Files
source/Standard Gaming Platform/sgp.h
T

59 lines
1.2 KiB
C

#ifndef __SGP_
#define __SGP_
#include "local.h"
#include "types.h"
#include "timer.h"
#include "debug.h"
#if defined( JA2 ) || defined( UTIL )
#include "video.h"
#else
#include "video2.h"
#endif
#ifndef JA2
#include "input.h"
#include "memman.h"
#include "fileman.h"
#include "dbman.h"
#include "soundman.h"
#include "pcx.h"
#include "line.h"
#include "gameloop.h"
#include "font.h"
#include "english.h"
#include "Mutex Manager.h"
#include "vobject.h"
#include "Random.h"
#include "shading.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
extern BOOLEAN gfProgramIsRunning; // Turn this to FALSE to exit program
extern UINT32 giStartMem;
extern CHAR8 gzCommandLine[100]; // Command line given
extern UINT8 gbPixelDepth; // GLOBAL RUN-TIME SETTINGS
extern BOOLEAN gfDontUseDDBlits; // GLOBAL FOR USE OF DD BLITTING
#if !defined(JA2) && !defined(UTILS)
extern BOOLEAN gfLoadAtStartup;
extern CHAR8 *gzStringDataOverride;
extern BOOLEAN gfUsingBoundsChecker;
extern BOOLEAN gfCapturingVideo;
#endif
// function prototypes
void SGPExit(void);
void ShutdownWithErrorBox(CHAR8 *pcMessage);
#ifdef __cplusplus
}
#endif
#endif