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o A define ENABLE_ENCYCLOPEDIA defines, if the encyclopedia code should be compiled o What is happening here is encyclopedia has a lot of really big structures (ENCYCLOPEDIA_LOCATION) and then a lot of arrays of size NUM_SECTOR, NUM_PROFILES, NUMITEMS which are fairly sizable themselves. o What the problem with doing this is when you need to allocate memory it typically needs to go to virtual memory to get large blocks of memory (malloc and related routines all do this) but you only have 2GB worth of virtual space as a pointer is 32 bits and user mode gets half of that 00000000-7FFFFFFF for addressing. This statically allocated space is taking up 7/8ths of the virtual address space. When animations or maps need to be loaded there might not be enough virtual space left due to fragmentation. o To see the amount of committed memory, open TaskManager and add the "Committed Memory" column to the view git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1551 lines
49 KiB
C++
1551 lines
49 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "HelpScreen.h"
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#include "Multilingual Text Code Generator.h"
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#include "INIReader.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include "sgp.h"
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#include "Gameloop.h"
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#include "Screens.h"
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#include "Wcheck.h"
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#include "INIReader.h"
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#include "vobject_blitters.h"
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#include "renderworld.h"
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#include "mousesystem.h"
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#include "sysutil.h"
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#include "worlddef.h"
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#include "Animation Data.h"
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#include "overhead.h"
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#include "Font Control.h"
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#include "Button System.h"
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#include "Timer Control.h"
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#include "Utilities.h"
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#include "Radar Screen.h"
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#include "Render Dirty.h"
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#include "cursors.h"
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#include "Sound Control.h"
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#include "Event Pump.h"
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#include "lighting.h"
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#include "Cursor Control.h"
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#include "music control.h"
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#include "video.h"
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#include "sys globals.h"
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#include "mapscreen.h"
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#include "interface items.h"
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#include "Maputility.h"
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#include "strategic.h"
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#include "dialogue control.h"
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#include "Text.h"
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#include "laptop.h"
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#include "NPC.h"
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#include "MercTextBox.h"
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#include "tile cache.h"
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#include "strategicmap.h"
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#include "Map Information.h"
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#include "laptop.h"
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#include "Shade Table Util.h"
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#include "Exit Grids.h"
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#include "Summary Info.h"
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#include "GameSettings.h"
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#include "Game Init.h"
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#include "Init.h"
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#include "jascreens.h"
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#include "XML.h"
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#include "SaveLoadGame.h"
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#include "weapons.h"
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#include "Strategic Movement.h"
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#include "Vehicles.h"
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#include "Multilingual Text Code Generator.h"
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#include "editscreen.h"
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#include "Arms Dealer Init.h"
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#endif
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#include "MPXmlTeams.hpp"
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#include "Strategic Mines LUA.h"
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#include "UndergroundInit.h"
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#include "lua_state.h"
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#include "Interface.h"
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#include "Strategic Town Loyalty.h"
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#include "Soldier Profile.h"
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#include "aim.h"
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#include "mainmenuscreen.h"
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#include "email.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#endif
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#include "ub_config.h"
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#include "Civ Quotes.h"
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#include "Sector Summary.h"
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#include "LuaInitNPCs.h"
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#include "Encyclopedia_Data.h"
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#include "Encyclopedia.h"
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#include "AimArchives.h"
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extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
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extern INT16 gubMaxActionPoints[28];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
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extern BOOLEAN GetCDromDriveLetter( STR8 pString );
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// The InitializeGame function is responsible for setting up all data and Gaming Engine
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// tasks which will run the game
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#ifdef JA2EDITOR
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#define BUILD_AS_EDITOR_ONLY
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#else
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#undef BUILD_AS_EDITOR_ONLY
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#endif
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#ifdef JA2BETAVERSION
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extern BOOLEAN gfUseConsecutiveQuickSaveSlots;
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#endif
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#if defined( GERMAN ) && !defined( _DEBUG )
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//#define LASERLOCK_ENABLED
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#endif
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#ifdef LASERLOCK_ENABLED
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int LASERLOK_Init( HINSTANCE hInstance );
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int LASERLOK_Run();
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int LASERLOK_Check();
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BOOLEAN PrepareLaserLockSystem();
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void HandleLaserLockResult( BOOLEAN fSuccess );
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// int TestCall( int n);
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#endif
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extern HINSTANCE ghInstance;
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extern OBJECTTYPE GLOCK_17_ForUseWithLOS;
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// Prepends the language prefix to the file name in a proposed path.
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static void AddLanguagePrefix(STR fileName, const STR language)
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{
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char *fileComponent;
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fileComponent = strrchr( fileName, '\\');
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if (fileComponent)
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{
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fileComponent++;
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}
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else
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{
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fileComponent = fileName;
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}
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// Make sure to use the overlap-safe version of memory copy
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memmove( fileComponent + strlen( language), fileComponent, strlen( fileComponent) + 1);
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memmove( fileComponent, language, strlen( language) );
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}
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static const STR GetLanguagePrefix()
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{
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#ifdef ENGLISH
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return "";
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#endif
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#ifdef GERMAN
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return GERMAN_PREFIX;
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#endif
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#ifdef RUSSIAN
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return RUSSIAN_PREFIX;
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#endif
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#ifdef DUTCH
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return DUTCH_PREFIX;
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#endif
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#ifdef POLISH
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return POLISH_PREFIX;
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#endif
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#ifdef FRENCH
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return FRENCH_PREFIX;
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#endif
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#ifdef ITALIAN
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return ITALIAN_PREFIX;
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#endif
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#ifdef TAIWANESE
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return TAIWANESE_PREFIX;
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#endif
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#ifdef CHINESE
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return CHINESE_PREFIX;
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#endif
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}
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static void AddLanguagePrefix(STR fileName)
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{
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AddLanguagePrefix( fileName, GetLanguagePrefix());
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}
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void ResetEmptyRPCFaceSlots()
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{
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//legion by jazz (load small faces from rpcs)
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// reset empty slots with "-1"
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for (UINT8 i = 0; i < 200; i++)
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{
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if (i == 0 &&
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gRPCSmallFaceValues[i].bEyesX == 0 && gRPCSmallFaceValues[i].bEyesY == 0 &&
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gRPCSmallFaceValues[i].bMouthX == 0 && gRPCSmallFaceValues[i].bMouthY == 0 &&
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gRPCSmallFaceValues[i].FaceIndex == 0 && gRPCSmallFaceValues[i].uiIndex == 0)
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{
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gRPCSmallFaceValues[i].uiIndex = -1; // -1 -> 65535
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}
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else if (i > 0 && gRPCSmallFaceValues[i].uiIndex == 0)
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{
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gRPCSmallFaceValues[i].uiIndex = -1; // -1 -> 65535
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}
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}
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}
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BOOLEAN LoadExternalGameplayData(STR directoryName)
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{
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char fileName[MAX_PATH];
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//zilpin: pellet spread patterns externalized in XML
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//If file not found, or error, then the old hard-coded defaults are used by LOS.cpp
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//This needs to be loaded before AmmoTypes and Items because SpreadPatterns can be referenced by name or index.
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strcpy(fileName, directoryName);
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strcat(fileName, SPREADPATTERNSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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ReadInSpreadPatterns(fileName);
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// WANNE: Enemy drops - begin
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYMISCDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInEnemyMiscDropsStats(gEnemyMiscDrops, fileName), ENEMYMISCDROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYEXPLOSIVEDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInEnemyExplosiveDropsStats(gEnemyExplosiveDrops, fileName),ENEMYEXPLOSIVEDROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYWEAPONDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInEnemyWeaponDropsStats(gEnemyWeaponDrops, fileName),ENEMYWEAPONDROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYAMMODROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInEnemyAmmoDropsStats(gEnemyAmmoDrops, fileName),ENEMYAMMODROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYARMOURDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInEnemyArmourDropsStats(gEnemyArmourDrops, fileName),ENEMYARMOURDROPSFILENAME);
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// WANNE: Enemy drops - end
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// WANNE: Sector Loadscreens [2007-05-18]
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strcpy(fileName, directoryName);
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strcat(fileName, SECTORLOADSCREENSFILENAME);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSectorLoadscreensStats(gSectorLoadscreens, fileName),SECTORLOADSCREENSFILENAME);
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}
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else
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("File does not exist, fileName = %s", fileName));
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// Reset ini-option
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gGameExternalOptions.gfUseExternalLoadscreens = FALSE;
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}
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strcpy(fileName, directoryName);
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strcat(fileName, AMMOTYPESFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInAmmoTypeStats(fileName),AMMOTYPESFILENAME);
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//Madd: Simple Localization
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//Read in the correct ammostring file for the given language
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strcpy(fileName, directoryName);
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#ifdef GERMAN
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strcat(fileName, GERMAN_PREFIX); // add German. prefix to filename
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#endif
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#ifdef RUSSIAN
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strcat(fileName, RUSSIAN_PREFIX); // add Russian. prefix to filename
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#endif
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#ifdef DUTCH
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strcat(fileName, DUTCH_PREFIX); // add Dutch. prefix to filename
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#endif
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#ifdef POLISH
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strcat(fileName, POLISH_PREFIX); // add Polish. prefix to filename
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#endif
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#ifdef FRENCH
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strcat(fileName, FRENCH_PREFIX); // add French. prefix to filename
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#endif
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#ifdef ITALIAN
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strcat(fileName, ITALIAN_PREFIX); // add Italian. prefix to filename
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#endif
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#ifdef TAIWANESE
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strcat(fileName, TAIWANESE_PREFIX); // add Taiwanese. prefix to filename
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#endif
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#ifdef CHINESE
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strcat(fileName, CHINESE_PREFIX); // add Chinese. prefix to filename
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#endif
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strcat(fileName, AMMOFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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if(!ReadInAmmoStats(fileName))
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{
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//CHRISL: If we fail to load, try loading just the default english
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strcpy(fileName, directoryName);
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strcat(fileName, AMMOFILENAME);
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SGP_THROW_IFFALSE(!ReadInAmmoStats(fileName),AMMOFILENAME);
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}
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// Lesh: added this, begin
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strcpy(fileName, directoryName);
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strcat(fileName, BURSTSOUNDSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInBurstSoundArray(fileName),BURSTSOUNDSFILENAME);
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// Lesh: end
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strcpy(fileName, directoryName);
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strcat(fileName, ITEMSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInItemStats(fileName,FALSE),ITEMSFILENAME);
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//Madd: Simple localization
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// The idea here is that we can have a separate xml file that's named differently
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// but only contains the relevant tags that need to be localized
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// then when the file is read in using the same xml reader code, it will only overwrite
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// the tags that are contained in the localized file. This only works for items.xml
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// since I tweaked the xml_items.cpp to make it work :p
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// So for instance, the german file would be called German.Items.xml and would only contain
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// the uiIndex (for reference), szItemName, szLongItemName, szItemDesc, szBRName, and szBRDesc tags
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInItemStats(fileName,TRUE), fileName);
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}
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#endif
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//if(!WriteItemStats())
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// return FALSE;
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strcpy(fileName, directoryName);
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strcat(fileName, SOUNDSFILENAME);
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SGP_THROW_IFFALSE(ReadInSoundArray(fileName),SOUNDSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, MAGAZINESFILENAME);
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SGP_THROW_IFFALSE(ReadInMagazineStats(fileName),MAGAZINESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTSFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentStats(fileName),ATTACHMENTSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTINFOFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentInfoStats(fileName),ATTACHMENTINFOFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, LAUNCHABLESFILENAME);
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SGP_THROW_IFFALSE(ReadInLaunchableStats(fileName),LAUNCHABLESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, COMPATIBLEFACEITEMSFILENAME);
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SGP_THROW_IFFALSE(ReadInCompatibleFaceItemStats(fileName),COMPATIBLEFACEITEMSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, MERGESFILENAME);
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SGP_THROW_IFFALSE(ReadInMergeStats(fileName),MERGESFILENAME);
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//if(!WriteMergeStats())
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// return FALSE;
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTCOMBOMERGESFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentComboMergeStats(fileName),ATTACHMENTCOMBOMERGESFILENAME);
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// HEADROCK HAM 5: Read item transformation
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strcpy(fileName, directoryName);
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strcat(fileName, ITEMTRANSFORMATIONSFILENAME);
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SGP_THROW_IFFALSE(ReadInTransformationStats(fileName),ITEMTRANSFORMATIONSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, EXPLOSIVESFILENAME);
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SGP_THROW_IFFALSE(ReadInExplosiveStats(fileName),EXPLOSIVESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ARMOURSFILENAME);
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SGP_THROW_IFFALSE(ReadInArmourStats(fileName),ARMOURSFILENAME);
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// CHRISL:
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strcpy(fileName, directoryName);
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strcat(fileName, LOADBEARINGEQUIPMENTFILENAME);
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SGP_THROW_IFFALSE(ReadInlbeStats(fileName),LOADBEARINGEQUIPMENTFILENAME);
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// CHRISL:
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LBEPocketType.clear();
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strcpy(fileName, directoryName);
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strcat(fileName, LBEPOCKETFILENAME);
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SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,FALSE),LBEPOCKETFILENAME);
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// THE_BOB : added for pocket popup definitions
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LBEPocketPopup.clear();
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strcpy(fileName, directoryName);
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strcat(fileName, LBEPOCKETPOPUPFILENAME);
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SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
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//CHRISL: Simple localization
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// Same setup as what Madd used for items.xml
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,TRUE), fileName);
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}
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#endif
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#ifdef JA2UB
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strcpy(fileName, directoryName);
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strcat(fileName, MERCSTARTINGGEAR25FILENAME);
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SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName),MERCSTARTINGGEAR25FILENAME);
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#else
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// CHRISL:
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strcpy(fileName, directoryName);
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strcat(fileName, MERCSTARTINGGEARFILENAME);
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SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName),MERCSTARTINGGEARFILENAME);
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#endif
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strcpy(fileName, directoryName);
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strcat(fileName, WEAPONSFILENAME);
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SGP_THROW_IFFALSE(ReadInWeaponStats(fileName),WEAPONSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, INCOMPATIBLEATTACHMENTSFILENAME);
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SGP_THROW_IFFALSE(ReadInIncompatibleAttachmentStats(fileName),INCOMPATIBLEATTACHMENTSFILENAME);
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//WarmSteel - Attachment slots related xml's
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTSLOTSFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentSlotsStats(fileName),ATTACHMENTSLOTSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYGUNCHOICESFILENAME);
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SGP_THROW_IFFALSE(ReadInExtendedArmyGunChoicesStats (fileName),ENEMYGUNCHOICESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYITEMCHOICESFILENAME);
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|
SGP_THROW_IFFALSE(ReadInArmyItemChoicesStats(fileName),ENEMYITEMCHOICESFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, IMPITEMCHOICESFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInIMPItemChoicesStats(fileName),IMPITEMCHOICESFILENAME);
|
|
|
|
std::copy(DefaultarmsDealerInfo,
|
|
DefaultarmsDealerInfo + sizeof(DefaultarmsDealerInfo)/sizeof(*DefaultarmsDealerInfo),
|
|
armsDealerInfo.begin());
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, TONYINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gTonyInventory,fileName),TONYINVENTORYFILENAME);
|
|
|
|
#ifdef JA2UB
|
|
//ja25 ub Biggins
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, BETTYINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gBettyInventory,fileName),BETTYINVENTORYFILENAME);
|
|
|
|
//UB
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, RAULINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gRaulInventory,fileName),RAULINVENTORYFILENAME);
|
|
|
|
#else
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, DEVININVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gDevinInventory,fileName),DEVININVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, PERKOINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gPerkoInventory,fileName),PERKOINVENTORYFILENAME);
|
|
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, FRANZINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gFranzInventory,fileName),FRANZINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, KEITHINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gKeithInventory,fileName),KEITHINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, SAMINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gSamInventory,fileName),SAMINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, JAKEINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gJakeInventory,fileName),JAKEINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, HOWARDINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gHowardInventory,fileName),HOWARDINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, GABBYINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gGabbyInventory,fileName),GABBYINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, FRANKINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gFrankInventory,fileName),FRANKINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ELGININVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gElginInventory,fileName),ELGININVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MANNYINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gMannyInventory,fileName),MANNYINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, HERVEINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gHerveInventory,fileName),HERVEINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, PETERINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gPeterInventory,fileName),PETERINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ALBERTOINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gAlbertoInventory,fileName),ALBERTOINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, CARLOINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gCarloInventory,fileName),CARLOINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MICKEYINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gMickyInventory,fileName),MICKEYINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ARNIEINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gArnieInventory,fileName),ARNIEINVENTORYFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, FREDOINVENTORYFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInInventoryStats(gFredoInventory,fileName),FREDOINVENTORYFILENAME);
|
|
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, CITYTABLEFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInMapStructure(fileName, FALSE),CITYTABLEFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInStrategicMapSectorTownNames(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
|
|
// Lesh: Strategic movement costs will be read in Strategic\Strategic Movement Costs.cpp,
|
|
// function BOOLEAN InitStrategicMovementCosts();
|
|
// It is called several times from various places and acts after clearing SectorInfo array
|
|
|
|
// Lesh: load altsectors list
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ALTSECTORSFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInAltSectors(fileName),ALTSECTORSFILENAME);
|
|
|
|
// Lesh: load samsites - must be after cities.xml
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, SAMSITESFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInSAMInfo(fileName),SAMSITESFILENAME);
|
|
|
|
#ifdef JA2UB
|
|
if ( gGameUBOptions.EnemyXML == TRUE )
|
|
{
|
|
#endif
|
|
// Lesh: army externalization
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, GARRISONFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInGarrisonInfo(fileName),GARRISONFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, PATROLFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInPatrolInfo(fileName),PATROLFILENAME);
|
|
#ifdef JA2UB
|
|
}
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, COMPOSITIONFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInArmyCompositionInfo(fileName),COMPOSITIONFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, EXPLOSIONDATAFILENAME);
|
|
SGP_THROW_IFFALSE(ReadInExplosionDataStats(fileName),EXPLOSIONDATAFILENAME);
|
|
|
|
// Kaiden: Read in Restricted Sectors for Mobile Militia
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ROAMINGMILITIAFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInRoamingInfo(fileName),ROAMINGMILITIAFILENAME);
|
|
|
|
// Dealtar: Read in shipping destinations and delivery methods
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, SHIPPINGDESTINATIONSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, FALSE),SHIPPINGDESTINATIONSFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, TRUE),fileName);
|
|
}
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, DELIVERYMETHODSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInDeliveryMethods(fileName),DELIVERYMETHODSFILENAME);
|
|
|
|
// HEADROCK HAM 3.5: Read in facility types
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, FACILITYTYPESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInFacilityTypes(fileName,FALSE), FACILITYTYPESFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInFacilityTypes(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
|
|
// HEADROCK HAM 3.4: Read in facility locations
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, SECTORFACILITIESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSectorFacilities(fileName), SECTORFACILITIESFILENAME);
|
|
|
|
// HEADROCK HAM 3.4: Read in dynamic roaming restrictions
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, DYNAMICROAMINGFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInDynamicRoamingRestrictions(fileName), DYNAMICROAMINGFILENAME);
|
|
|
|
// HEADROCK HAM 3.6: Read in customized sector names
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, SECTORNAMESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,0), SECTORNAMESFILENAME);
|
|
|
|
// HEADROCK HAM 5: Read in Coolness by Sector
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, COOLNESSBYSECTORFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInCoolnessBySector(fileName), COOLNESSBYSECTORFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSectorNames(fileName,TRUE, 0), fileName);
|
|
}
|
|
#endif
|
|
|
|
// WANNE: Why do we need it. It should also run without that file!!
|
|
// SANDRO - always initialize those files, we need it on game start
|
|
if (gGameExternalOptions.fReadProfileDataFromXML)
|
|
{
|
|
#ifdef JA2UB
|
|
// UB25
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MERCPROFILESFILENAME25);
|
|
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName, FALSE), MERCPROFILESFILENAME25);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInMercProfiles(fileName,TRUE))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MERCOPINIONSFILENAME25);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercOpinions(fileName), MERCOPINIONSFILENAME25);
|
|
}
|
|
#else
|
|
|
|
// HEADROCK PROFEX: Read in Merc Profile data to replace PROF.DAT data
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MERCPROFILESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName, FALSE), MERCPROFILESFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
|
|
// HEADROCK PROFEX: Read in Merc Opinion data to replace PROF.DAT data
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MERCOPINIONSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercOpinions(fileName), MERCOPINIONSFILENAME);
|
|
|
|
// WANNE: Read in the MercQuotes.xml file
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MERCQUOTEFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercQuotes(QuoteExp, fileName), MERCQUOTEFILENAME);
|
|
|
|
#endif
|
|
}
|
|
|
|
// HEADROCK HAM 3.6: Read in customized Bloodcat Placements
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, BLOODCATPLACEMENTSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInBloodcatPlacements(fileName), BLOODCATPLACEMENTSFILENAME);
|
|
|
|
// HEADROCK HAM 3.6: Read in customized Uniform Colors
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, UNIFORMCOLORSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInUniforms(fileName), UNIFORMCOLORSFILENAME);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MULTIPLAYERTEAMSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
mpTeams.ReadInMPTeams(fileName);
|
|
|
|
//legion by jazz (load small faces from rpcs)
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, RPCFACESSMALLFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSmallFacesStats(gRPCSmallFaceValues,fileName), RPCFACESSMALLFILENAME);
|
|
ResetEmptyRPCFaceSlots();
|
|
|
|
//Hidden Names by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, HIDDENNAMESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInHiddenNamesStats(zHiddenNames,fileName), HIDDENNAMESFILENAME);
|
|
|
|
|
|
|
|
if (gGameExternalOptions.fEnemyNames == TRUE && gGameExternalOptions.fEnemyRank == FALSE)
|
|
{
|
|
// Enemy Names Group by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ENEMYNAMESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEnemyNames(fileName,FALSE), ENEMYNAMESFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEnemyNames(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
if (gGameExternalOptions.fCivGroupName == TRUE)
|
|
{
|
|
// Civ Names Group by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, CIVGROUPNAMESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,FALSE), CIVGROUPNAMESFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
// Sender Name List by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, EMAILSENDERNAMELIST);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSenderNameList(fileName,FALSE), EMAILSENDERNAMELIST);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSenderNameList(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
|
|
if (gGameExternalOptions.fEnemyNames == FALSE && gGameExternalOptions.fEnemyRank == TRUE)
|
|
{
|
|
// Enemy Rank by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ENEMYRANKFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEnemyRank(fileName,FALSE), ENEMYRANKFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEnemyRank(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// IMP Portraits List by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, IMPPORTRAITS);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInIMPPortraits(fileName,FALSE), IMPPORTRAITS);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInIMPPortraits(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
|
|
LoadIMPPortraitsTEMP();
|
|
|
|
//Sound profile by jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, SOUNDPROFILE);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInSoundProfile(fileName), SOUNDPROFILE);
|
|
|
|
//Random stats by jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, RANDOMSTATS);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInRandomStats(fileName), RANDOMSTATS);
|
|
//new profiles by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, MERCAVAILABILITY);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercAvailability(fileName,FALSE), MERCAVAILABILITY);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, FACEGEARFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInFaceGear(zNewFaceGear, fileName), FACEGEARFILENAME);
|
|
//WriteFaceGear();
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMercAvailability(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
UINT32 i;
|
|
for(i=0; i<NUM_PROFILES; i++)
|
|
{
|
|
gAimAvailability[i].ProfilId = -1;
|
|
}
|
|
|
|
|
|
//new profiles by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, AIMAVAILABILITY);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInAimAvailability(fileName,FALSE), AIMAVAILABILITY);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInAimAvailability(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
|
|
//Main Menu by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, LAYOUTMAINMENU);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInMainMenu(gMainMenulayout,fileName), LAYOUTMAINMENU);
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ACTIONITEMSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInActionItems(fileName,FALSE), ACTIONITEMSFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInActionItems(fileName,TRUE))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
if ( ReadXMLEmail == TRUE )
|
|
{
|
|
// EMAIL MERC AVAILABLE by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, EMAILMERCAVAILABLE);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEmailMercAvailable(fileName,FALSE), EMAILMERCAVAILABLE);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInEmailMercAvailable(fileName,TRUE))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
// EMAIL MERC LEVEL UP by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, EMAILMERCLEVELUP);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEmailMercLevelUp(fileName,FALSE), EMAILMERCLEVELUP);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInEmailMercLevelUp(fileName,TRUE))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
}
|
|
/*
|
|
// EMAIL OTHER by Jazz
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, EMAILOTHER);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEmailOther(fileName,FALSE), EMAILOTHER);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInEmailOther(fileName,TRUE))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
*/
|
|
//new vehicles by Jazz
|
|
|
|
InitNewVehicles ();
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, VEHICLESFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInNewVehicles(fileName,FALSE), VEHICLESFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInNewVehicles(fileName,TRUE))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
// WANNE: The file "TableData/Text/TacticalMessages.xml" is not yet used
|
|
#if 0
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, TEXTFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInLanguageLocation(fileName,FALSE,zlanguageText,0), TEXTFILENAME);
|
|
#endif
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
if(!ReadInLanguageLocation(fileName,TRUE,zlanguageText,0))
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
#ifdef ENABLE_ENCYCLOPEDIA
|
|
//encyklopedia
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ENCYCLOPEDIALOCATIONFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,FALSE,gEncyclopediaLocationData, 0), ENCYCLOPEDIALOCATIONFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,TRUE,gEncyclopediaLocationData, 0), fileName);
|
|
}
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ENCYCLOPEDIAPROFILEFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,FALSE,gEncyclopediaProfilesData, 1), ENCYCLOPEDIAPROFILEFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,TRUE,gEncyclopediaProfilesData, 1), fileName);
|
|
}
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ENCYCLOPEDIAINVENTORYFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,FALSE,gEncyclopediaInventoryData, 2), ENCYCLOPEDIAINVENTORYFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,TRUE,gEncyclopediaInventoryData, 2), ENCYCLOPEDIAINVENTORYFILENAME);
|
|
}
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, ENCYCLOPEDIAQUESTSFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,FALSE,gEncyclopediaQuestsData, 3), ENCYCLOPEDIAQUESTSFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,TRUE,gEncyclopediaQuestsData, 3), fileName);
|
|
}
|
|
#endif
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, BRIEFINGROOMFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,FALSE,gBriefingRoomData, 4), BRIEFINGROOMFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInEncyclopediaLocation(fileName,TRUE,gBriefingRoomData, 4), fileName);
|
|
}
|
|
#endif
|
|
#endif //ENABLE_ENCYCLOPEDIA
|
|
|
|
UINT8 p;
|
|
for(p=0; p<NUM_PROFILES; p++)
|
|
{
|
|
gAimOldArchives[p].FaceID = -1;
|
|
}
|
|
|
|
|
|
strcpy(fileName, directoryName);
|
|
strcat(fileName, OLDAIMARCHIVEFILENAME);
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInAimOldArchive(fileName,FALSE), OLDAIMARCHIVEFILENAME);
|
|
|
|
#ifndef ENGLISH
|
|
AddLanguagePrefix(fileName);
|
|
if ( FileExists(fileName) )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
|
SGP_THROW_IFFALSE(ReadInAimOldArchive(fileName,TRUE), fileName);
|
|
}
|
|
#endif
|
|
UINT8 emptyslotsinarchives = 0;
|
|
for (p=0;p<NUM_PROFILES;p++)
|
|
{
|
|
if (gAimOldArchives[p].FaceID == -1)
|
|
{
|
|
emptyslotsinarchives++;
|
|
}
|
|
else
|
|
{
|
|
gAimOldArchives[p-emptyslotsinarchives]=gAimOldArchives[p];
|
|
}
|
|
}
|
|
for (p=NUM_PROFILES;p>NUM_PROFILES-emptyslotsinarchives;p--)
|
|
{
|
|
gAimOldArchives[p-1].FaceID=-1;
|
|
}
|
|
|
|
LuaState::INIT(lua::LUA_STATE_STRATEGIC_MINES_AND_UNDERGROUND, true);
|
|
g_luaUnderground.LoadScript(GetLanguagePrefix());
|
|
// load Lua for Strategic Mines initialization
|
|
g_luaMines.LoadScript();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
UINT32 InitializeJA2(void)
|
|
{
|
|
|
|
#ifdef LASERLOCK_ENABLED
|
|
HandleLaserLockResult( PrepareLaserLockSystem() );
|
|
#endif
|
|
|
|
HandleJA2CDCheck( );
|
|
|
|
gfWorldLoaded = FALSE;
|
|
|
|
#ifdef JA2UB
|
|
useOldJA2Inventory = FALSE;
|
|
#endif
|
|
|
|
//Load external game mechanic data
|
|
//if ( !LoadExternalGameplayData(TABLEDATA_DIRECTORY))
|
|
//{
|
|
// return( ERROR_SCREEN );
|
|
//}
|
|
SGP_TRYCATCH_RETHROW(LoadExternalGameplayData(TABLEDATA_DIRECTORY),L"Loading external data failed");
|
|
|
|
// Load external text
|
|
LoadAllExternalText();
|
|
|
|
// Init JA2 sounds
|
|
InitJA2Sound( );
|
|
|
|
//dnl ch54 111009
|
|
//gsRenderCenterX = 805;
|
|
//gsRenderCenterY = 805;
|
|
|
|
// Init data
|
|
InitializeSystemVideoObjects( );
|
|
|
|
// Init animation system
|
|
if ( !InitAnimationSystem( ) )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
// Init lighting system
|
|
InitLightingSystem();
|
|
|
|
// Init dialog queue system
|
|
InitalizeDialogueControl();
|
|
|
|
if ( !InitStrategicEngine( ) )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
//needs to be called here to init the SectorInfo struct
|
|
if ( !InitStrategicMovementCosts( ) )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
// Init tactical engine
|
|
if ( !InitTacticalEngine( ) )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
// Init timer system
|
|
//Moved to the splash screen code.
|
|
//InitializeJA2Clock( );
|
|
|
|
// INit shade tables
|
|
BuildShadeTable( );
|
|
|
|
// INit intensity tables
|
|
BuildIntensityTable( );
|
|
|
|
// Init Event Manager
|
|
if ( !InitializeEventManager( ) )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
// Initailize World
|
|
if ( !InitializeWorld( ) )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
InitTileCache( );
|
|
|
|
InitMercPopupBox( );
|
|
|
|
// Set global volume
|
|
MusicSetVolume( gGameSettings.ubMusicVolumeSetting );
|
|
|
|
DetermineRGBDistributionSettings();
|
|
|
|
// Snap: Init save game directory
|
|
if ( !InitSaveDir() )
|
|
{
|
|
return( ERROR_SCREEN );
|
|
}
|
|
|
|
//ADB When a merc calcs CTGT for a thrown item he uses a GLOCK temp item
|
|
//but we don't want to recreate it every single time CTGT is called, so init the GLOCK here
|
|
CreateItem(GLOCK_17, 100, &GLOCK_17_ForUseWithLOS);
|
|
|
|
|
|
#ifdef JA2BETAVERSION
|
|
#ifdef JA2EDITOR
|
|
|
|
//UNCOMMENT NEXT LINE TO ALLOW FORCE UPDATES...
|
|
//LoadGlobalSummary();
|
|
if( gfMustForceUpdateAllMaps )
|
|
{
|
|
ApologizeOverrideAndForceUpdateEverything();
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef JA2BETAVERSION
|
|
if( ProcessIfMultilingualCmdLineArgDetected( gzCommandLine ) )
|
|
{ //If the multilingual text code generator has activated, quit now.
|
|
gfProgramIsRunning = FALSE;
|
|
return( INIT_SCREEN );
|
|
}
|
|
#endif
|
|
|
|
#ifdef JA2BETAVERSION
|
|
#ifdef JA2EDITOR
|
|
// CHECK COMMANDLINE FOR SPECIAL UTILITY
|
|
if ( strcmp( gzCommandLine, "-DOMAPS" ) == 0 )
|
|
{
|
|
GenerateAllMapsInit();//dnl ch49 061009
|
|
return( MAPUTILITY_SCREEN );
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef JA2BETAVERSION
|
|
//This allows the QuickSave Slots to be autoincremented, ie everytime the user saves, there will be a new quick save file
|
|
if ( _stricmp( gzCommandLine, "-quicksave" ) == 0 )
|
|
{
|
|
gfUseConsecutiveQuickSaveSlots = TRUE;
|
|
}
|
|
#endif
|
|
|
|
#ifdef JA2UB
|
|
// run old UB inventory Data-UB\Addons\Data-Old-UB-Inventory
|
|
if( _stricmp( gzCommandLine, "-OLDUBINVENTORY" ) )
|
|
{
|
|
useOldJA2Inventory = TRUE;
|
|
}
|
|
|
|
// Ignore the old UB Inventory, because it is not working
|
|
useOldJA2Inventory = FALSE;
|
|
|
|
#endif
|
|
|
|
#ifdef JA2BETAVERSION
|
|
#ifdef JA2EDITOR
|
|
#ifdef JA2UB
|
|
// CHECK COMMANDLINE FOR SPECIAL UTILITY
|
|
if( !strcmp( gzCommandLine, "-OLDUBINVENTORYEDITORAUTO" ) )
|
|
{
|
|
OutputDebugString( "Beginning JA2 using -EDITORAUTO commandline argument...\n" );
|
|
//For editor purposes, need to know the default map file.
|
|
sprintf( gubFilename, "none");
|
|
//also set the sector
|
|
gWorldSectorX = 0;
|
|
gWorldSectorY = 0;
|
|
gfAutoLoadA9 = FALSE;
|
|
gfIntendOnEnteringEditor = TRUE;
|
|
gGameOptions.fGunNut = TRUE;
|
|
gGameOptions.fAirStrikes = FALSE;
|
|
//gGameOptions.fBobbyRayFastShipments = FALSE;
|
|
gGameOptions.fInventoryCostsAP = FALSE;
|
|
|
|
useOldJA2Inventory = TRUE;
|
|
return( GAME_SCREEN );
|
|
}
|
|
#endif
|
|
|
|
// CHECK COMMANDLINE FOR SPECIAL UTILITY
|
|
if( !strcmp( gzCommandLine, "-EDITORAUTO" ) )
|
|
{
|
|
OutputDebugString( "Beginning JA2 using -EDITORAUTO commandline argument...\n" );
|
|
//For editor purposes, need to know the default map file.
|
|
sprintf( gubFilename, "none");
|
|
//also set the sector
|
|
gWorldSectorX = 0;
|
|
gWorldSectorY = 0;
|
|
gfAutoLoadA9 = FALSE;
|
|
gfIntendOnEnteringEditor = TRUE;
|
|
gGameOptions.fGunNut = TRUE;
|
|
gGameOptions.fAirStrikes = FALSE;
|
|
//gGameOptions.fBobbyRayFastShipments = FALSE;
|
|
gGameOptions.fInventoryCostsAP = FALSE;
|
|
return( GAME_SCREEN );
|
|
}
|
|
if ( strcmp( gzCommandLine, "-EDITOR" ) == 0 )
|
|
{
|
|
OutputDebugString( "Beginning JA2 using -EDITOR commandline argument...\n" );
|
|
//For editor purposes, need to know the default map file.
|
|
sprintf( gubFilename, "none");
|
|
//also set the sector
|
|
gWorldSectorX = 0;
|
|
gWorldSectorY = 0;
|
|
gfAutoLoadA9 = FALSE;
|
|
gfIntendOnEnteringEditor = TRUE;
|
|
gGameOptions.fGunNut = TRUE;
|
|
gGameOptions.fAirStrikes = FALSE;
|
|
//gGameOptions.fBobbyRayFastShipments = FALSE;
|
|
gGameOptions.fInventoryCostsAP = FALSE;
|
|
return( GAME_SCREEN );
|
|
}
|
|
|
|
#ifdef BUILD_AS_EDITOR_ONLY
|
|
//ADB We are building with JA2EDITOR, why force a commandline arguement???
|
|
//build once, rename, change the define and build again
|
|
//no pesky shortcuts
|
|
OutputDebugString( "Beginning JA2EDITOR without using a commandline argument...\n" );
|
|
//For editor purposes, need to know the default map file.
|
|
sprintf( gubFilename, "none");
|
|
//also set the sector
|
|
gWorldSectorX = 0;
|
|
gWorldSectorY = 0;
|
|
gfAutoLoadA9 = TRUE;
|
|
gfIntendOnEnteringEditor = TRUE;
|
|
gGameOptions.fGunNut = TRUE;
|
|
gGameOptions.fAirStrikes = FALSE;
|
|
//gGameOptions.fBobbyRayFastShipments = FALSE;
|
|
gGameOptions.fInventoryCostsAP = FALSE;
|
|
return( GAME_SCREEN );
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef JA2UB
|
|
InitGridNoUB();
|
|
#endif
|
|
|
|
#ifdef JA2UB
|
|
if ( useOldJA2Inventory == TRUE )
|
|
Old_UB_Inventory ();
|
|
else
|
|
New_UB_Inventory ();
|
|
#endif
|
|
|
|
//Lua
|
|
IniLuaGlobal();
|
|
|
|
return( INIT_SCREEN );
|
|
}
|
|
|
|
|
|
void ShutdownJA2(void)
|
|
{
|
|
UINT32 uiIndex;
|
|
|
|
// Clear screen....
|
|
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
|
|
InvalidateScreen( );
|
|
// Remove cursor....
|
|
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
|
|
|
|
RefreshScreen( NULL );
|
|
|
|
ShutdownStrategicLayer();
|
|
|
|
// remove temp files built by laptop
|
|
ClearOutTempLaptopFiles( );
|
|
|
|
// Shutdown queue system
|
|
ShutdownDialogueControl();
|
|
|
|
// Shutdown Screens
|
|
for (uiIndex = 0; uiIndex < MAX_SCREENS; uiIndex++)
|
|
{
|
|
(*(GameScreens[uiIndex].ShutdownScreen))();
|
|
}
|
|
|
|
|
|
// Shutdown animation system
|
|
DeInitAnimationSystem( );
|
|
|
|
ShutdownLightingSystem();
|
|
|
|
CursorDatabaseClear();
|
|
|
|
ShutdownTacticalEngine( );
|
|
|
|
// Shutdown Overhead
|
|
ShutdownOverhead( );
|
|
|
|
DeinitializeWorld( );
|
|
|
|
DeleteTileCache( );
|
|
|
|
ShutdownJA2Clock( );
|
|
|
|
ShutdownFonts();
|
|
|
|
ShutdownJA2Sound( );
|
|
|
|
ShutdownEventManager( );
|
|
|
|
ShutdownBaseDirtyRectQueue( );
|
|
|
|
// Unload any text box images!
|
|
RemoveTextMercPopupImages( );
|
|
|
|
ClearOutVehicleList();
|
|
}
|
|
|
|
|
|
#ifdef LASERLOCK_ENABLED
|
|
|
|
BOOLEAN PrepareLaserLockSystem()
|
|
{
|
|
INT32 iInitRetVal=0;
|
|
INT32 iRunRetVal=0;
|
|
INT32 iCheckRetVal=0;
|
|
CHAR8 zDirectory[512];
|
|
|
|
CHAR8 zCdLocation[ SGPFILENAME_LEN ];
|
|
CHAR8 zCdFile[ SGPFILENAME_LEN ];
|
|
|
|
//Get the "current" file directory
|
|
GetFileManCurrentDirectory( zDirectory );
|
|
|
|
if( GetCDromDriveLetter( zCdLocation ) )
|
|
{
|
|
// OK, build filename
|
|
sprintf( zCdFile, "%s%s", zCdLocation, "Data" );
|
|
}
|
|
else
|
|
{
|
|
goto FAILED_LASERLOK;
|
|
}
|
|
|
|
//Go back to the root directory
|
|
SetFileManCurrentDirectory( zCdFile );
|
|
//Init the laser lock system
|
|
iInitRetVal = LASERLOK_Init( ghInstance );
|
|
if( iInitRetVal != 0 )
|
|
goto FAILED_LASERLOK;
|
|
|
|
//makes the verification of the laserlok system
|
|
iRunRetVal = LASERLOK_Run();
|
|
if( iRunRetVal != 0 )
|
|
goto FAILED_LASERLOK;
|
|
|
|
//checks the result of the laserlok run function
|
|
iCheckRetVal = LASERLOK_Check();
|
|
if( iCheckRetVal != 0 )
|
|
goto FAILED_LASERLOK;
|
|
|
|
//Restore back to the proper directory
|
|
SetFileManCurrentDirectory( zDirectory );
|
|
return( TRUE );
|
|
|
|
FAILED_LASERLOK:
|
|
//Restore back to the proper directory
|
|
SetFileManCurrentDirectory( zDirectory );
|
|
return( FALSE );
|
|
}
|
|
|
|
void HandleLaserLockResult( BOOLEAN fSuccess )
|
|
{
|
|
if( !fSuccess )
|
|
{
|
|
CHAR8 zString[512];
|
|
|
|
sprintf( zString, "%S", gzLateLocalizedString[56] );
|
|
|
|
// ShowCursor(TRUE);
|
|
// ShowCursor(TRUE);
|
|
ShutdownWithErrorBox( zString );
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void SetupMaxActionPointsAnimation()
|
|
{
|
|
gubMaxActionPoints[0] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[1] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[2] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[3] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[4] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[5] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[6] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[7] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[8] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[9] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[10] = APBPConstants[AP_MONSTER_MAXIMUM];
|
|
gubMaxActionPoints[11] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[12] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[13] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[14] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[15] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[16] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[17] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[18] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[19] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[20] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[21] = APBPConstants[AP_MAXIMUM];
|
|
gubMaxActionPoints[22] = APBPConstants[AP_VEHICLE_MAXIMUM];
|
|
gubMaxActionPoints[23] = APBPConstants[AP_VEHICLE_MAXIMUM];
|
|
gubMaxActionPoints[24] = APBPConstants[AP_VEHICLE_MAXIMUM];
|
|
gubMaxActionPoints[25] = APBPConstants[AP_VEHICLE_MAXIMUM];
|
|
gubMaxActionPoints[26] = APBPConstants[AP_VEHICLE_MAXIMUM];
|
|
gubMaxActionPoints[27] = APBPConstants[AP_VEHICLE_MAXIMUM];
|
|
}
|