Files
source/Ja2/gamescreen.h
T
majcostaandGitHub ae55496e39 Move main executable source to its own directory (#248)
* Move main executable files to their own directory

* Adapt the build to the new file structure

... and fix some weird #include's that were relying on the project root
being an include directory.
2023-10-23 15:46:51 -03:00

44 lines
820 B
C

#ifndef _GAMESCREEN_H
#define _GAMESCREEN_H
#include "fade screen.h"
#define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized )
void FadeInGameScreen( );
void FadeOutGameScreen( );
typedef void (*MODAL_HOOK)( void );
extern BOOLEAN gfGameScreenLocateToSoldier;
extern BOOLEAN gfEnteringMapScreen;
extern UINT8 gubPreferredInitialSelectedGuy;
void EnterMapScreen( );
void UpdateTeamPanelAssignments( );
#define TACTICAL_MODAL_NOMOUSE 1
#define TACTICAL_MODAL_WITHMOUSE 2
extern MODAL_HOOK gModalDoneCallback;
void EnterModalTactical( INT8 bMode );
void EndModalTactical( );
// handle the entrance of the mercs at the beginning of the game
void InitHelicopterEntranceByMercs( void );
void InternalLeaveTacticalScreen( UINT32 uiNewScreen );
#endif