScreen.sbr"
-@erase "$(INTDIR)\Init.obj"
-@erase "$(INTDIR)\Init.sbr"
-@erase "$(INTDIR)\Intro.obj"
-@erase "$(INTDIR)\Intro.sbr"
-@erase "$(INTDIR)\JA2 Splash.obj"
-@erase "$(INTDIR)\JA2 Splash.sbr"
-@erase "$(INTDIR)\ja2.res"
-@erase "$(INTDIR)\jascreens.obj"
-@erase "$(INTDIR)\jascreens.sbr"
-@erase "$(INTDIR)\Loading Screen.obj"
-@erase "$(INTDIR)\Loading Screen.sbr"
-@erase "$(INTDIR)\MainMenuScreen.obj"
-@erase "$(INTDIR)\MainMenuScreen.sbr"
-@erase "$(INTDIR)\MessageBoxScreen.obj"
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
-@erase "$(INTDIR)\Options Screen.obj"
-@erase "$(INTDIR)\Options Screen.sbr"
-@erase "$(INTDIR)\SaveLoadGame.obj"
-@erase "$(INTDIR)\SaveLoadGame.sbr"
-@erase "$(INTDIR)\SaveLoadScreen.obj"
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
-@erase "$(INTDIR)\SCREENS.obj"
-@erase "$(INTDIR)\SCREENS.sbr"
-@erase "$(INTDIR)\Sys Globals.obj"
-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2.map"
-@erase "..\..\ja2demo\ja2.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Demo Release with Debug\TileEngine.lib" \
".\Standard Gaming Platform\Standar2\Standard Gaming Platform.lib" \
".\Tactical\Demo Release with Debug\Tactical.lib" \
".\Utils\Demo Release with Debug\Utils.lib" \
".\TacticalAI\Demo Release with Debug\TacticalAI.lib" \
".\Editor\Demo Release with Debug\Editor.lib" \
".\Laptop\Demo Release with Debug\Laptop.lib" \
".\Strategic\Demo Release with Debug\Strategic.lib"
"..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
OUTDIR=.\Demo Bounds Checker
INTDIR=.\Demo Bounds Checker
# Begin Custom Macros
OutDir=.\Demo Bounds Checker
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "..\..\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ELSE
ALL : "Strategic - Win32 Demo Bounds Checker" "Laptop - Win32 Demo Bounds Checker" "Editor - Win32 Demo Bounds Checker" "TacticalAI - Win32 Demo Bounds Checker" "Utils - Win32 Demo Bounds Checker" "Tactical - Win32 Demo Bounds Checker" "TileEngine - Win32 Demo Bounds Checker" "..\..\ja2.exe" "$(OUTDIR)\JA2.bsc"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"TileEngine - Win32 Demo Bounds CheckerCLEAN" "Tactical - Win32 Demo Bounds CheckerCLEAN" "Utils - Win32 Demo Bounds CheckerCLEAN" "TacticalAI - Win32 Demo Bounds CheckerCLEAN" "Editor - Win32 Demo Bounds CheckerCLEAN" "Laptop - Win32 Demo Bounds CheckerCLEAN" "Strategic - Win32 Demo Bounds CheckerCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\_Ja25GermanText.obj"
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
-@erase "$(INTDIR)\aniviewscreen.obj"
-@erase "$(INTDIR)\aniviewscreen.sbr"
-@erase "$(INTDIR)\Credits.obj"
-@erase "$(INTDIR)\Credits.sbr"
-@erase "$(INTDIR)\Cursors.obj"
-@erase "$(INTDIR)\Cursors.sbr"
-@erase "$(INTDIR)\Fade Screen.obj"
-@erase "$(INTDIR)\Fade Screen.sbr"
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
-@erase "$(INTDIR)\gameloop.obj"
-@erase "$(INTDIR)\gameloop.sbr"
-@erase "$(INTDIR)\gamescreen.obj"
-@erase "$(INTDIR)\gamescreen.sbr"
-@erase "$(INTDIR)\GameSettings.obj"
-@erase "$(INTDIR)\GameSettings.sbr"
-@erase "$(INTDIR)\GameVersion.obj"
-@erase "$(INTDIR)\GameVersion.sbr"
-@erase "$(INTDIR)\HelpScreen.obj"
-@erase "$(INTDIR)\HelpScreen.sbr"
-@erase "$(INTDIR)\Init.obj"
-@erase "$(INTDIR)\Init.sbr"
-@erase "$(INTDIR)\Intro.obj"
-@erase "$(INTDIR)\Intro.sbr"
-@erase "$(INTDIR)\JA2 Splash.obj"
-@erase "$(INTDIR)\JA2 Splash.sbr"
-@erase "$(INTDIR)\ja2.res"
-@erase "$(INTDIR)\jascreens.obj"
-@erase "$(INTDIR)\jascreens.sbr"
-@erase "$(INTDIR)\Loading Screen.obj"
-@erase "$(INTDIR)\Loading Screen.sbr"
-@erase "$(INTDIR)\MainMenuScreen.obj"
-@erase "$(INTDIR)\MainMenuScreen.sbr"
-@erase "$(INTDIR)\MessageBoxScreen.obj"
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
-@erase "$(INTDIR)\Options Screen.obj"
-@erase "$(INTDIR)\Options Screen.sbr"
-@erase "$(INTDIR)\SaveLoadGame.obj"
-@erase "$(INTDIR)\SaveLoadGame.sbr"
-@erase "$(INTDIR)\SaveLoadScreen.obj"
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
-@erase "$(INTDIR)\SCREENS.obj"
-@erase "$(INTDIR)\SCREENS.sbr"
-@erase "$(INTDIR)\Sys Globals.obj"
-@erase "$(INTDIR)\Sys Globals.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\JA2.bsc"
-@erase "$(OUTDIR)\ja2.map"
-@erase "..\..\ja2.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
BSC32_SBRS= \
"$(INTDIR)\_Ja25GermanText.sbr" \
"$(INTDIR)\aniviewscreen.sbr" \
"$(INTDIR)\Credits.sbr" \
"$(INTDIR)\Cursors.sbr" \
"$(INTDIR)\Fade Screen.sbr" \
"$(INTDIR)\GameInitOptionsScreen.sbr" \
"$(INTDIR)\gameloop.sbr" \
"$(INTDIR)\gamescreen.sbr" \
"$(INTDIR)\GameSettings.sbr" \
"$(INTDIR)\GameVersion.sbr" \
"$(INTDIR)\HelpScreen.sbr" \
"$(INTDIR)\Init.sbr" \
"$(INTDIR)\Intro.sbr" \
"$(INTDIR)\JA2 Splash.sbr" \
"$(INTDIR)\jascreens.sbr" \
"$(INTDIR)\Loading Screen.sbr" \
"$(INTDIR)\MainMenuScreen.sbr" \
"$(INTDIR)\MessageBoxScreen.sbr" \
"$(INTDIR)\Options Screen.sbr" \
"$(INTDIR)\SaveLoadGame.sbr" \
"$(INTDIR)\SaveLoadScreen.sbr" \
"$(INTDIR)\SCREENS.sbr" \
"$(INTDIR)\Sys Globals.sbr"
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"..\..\ja2.exe"
LINK32_OBJS= \
"$(INTDIR)\_Ja25GermanText.obj" \
"$(INTDIR)\aniviewscreen.obj" \
"$(INTDIR)\Credits.obj" \
"$(INTDIR)\Cursors.obj" \
"$(INTDIR)\Fade Screen.obj" \
"$(INTDIR)\GameInitOptionsScreen.obj" \
"$(INTDIR)\gameloop.obj" \
"$(INTDIR)\gamescreen.obj" \
"$(INTDIR)\GameSettings.obj" \
"$(INTDIR)\GameVersion.obj" \
"$(INTDIR)\HelpScreen.obj" \
"$(INTDIR)\Init.obj" \
"$(INTDIR)\Intro.obj" \
"$(INTDIR)\JA2 Splash.obj" \
"$(INTDIR)\jascreens.obj" \
"$(INTDIR)\Loading Screen.obj" \
"$(INTDIR)\MainMenuScreen.obj" \
"$(INTDIR)\MessageBoxScreen.obj" \
"$(INTDIR)\Options Screen.obj" \
"$(INTDIR)\SaveLoadGame.obj" \
"$(INTDIR)\SaveLoadScreen.obj" \
"$(INTDIR)\SCREENS.obj" \
"$(INTDIR)\Sys Globals.obj" \
"$(INTDIR)\ja2.res" \
".\TileEngine\Demo Bounds Checker\TileEngine.lib" \
".\Tactical\Demo Bounds Checker\Tactical.lib" \
".\Utils\Demo Bounds Checker\Utils.lib" \
".\TacticalAI\Demo Bounds Checker\TacticalAI.lib" \
".\Editor\Demo Bounds Checker\Editor.lib" \
".\Laptop\Demo Bounds Checker\Laptop.lib" \
".\Strategic\Demo Bounds Checker\Strategic.lib"
"..\..\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("JA2.dep")
!INCLUDE "JA2.dep"
!ELSE
!MESSAGE Warning: cannot find "JA2.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release" || "$(CFG)" == "ja2 - Win32 Debug" || "$(CFG)" == "ja2 - Win32 Release with Debug Info" || "$(CFG)" == "ja2 - Win32 Bounds Checker" || "$(CFG)" == "ja2 - Win32 Debug Demo" || "$(CFG)" == "ja2 - Win32 Release Demo" || "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" || "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
SOURCE=.\Utils\_Ja25GermanText.cpp
"$(INTDIR)\_Ja25GermanText.obj" "$(INTDIR)\_Ja25GermanText.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=.\aniviewscreen.cpp
"$(INTDIR)\aniviewscreen.obj" "$(INTDIR)\aniviewscreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Credits.cpp
"$(INTDIR)\Credits.obj" "$(INTDIR)\Credits.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Utils\Cursors.cpp
"$(INTDIR)\Cursors.obj" "$(INTDIR)\Cursors.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=".\Fade Screen.cpp"
"$(INTDIR)\Fade Screen.obj" "$(INTDIR)\Fade Screen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\GameInitOptionsScreen.cpp
"$(INTDIR)\GameInitOptionsScreen.obj" "$(INTDIR)\GameInitOptionsScreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gameloop.cpp
"$(INTDIR)\gameloop.obj" "$(INTDIR)\gameloop.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gamescreen.cpp
"$(INTDIR)\gamescreen.obj" "$(INTDIR)\gamescreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\GameSettings.cpp
"$(INTDIR)\GameSettings.obj" "$(INTDIR)\GameSettings.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\GameVersion.cpp
"$(INTDIR)\GameVersion.obj" "$(INTDIR)\GameVersion.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\HelpScreen.cpp
"$(INTDIR)\HelpScreen.obj" "$(INTDIR)\HelpScreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Init.cpp
"$(INTDIR)\Init.obj" "$(INTDIR)\Init.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Intro.cpp
"$(INTDIR)\Intro.obj" "$(INTDIR)\Intro.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\JA2 Splash.cpp"
"$(INTDIR)\JA2 Splash.obj" "$(INTDIR)\JA2 Splash.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Res\ja2.rc
!IF "$(CFG)" == "ja2 - Win32 Release"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
!ENDIF
SOURCE=.\jascreens.cpp
"$(INTDIR)\jascreens.obj" "$(INTDIR)\jascreens.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Loading Screen.cpp"
"$(INTDIR)\Loading Screen.obj" "$(INTDIR)\Loading Screen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\MainMenuScreen.cpp
"$(INTDIR)\MainMenuScreen.obj" "$(INTDIR)\MainMenuScreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\MessageBoxScreen.cpp
"$(INTDIR)\MessageBoxScreen.obj" "$(INTDIR)\MessageBoxScreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Options Screen.cpp"
"$(INTDIR)\Options Screen.obj" "$(INTDIR)\Options Screen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SaveLoadGame.cpp
"$(INTDIR)\SaveLoadGame.obj" "$(INTDIR)\SaveLoadGame.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SaveLoadScreen.cpp
"$(INTDIR)\SaveLoadScreen.obj" "$(INTDIR)\SaveLoadScreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SCREENS.cpp
"$(INTDIR)\SCREENS.obj" "$(INTDIR)\SCREENS.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Sys Globals.cpp"
"$(INTDIR)\Sys Globals.obj" "$(INTDIR)\Sys Globals.sbr" : $(SOURCE) "$(INTDIR)"
!IF "$(CFG)" == "ja2 - Win32 Release"
"TileEngine - Win32 Release" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release"
cd ".."
"TileEngine - Win32 ReleaseCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"TileEngine - Win32 Debug" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug"
cd ".."
"TileEngine - Win32 DebugCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"TileEngine - Win32 Release with Debug Info" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release with Debug Info"
cd ".."
"TileEngine - Win32 Release with Debug InfoCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"TileEngine - Win32 Bounds Checker" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Bounds Checker"
cd ".."
"TileEngine - Win32 Bounds CheckerCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"TileEngine - Win32 Debug Demo" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug Demo"
cd ".."
"TileEngine - Win32 Debug DemoCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"TileEngine - Win32 Release Demo" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release Demo"
cd ".."
"TileEngine - Win32 Release DemoCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"TileEngine - Win32 Demo Release with Debug Info" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Release with Debug Info"
cd ".."
"TileEngine - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"TileEngine - Win32 Demo Bounds Checker" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Bounds Checker"
cd ".."
"TileEngine - Win32 Demo Bounds CheckerCLEAN" :
cd ".\TileEngine"
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"Standard Gaming Platform - Win32 Release" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release"
cd ".."
"Standard Gaming Platform - Win32 ReleaseCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"Standard Gaming Platform - Win32 Debug" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug"
cd ".."
"Standard Gaming Platform - Win32 DebugCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"Standard Gaming Platform - Win32 Release with Debug Info" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release with Debug Info"
cd ".."
"Standard Gaming Platform - Win32 Release with Debug InfoCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"Standard Gaming Platform - Win32 Bounds Checker" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Bounds Checker"
cd ".."
"Standard Gaming Platform - Win32 Bounds CheckerCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"Standard Gaming Platform - Win32 Debug Demo" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo"
cd ".."
"Standard Gaming Platform - Win32 Debug DemoCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"Standard Gaming Platform - Win32 Release Demo" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release Demo"
cd ".."
"Standard Gaming Platform - Win32 Release DemoCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"Standard Gaming Platform - Win32 Demo Release with Debug Info" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Demo Release with Debug Info"
cd ".."
"Standard Gaming Platform - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\Standard Gaming Platform"
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"Tactical - Win32 Release" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release"
cd ".."
"Tactical - Win32 ReleaseCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"Tactical - Win32 Debug" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug"
cd ".."
"Tactical - Win32 DebugCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"Tactical - Win32 Release with Debug Info" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release with Debug Info"
cd ".."
"Tactical - Win32 Release with Debug InfoCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"Tactical - Win32 Bounds Checker" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Bounds Checker"
cd ".."
"Tactical - Win32 Bounds CheckerCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"Tactical - Win32 Debug Demo" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug Demo"
cd ".."
"Tactical - Win32 Debug DemoCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"Tactical - Win32 Release Demo" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release Demo"
cd ".."
"Tactical - Win32 Release DemoCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"Tactical - Win32 Demo Release with Debug Info" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Release with Debug Info"
cd ".."
"Tactical - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"Tactical - Win32 Demo Bounds Checker" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Bounds Checker"
cd ".."
"Tactical - Win32 Demo Bounds CheckerCLEAN" :
cd ".\Tactical"
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"Utils - Win32 Release" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release"
cd ".."
"Utils - Win32 ReleaseCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"Utils - Win32 Debug" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug"
cd ".."
"Utils - Win32 DebugCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"Utils - Win32 Release with Debug Info" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release with Debug Info"
cd ".."
"Utils - Win32 Release with Debug InfoCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"Utils - Win32 Bounds Checker" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Bounds Checker"
cd ".."
"Utils - Win32 Bounds CheckerCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"Utils - Win32 Debug Demo" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug Demo"
cd ".."
"Utils - Win32 Debug DemoCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"Utils - Win32 Release Demo" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release Demo"
cd ".."
"Utils - Win32 Release DemoCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"Utils - Win32 Demo Release with Debug Info" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Release with Debug Info"
cd ".."
"Utils - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"Utils - Win32 Demo Bounds Checker" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Bounds Checker"
cd ".."
"Utils - Win32 Demo Bounds CheckerCLEAN" :
cd ".\Utils"
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"TacticalAI - Win32 Release" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release"
cd ".."
"TacticalAI - Win32 ReleaseCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"TacticalAI - Win32 Debug" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug"
cd ".."
"TacticalAI - Win32 DebugCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"TacticalAI - Win32 Release with Debug Info" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release with Debug Info"
cd ".."
"TacticalAI - Win32 Release with Debug InfoCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"TacticalAI - Win32 Bounds Checker" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Bounds Checker"
cd ".."
"TacticalAI - Win32 Bounds CheckerCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"TacticalAI - Win32 Debug Demo" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug Demo"
cd ".."
"TacticalAI - Win32 Debug DemoCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"TacticalAI - Win32 Release Demo" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release Demo"
cd ".."
"TacticalAI - Win32 Release DemoCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"TacticalAI - Win32 Demo Release with Debug Info" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Release with Debug Info"
cd ".."
"TacticalAI - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"TacticalAI - Win32 Demo Bounds Checker" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Bounds Checker"
cd ".."
"TacticalAI - Win32 Demo Bounds CheckerCLEAN" :
cd ".\TacticalAI"
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"Editor - Win32 Release" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release"
cd ".."
"Editor - Win32 ReleaseCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"Editor - Win32 Debug" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug"
cd ".."
"Editor - Win32 DebugCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"Editor - Win32 Release with Debug Info" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release with Debug Info"
cd ".."
"Editor - Win32 Release with Debug InfoCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"Editor - Win32 Bounds Checker" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Bounds Checker"
cd ".."
"Editor - Win32 Bounds CheckerCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"Editor - Win32 Debug Demo" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug Demo"
cd ".."
"Editor - Win32 Debug DemoCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"Editor - Win32 Release Demo" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release Demo"
cd ".."
"Editor - Win32 Release DemoCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"Editor - Win32 Demo Release with Debug Info" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Release with Debug Info"
cd ".."
"Editor - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"Editor - Win32 Demo Bounds Checker" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Bounds Checker"
cd ".."
"Editor - Win32 Demo Bounds CheckerCLEAN" :
cd ".\Editor"
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"Laptop - Win32 Release" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release"
cd ".."
"Laptop - Win32 ReleaseCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"Laptop - Win32 Debug" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug"
cd ".."
"Laptop - Win32 DebugCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"Laptop - Win32 Release with Debug Info" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release with Debug Info"
cd ".."
"Laptop - Win32 Release with Debug InfoCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"Laptop - Win32 Bounds Checker" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Bounds Checker"
cd ".."
"Laptop - Win32 Bounds CheckerCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"Laptop - Win32 Debug Demo" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug Demo"
cd ".."
"Laptop - Win32 Debug DemoCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"Laptop - Win32 Release Demo" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release Demo"
cd ".."
"Laptop - Win32 Release DemoCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"Laptop - Win32 Demo Release with Debug Info" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Release with Debug Info"
cd ".."
"Laptop - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"Laptop - Win32 Demo Bounds Checker" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Bounds Checker"
cd ".."
"Laptop - Win32 Demo Bounds CheckerCLEAN" :
cd ".\Laptop"
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!IF "$(CFG)" == "ja2 - Win32 Release"
"Strategic - Win32 Release" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release"
cd ".."
"Strategic - Win32 ReleaseCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
"Strategic - Win32 Debug" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug"
cd ".."
"Strategic - Win32 DebugCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
"Strategic - Win32 Release with Debug Info" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release with Debug Info"
cd ".."
"Strategic - Win32 Release with Debug InfoCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
"Strategic - Win32 Bounds Checker" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Bounds Checker"
cd ".."
"Strategic - Win32 Bounds CheckerCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
"Strategic - Win32 Debug Demo" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug Demo"
cd ".."
"Strategic - Win32 Debug DemoCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
"Strategic - Win32 Release Demo" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release Demo"
cd ".."
"Strategic - Win32 Release DemoCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release Demo" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
"Strategic - Win32 Demo Release with Debug Info" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Release with Debug Info"
cd ".."
"Strategic - Win32 Demo Release with Debug InfoCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
cd ".."
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
"Strategic - Win32 Demo Bounds Checker" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Bounds Checker"
cd ".."
"Strategic - Win32 Demo Bounds CheckerCLEAN" :
cd ".\Strategic"
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
cd ".."
!ENDIF
!ENDIF