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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
#ifndef __SGP_
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#define __SGP_
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#include "local.h"
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#include "types.h"
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#include "timer.h"
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#include "debug.h"
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#if defined( JA2 ) || defined( UTIL )
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#include "video.h"
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#else
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#include "video2.h"
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#endif
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#ifndef JA2
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#include "input.h"
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#include "memman.h"
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#include "fileman.h"
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#include "dbman.h"
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#include "soundman.h"
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#include "pcx.h"
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#include "line.h"
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#include "gameloop.h"
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#include "font.h"
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#include "english.h"
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#include "Mutex Manager.h"
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#include "vobject.h"
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#include "Random.h"
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#include "shading.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern BOOLEAN gfProgramIsRunning; // Turn this to FALSE to exit program
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extern UINT32 giStartMem;
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extern CHAR8 gzCommandLine[100]; // Command line given
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extern UINT8 gbPixelDepth; // GLOBAL RUN-TIME SETTINGS
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extern BOOLEAN gfDontUseDDBlits; // GLOBAL FOR USE OF DD BLITTING
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#if !defined(JA2) && !defined(UTILS)
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extern BOOLEAN gfLoadAtStartup;
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extern CHAR8 *gzStringDataOverride;
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extern BOOLEAN gfUsingBoundsChecker;
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extern BOOLEAN gfCapturingVideo;
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#endif
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// function prototypes
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void SGPExit(void);
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void ShutdownWithErrorBox(CHAR8 *pcMessage);
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#ifdef __cplusplus
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}
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#endif
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#endif
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