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This feature requires GameDir r1540 or greater to work. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
229 lines
5.4 KiB
C++
229 lines
5.4 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "overhead.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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CLOTHES_STRUCT curClothes;
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CLOTHES_STRUCT* curArray;
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UINT32 maxArraySize;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef clothesParseData;
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// Array to hold clothes data
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CLOTHES_STRUCT Clothes[CLOTHES_MAX];
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static void XMLCALL
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clothesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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clothesParseData * pData = (clothesParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "CLOTHESLIST") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(CLOTHES_STRUCT)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "CLOTHES") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curClothes,0,sizeof(CLOTHES_STRUCT));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "szName") == 0 ||
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strcmp(name, "Vest") == 0 ||
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strcmp(name, "Pants") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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clothesCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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clothesParseData * pData = (clothesParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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clothesEndElementHandle(void *userData, const XML_Char *name)
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{
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clothesParseData * pData = (clothesParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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{
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if(strcmp(name, "CLOTHESLIST") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "CLOTHES") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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// we do NOT want to read the first entry -> move stuff by 1
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if(pData->curClothes.uiIndex < pData->maxArraySize)
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{
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pData->curArray[pData->curClothes.uiIndex] = pData->curClothes; //write the clothes into the table
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curClothes.uiIndex = (UINT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "szName") == 0)
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{
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pData->curElement = ELEMENT;
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// not needed, but it's there for informational purposes
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}
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else if(strcmp(name, "Vest") == 0 )
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{
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pData->curElement = ELEMENT;
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strcpy(pData->curClothes.vest, pData->szCharData);
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}
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else if(strcmp(name, "Pants") == 0 )
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{
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pData->curElement = ELEMENT;
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strcpy(pData->curClothes.pants, pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInClothesStats(STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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clothesParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Clothes.xml" );
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// Open clothess file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, clothesStartElementHandle, clothesEndElementHandle);
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XML_SetCharacterDataHandler(parser, clothesCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = Clothes;
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pData.maxArraySize = CLOTHES_MAX;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in Clothes.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteClothesStats()
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{
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writeclothessstats");
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( "TABLEDATA\\Clothes out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<CLOTHESLIST>\r\n");
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for(cnt = 0; cnt < MAXITEMS; ++cnt)
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{
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FilePrintf(hFile,"\t<CLOTHES>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
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FilePrintf(hFile,"\t\t<vest>%d</vest>\r\n", Clothes[cnt].vest );
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FilePrintf(hFile,"\t\t<pants>%d</pants>\r\n", Clothes[cnt].pants );
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FilePrintf(hFile,"\t</CLOTHES>\r\n");
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}
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FilePrintf(hFile,"</CLOTHESLIST>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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