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* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
44 lines
820 B
C
44 lines
820 B
C
#ifndef _GAMESCREEN_H
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#define _GAMESCREEN_H
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#include "fade screen.h"
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#define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized )
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void FadeInGameScreen( );
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void FadeOutGameScreen( );
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typedef void (*MODAL_HOOK)( void );
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extern BOOLEAN gfGameScreenLocateToSoldier;
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extern BOOLEAN gfEnteringMapScreen;
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extern UINT8 gubPreferredInitialSelectedGuy;
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void EnterMapScreen( );
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void UpdateTeamPanelAssignments( );
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#define TACTICAL_MODAL_NOMOUSE 1
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#define TACTICAL_MODAL_WITHMOUSE 2
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extern MODAL_HOOK gModalDoneCallback;
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void EnterModalTactical( INT8 bMode );
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void EndModalTactical( );
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// handle the entrance of the mercs at the beginning of the game
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void InitHelicopterEntranceByMercs( void );
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void InternalLeaveTacticalScreen( UINT32 uiNewScreen );
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#endif |