mirror of
https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
372 lines
9.1 KiB
C++
372 lines
9.1 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "sgp.h"
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#ifdef JA2EDITOR
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#include "Screens.h"
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#include "Maputility.h"
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#include "worlddef.h"
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#include "overhead.h"
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#include "fileman.h"
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#include "loadscreen.h"
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#include "overhead map.h"
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#include "radar screen.h"
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#include "vobject_blitters.h"
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#include "sticonvert.h"
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#include "font control.h"
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#include "worlddat.h"
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#include "english.h"
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#include "map information.h"
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#include "line.h"
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#endif
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#endif
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#ifdef JA2EDITOR
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#include "quantize wrap.h"
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#define MINIMAP_X_SIZE 88
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#define MINIMAP_Y_SIZE 44
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#define WINDOW_SIZE 2
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FLOAT gdXStep, gdYStep;
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INT32 giMiniMap, gi8BitMiniMap;
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HVSURFACE ghvSurface;
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extern BOOLEAN gfOverheadMapDirty;
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extern UINT16 iOffsetHorizontal;
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extern UINT16 iOffsetVertical;
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// Utililty file for sub-sampling/creating our radar screen maps
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// Loops though our maps directory and reads all .map files, subsamples an area, color
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// quantizes it into an 8-bit image ans writes it to an sti file in radarmaps.
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typedef struct
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{
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INT8 r;
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INT8 g;
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INT8 b;
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} RGBValues;
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UINT32 MapUtilScreenInit( )
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{
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return( TRUE );
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}
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UINT32 MapUtilScreenHandle( )
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{
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static INT16 fNewMap = TRUE;
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static INT16 sFileNum = 0;
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InputAtom InputEvent;
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GETFILESTRUCT FileInfo;
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static FDLG_LIST *FListNode;
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static INT16 sFiles = 0, sCurFile = 0;
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static FDLG_LIST *FileList = NULL;
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CHAR8 zFilename[ 260 ], zFilename2[ 260 ];
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VSURFACE_DESC vs_desc;
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UINT16 usWidth;
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UINT16 usHeight;
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UINT8 ubBitDepth;
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UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
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UINT16 *pDestBuf, *pSrcBuf;
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UINT8 *pDataPtr;
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static UINT8 *p24BitDest = NULL;
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static RGBValues *p24BitValues=NULL;
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UINT32 uiRGBColor;
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UINT32 bR, bG, bB, bAvR, bAvG, bAvB;
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INT16 s16BPPSrc, sDest16BPPColor;
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INT32 cnt;
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INT16 sX1, sX2, sY1, sY2, sTop, sBottom, sLeft, sRight;
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FLOAT dX, dY, dStartX, dStartY;
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INT32 iX, iY, iSubX1, iSubY1, iSubX2, iSubY2, iWindowX, iWindowY, iCount;
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SGPPaletteEntry pPalette[ 256 ];
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sDest16BPPColor = -1;
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bAvR = bAvG = bAvB = 0;
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// Zero out area!
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, (INT16)(SCREEN_WIDTH), (INT16)(SCREEN_HEIGHT), Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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if ( fNewMap )
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{
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fNewMap = FALSE;
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// Create render buffer
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GetCurrentVideoSettings( &usWidth, &usHeight, &ubBitDepth );
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vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
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vs_desc.usWidth = 88;
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vs_desc.usHeight = 44;
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vs_desc.ubBitDepth = ubBitDepth;
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if ( AddVideoSurface( &vs_desc, (UINT32 *)&giMiniMap ) == FALSE )
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{
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return( ERROR_SCREEN );
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}
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// USING BRET's STUFF FOR LOOPING FILES/CREATING LIST, hence AddToFDlgList.....
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if( GetFileFirst("MAPS\\*.dat", &FileInfo) )
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{
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FileList = AddToFDlgList( FileList, &FileInfo );
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sFiles++;
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while( GetFileNext(&FileInfo) )
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{
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FileList = AddToFDlgList( FileList, &FileInfo );
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sFiles++;
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}
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GetFileClose(&FileInfo);
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}
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FListNode = FileList;
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//Allocate 24 bit Surface
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p24BitValues = (RGBValues *) MemAlloc( MINIMAP_X_SIZE * MINIMAP_Y_SIZE * sizeof( RGBValues ) );
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p24BitDest = (UINT8*)p24BitValues;
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//Allocate 8-bit surface
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vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
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vs_desc.usWidth = 88;
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vs_desc.usHeight = 44;
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vs_desc.ubBitDepth = 8;
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if ( AddVideoSurface( &vs_desc, (UINT32 *)&gi8BitMiniMap ) == FALSE )
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{
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return( ERROR_SCREEN );
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}
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GetVideoSurface( &ghvSurface, gi8BitMiniMap );
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}
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//OK, we are here, now loop through files
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if ( sCurFile == sFiles || FListNode== NULL )
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{
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gfProgramIsRunning = FALSE;
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return( MAPUTILITY_SCREEN );
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}
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sprintf( zFilename, "%s", FListNode->FileInfo.zFileName );
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// OK, load maps and do overhead shrinkage of them...
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if ( !LoadWorld( zFilename ) )
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{
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return( ERROR_SCREEN );
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}
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// Render small map
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InitNewOverheadDB( (UINT8)giCurrentTilesetID );
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gfOverheadMapDirty = TRUE;
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RenderOverheadMap( 0, (WORLD_COLS / 2), iOffsetHorizontal,
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iOffsetVertical, 640 + iOffsetHorizontal, 320 + iOffsetVertical, FALSE );
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TrashOverheadMap( );
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// OK, NOW PROCESS OVERHEAD MAP ( SHOUIDL BE ON THE FRAMEBUFFER )
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gdXStep = (float)640/(float)88;
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gdYStep = (float)320/(float)44;
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dStartX = dStartY = 0;
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// Adjust if we are using a restricted map...
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if ( gMapInformation.ubRestrictedScrollID != 0 )
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{
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CalculateRestrictedMapCoords( NORTH, &sX1, &sY1, &sX2, &sTop, iOffsetHorizontal + 640, iOffsetVertical + 320 );
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CalculateRestrictedMapCoords( SOUTH, &sX1, &sBottom, &sX2, &sY2, iOffsetHorizontal + 640, iOffsetVertical + 320 );
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CalculateRestrictedMapCoords( WEST, &sX1, &sY1, &sLeft, &sY2, iOffsetHorizontal + 640, iOffsetVertical + 320 );
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CalculateRestrictedMapCoords( EAST, &sRight, &sY1, &sX2, &sY2, iOffsetHorizontal + 640, iOffsetVertical + 320 );
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gdXStep = (float)( sRight - sLeft )/(float)88;
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gdYStep = (float)( sBottom - sTop )/(float)44;
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dStartX = sLeft;
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dStartY = sTop;
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}
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//LOCK BUFFERS
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dX = dStartX;
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dY = dStartY;
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pDestBuf = (UINT16*)LockVideoSurface(giMiniMap, &uiDestPitchBYTES);
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pSrcBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiSrcPitchBYTES);
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for ( iX = 0; iX < 88; iX++ )
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{
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dY = dStartY;
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for ( iY = 0; iY < 44; iY++ )
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{
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//OK, AVERAGE PIXELS
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iSubX1 = (INT32)dX - WINDOW_SIZE;
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iSubX2 = (INT32)dX + WINDOW_SIZE;
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iSubY1 = (INT32)dY - WINDOW_SIZE;
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iSubY2 = (INT32)dY + WINDOW_SIZE;
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iCount = 0;
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bR = bG = bB = 0;
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for ( iWindowX = iSubX1; iWindowX < iSubX2; iWindowX++ )
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{
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for ( iWindowY = iSubY1; iWindowY < iSubY2; iWindowY++ )
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{
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if ( iWindowX >=0 && iWindowX < 640 && iWindowY >=0 && iWindowY < 320 )
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{
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s16BPPSrc = pSrcBuf[ ( iWindowY * (uiSrcPitchBYTES/2) ) + iWindowX ];
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uiRGBColor = GetRGBColor( s16BPPSrc );
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bR += SGPGetRValue( uiRGBColor );
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bG += SGPGetGValue( uiRGBColor );
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bB += SGPGetBValue( uiRGBColor );
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// Average!
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iCount++;
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}
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}
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}
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if ( iCount > 0 )
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{
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bAvR = bR / (UINT8)iCount;
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bAvG = bG / (UINT8)iCount;
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bAvB = bB / (UINT8)iCount;
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sDest16BPPColor = Get16BPPColor( FROMRGB( bAvR, bAvG, bAvB ) );
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}
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//Write into dest!
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pDestBuf[ ( iY * (uiDestPitchBYTES/2) ) + iX ] = sDest16BPPColor;
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p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].r = (UINT8)bAvR;
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p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].g = (UINT8)bAvG;
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p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].b = (UINT8)bAvB;
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//Increment
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dY += gdYStep;
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}
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//Increment
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dX += gdXStep;
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}
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UnLockVideoSurface(giMiniMap);
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UnLockVideoSurface(FRAME_BUFFER);
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// RENDER!
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BltVideoSurface( FRAME_BUFFER, giMiniMap, 0, 20, 360, VS_BLT_FAST | VS_BLT_USECOLORKEY, NULL );
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//QUantize!
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pDataPtr = (UINT8*)LockVideoSurface(gi8BitMiniMap, &uiSrcPitchBYTES);
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pDestBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES);
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QuantizeImage( pDataPtr, p24BitDest, MINIMAP_X_SIZE, MINIMAP_Y_SIZE, pPalette );
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SetVideoSurfacePalette( ghvSurface, pPalette );
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// Blit!
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Blt8BPPDataTo16BPPBuffer( pDestBuf, uiDestPitchBYTES, ghvSurface, pDataPtr, 300, 360);
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// Write palette!
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{
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INT32 cnt;
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INT32 sX = 0, sY = 420;
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UINT16 usLineColor;
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SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, 640, 480 );
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for ( cnt = 0; cnt < 256; cnt++ )
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{
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usLineColor = Get16BPPColor( FROMRGB( pPalette[ cnt ].peRed, pPalette[ cnt ].peGreen, pPalette[ cnt ].peBlue ) );
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RectangleDraw( TRUE, sX, sY, sX, (INT16)( sY+10 ), usLineColor, (UINT8*)pDestBuf );
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sX++;
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RectangleDraw( TRUE, sX, sY, sX, (INT16)( sY+10 ), usLineColor, (UINT8*)pDestBuf );
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sX++;
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}
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}
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UnLockVideoSurface(FRAME_BUFFER);
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// Remove extension
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for ( cnt = strlen( zFilename )-1; cnt >=0; cnt-- )
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{
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if ( zFilename[ cnt ] == '.' )
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{
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zFilename[ cnt ] = '\0';
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}
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}
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sprintf( zFilename2, "RADARMAPS\\%s.STI", zFilename );
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WriteSTIFile( (INT8 *)pDataPtr, pPalette, MINIMAP_X_SIZE, MINIMAP_Y_SIZE, (STR) zFilename2, CONVERT_ETRLE_COMPRESS, 0 );
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UnLockVideoSurface(gi8BitMiniMap);
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SetFont( TINYFONT1 );
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SetFontBackground( FONT_MCOLOR_BLACK );
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SetFontForeground( FONT_MCOLOR_DKGRAY );
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mprintf( 10, 340, L"Writing radar image %S", zFilename2 );
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mprintf( 10, 350, L"Using tileset %s", gTilesets[ giCurrentTilesetID ].zName );
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InvalidateScreen( );
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while (DequeueEvent(&InputEvent) == TRUE)
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{
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if ((InputEvent.usEvent == KEY_DOWN)&&(InputEvent.usParam == ESC))
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{ // Exit the program
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gfProgramIsRunning = FALSE;
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}
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}
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// Set next
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FListNode = FListNode->pNext;
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sCurFile++;
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return( MAPUTILITY_SCREEN );
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}
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UINT32 MapUtilScreenShutdown( )
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{
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return( TRUE );
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}
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#else //non-editor version
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#include "types.h"
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#include "screenids.h"
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UINT32 MapUtilScreenInit( )
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{
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return( TRUE );
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}
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UINT32 MapUtilScreenHandle( )
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{
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//If this screen ever gets set, then this is a bad thing -- endless loop
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return( ERROR_SCREEN );
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}
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UINT32 MapUtilScreenShutdown( )
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{
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return( TRUE );
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}
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#endif |