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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
42 lines
942 B
C++
42 lines
942 B
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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#include <stdarg.h>
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#include <stdio.h>
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#include <wchar.h>
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#include "types.h"
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#include "screenids.h"
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#include "Sys Globals.h"
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#include "gameloop.h"
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#endif
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// External globals
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extern UINT8 gubFilename[ 200 ]; // symbol already declared globally in editscreen.cpp (jonathanl)
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BOOLEAN gfEditMode = FALSE;
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extern INT8 gDebugStr[128]; // symbol already defined in overhead.cpp (jonathanl)
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INT8 gSystemDebugStr[128];
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INT8 gbFPSDisplay = SHOW_MIN_FPS;
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BOOLEAN gfResetInputCheck = FALSE;
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BOOLEAN gfGlobalError = FALSE;
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UINT32 guiGameCycleCounter = 0;
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UINT8 gubErrorText[ 200 ];
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BOOLEAN SET_ERROR( const char *String, ...)
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{
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va_list ArgPtr;
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va_start(ArgPtr, String);
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vsprintf( (char *) gubErrorText, String, ArgPtr);
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va_end(ArgPtr);
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SetPendingNewScreen( ERROR_SCREEN );
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gfGlobalError = TRUE;
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return( FALSE );
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}
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