mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
216 lines
9.7 KiB
C++
216 lines
9.7 KiB
C++
#ifndef __GAME_EVENT_HOOK_H
|
|
#define __GAME_EVENT_HOOK_H
|
|
|
|
#include "types.h"
|
|
|
|
enum
|
|
{
|
|
EVENT_CHANGELIGHTVAL = 1,
|
|
EVENT_WEATHERSTART,
|
|
EVENT_WEATHEREND,
|
|
EVENT_CHECKFORQUESTS,
|
|
EVENT_AMBIENT,
|
|
EVENT_AIM_RESET_MERC_ANNOYANCE,
|
|
EVENT_BOBBYRAY_PURCHASE, // WANNE: Unused (old Bobby Ray Shipment EVENT)
|
|
EVENT_DAILY_UPDATE_BOBBY_RAY_INVENTORY,
|
|
EVENT_UPDATE_BOBBY_RAY_INVENTORY,
|
|
EVENT_DAILY_UPDATE_OF_MERC_SITE,
|
|
EVENT_DAY3_ADD_EMAIL_FROM_SPECK,
|
|
EVENT_DELAYED_HIRING_OF_MERC,
|
|
EVENT_HANDLE_INSURED_MERCS,
|
|
EVENT_PAY_LIFE_INSURANCE_FOR_DEAD_MERC,
|
|
EVENT_MERC_DAILY_UPDATE,
|
|
EVENT_MERC_ABOUT_TO_LEAVE_COMMENT,
|
|
EVENT_MERC_CONTRACT_OVER,
|
|
EVENT_GROUP_ARRIVAL,
|
|
EVENT_DAY2_ADD_EMAIL_FROM_IMP,
|
|
EVENT_MERC_COMPLAIN_EQUIPMENT,
|
|
EVENT_HOURLY_UPDATE,
|
|
EVENT_HANDLE_MINE_INCOME,
|
|
EVENT_SETUP_MINE_INCOME,
|
|
EVENT_QUEUED_BATTLE,
|
|
EVENT_LEAVING_MERC_ARRIVE_IN_DRASSEN, // unused
|
|
EVENT_LEAVING_MERC_ARRIVE_IN_OMERTA, // unused
|
|
EVENT_SET_BY_NPC_SYSTEM,
|
|
EVENT_SECOND_AIRPORT_ATTENDANT_ARRIVED,
|
|
EVENT_HELICOPTER_HOVER_TOO_LONG,
|
|
EVENT_HELICOPTER_HOVER_WAY_TOO_LONG,
|
|
EVENT_HELICOPTER_DONE_REFUELING,
|
|
EVENT_MERC_LEAVE_EQUIP_IN_OMERTA,
|
|
EVENT_MERC_LEAVE_EQUIP_IN_DRASSEN,
|
|
EVENT_DAILY_EARLY_MORNING_EVENTS,
|
|
EVENT_GROUP_ABOUT_TO_ARRIVE,
|
|
EVENT_PROCESS_TACTICAL_SCHEDULE,
|
|
EVENT_BEGINRAINSTORM,
|
|
EVENT_ENDRAINSTORM,
|
|
EVENT_HANDLE_TOWN_OPINION,
|
|
EVENT_SETUP_TOWN_OPINION,
|
|
EVENT_MAKE_CIV_GROUP_HOSTILE_ON_NEXT_SECTOR_ENTRANCE,
|
|
EVENT_BEGIN_AIR_RAID,
|
|
EVENT_TOWN_LOYALTY_UPDATE, /* Delayed loyalty effects elimininated. Sep.12/98. ARM */
|
|
EVENT_MEANWHILE,
|
|
EVENT_BEGIN_CREATURE_QUEST,
|
|
EVENT_CREATURE_SPREAD,
|
|
EVENT_DECAY_CREATURES,
|
|
EVENT_CREATURE_NIGHT_PLANNING,
|
|
EVENT_CREATURE_ATTACK,
|
|
EVENT_EVALUATE_QUEEN_SITUATION,
|
|
EVENT_CHECK_ENEMY_CONTROLLED_SECTOR,
|
|
EVENT_TURN_ON_NIGHT_LIGHTS,
|
|
EVENT_TURN_OFF_NIGHT_LIGHTS,
|
|
EVENT_TURN_ON_PRIME_LIGHTS,
|
|
EVENT_TURN_OFF_PRIME_LIGHTS,
|
|
EVENT_MERC_ABOUT_TO_LEAVE,
|
|
EVENT_INTERRUPT_TIME,
|
|
EVENT_ENRICO_MAIL,
|
|
EVENT_INSURANCE_INVESTIGATION_STARTED,
|
|
EVENT_INSURANCE_INVESTIGATION_OVER,
|
|
EVENT_MINUTE_UPDATE,
|
|
EVENT_TEMPERATURE_UPDATE,
|
|
EVENT_KEITH_GOING_OUT_OF_BUSINESS,
|
|
EVENT_MERC_SITE_BACK_ONLINE,
|
|
EVENT_INVESTIGATE_SECTOR,
|
|
EVENT_CHECK_IF_MINE_CLEARED,
|
|
EVENT_REMOVE_ASSASSIN,
|
|
EVENT_BANDAGE_BLEEDING_MERCS,
|
|
EVENT_SHOW_UPDATE_MENU,
|
|
EVENT_SET_MENU_REASON,
|
|
EVENT_ADDSOLDIER_TO_UPDATE_BOX,
|
|
EVENT_BEGIN_CONTRACT_RENEWAL_SEQUENCE,
|
|
EVENT_RPC_WHINE_ABOUT_PAY,
|
|
EVENT_HAVENT_MADE_IMP_CHARACTER_EMAIL,
|
|
EVENT_RAINSTORM,
|
|
EVENT_QUARTER_HOUR_UPDATE,
|
|
EVENT_MERC_MERC_WENT_UP_LEVEL_EMAIL_DELAY,
|
|
EVENT_MERC_SITE_NEW_MERC_AVAILABLE,
|
|
EVENT_POSTAL_SERVICE_SHIPMENT,
|
|
// EVENT_CHECK_FOR_AIR_RAID,
|
|
#ifdef JA2UB
|
|
//Ja25:
|
|
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE,
|
|
EVENT_SAY_DELAYED_MERC_QUOTE,
|
|
|
|
EVENT_DELAY_SOMEONE_IN_SECTOR_MSGBOX,
|
|
EVENT_SECTOR_H8_DONT_WAIT_IN_SECTOR,
|
|
EVENT_SEND_ENRICO_UNDERSTANDING_EMAIL,
|
|
#endif
|
|
#ifdef CRIPPLED_VERSION
|
|
EVENT_CRIPPLED_VERSION_END_GAME_CHECK,
|
|
#endif
|
|
/*
|
|
HEY, YOU GUYS AREN'T DOING THIS!!!!!! (see below)
|
|
|
|
|
|
|
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
!! IMPORTANT NOTE !!
|
|
!! FOR ALL NEW EVENTS: For text debug support, make sure you add the text version of the !!
|
|
!! new event into the gEventName[] at the top of Game Events.c. !!
|
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
*/
|
|
|
|
EVENT_HELICOPTER_HOVER_FOR_A_MINUTE,
|
|
EVENT_HELICOPTER_REFUEL_FOR_A_MINUTE,
|
|
|
|
EVENT_MILITIA_MOVEMENT_ORDER, // Flugente: militia was ordered to move, at this time they should arrive
|
|
EVENT_PMC_EMAIL, // Flugente: pmc will send us an introduction email
|
|
EVENT_PMC_REINFORCEMENT_ARRIVAL, // Flugente: pmc hired militia arrives
|
|
|
|
EVENT_KINGPIN_BOUNTY_INITIAL, // Flugente: a new quest by Kingpin: kill the DaSilvas while fighting off the competition
|
|
EVENT_KINGPIN_BOUNTY_END_KILLEDTHEM,
|
|
EVENT_KINGPIN_BOUNTY_END_TIME_PASSED,
|
|
|
|
EVENT_ASD_UPDATE, // Flugente: the queen's special division decides it's next action
|
|
EVENT_ASD_PURCHASE_FUEL,
|
|
EVENT_ASD_PURCHASE_JEEP,
|
|
EVENT_ASD_PURCHASE_TANK,
|
|
EVENT_ASD_PURCHASE_HELI,
|
|
EVENT_ASD_PURCHASE_ROBOT,
|
|
|
|
EVENT_ENEMY_HELI_UPDATE, // Flugente: move enemy helicopter to another sector
|
|
EVENT_ENEMY_HELI_REPAIR,
|
|
EVENT_ENEMY_HELI_REFUEL,
|
|
|
|
EVENT_SAMSITE_REPAIRED, // Flugente: have a SAM site be fully repaired
|
|
|
|
EVENT_MILITIAROSTER_EMAIL, // Flugente: we get an email giving us the bookmark to the militia roster webpage
|
|
|
|
EVENT_WEATHER_NORMAL, // Flugente: localized weather
|
|
EVENT_WEATHER_SHOWERS,
|
|
EVENT_WEATHER_THUNDERSHOWERS,
|
|
EVENT_WEATHER_SANDSTORM,
|
|
EVENT_WEATHER_SNOW,
|
|
|
|
EVENT_INTEL_ENRICO_EMAIL, // Flugente: Enrico sends us an email introduction to intel
|
|
EVENT_INTEL_PHOTOFACT_VERIFY, // verification of a photo fact
|
|
|
|
EVENT_DAILY_RAID_EVENTS, // Flugente: daily planning of raids on player sectors
|
|
EVENT_BLOODCAT_ATTACK, // Flugente: like a creature attack, but with cats
|
|
EVENT_ZOMBIE_ATTACK, // Flugente: like a creature attack, but with zombies
|
|
EVENT_BANDIT_ATTACK, // Flugente: like a creature attack, but with bandits
|
|
EVENT_ARMY_FINISH_TRAINING, // Another bunch of Queen Army recruits is about to finish training
|
|
|
|
NUMBER_OF_EVENT_TYPES_PLUS_ONE,
|
|
NUMBER_OF_EVENT_TYPES = NUMBER_OF_EVENT_TYPES_PLUS_ONE - 1
|
|
};
|
|
|
|
// This value is added to the param value for NPC-system-created events which are based on an
|
|
// action rather than a fact:
|
|
#define NPC_SYSTEM_EVENT_ACTION_PARAM_BONUS 10000
|
|
|
|
//One Time Events
|
|
//These events are scheduled to happen, and when their time is up, they are processed
|
|
//once, and deleted. The first prototype requires the actual world time in minutes
|
|
//included the current day, and the additional ones are wrappers which calculate the
|
|
//actual world time for you.
|
|
BOOLEAN AddStrategicEvent( UINT8 ubCallbackID, UINT32 uiMinStamp, UINT32 uiParam );
|
|
BOOLEAN AddSameDayStrategicEvent( UINT8 ubCallbackID, UINT32 uiMinStamp, UINT32 uiParam );
|
|
BOOLEAN AddFutureDayStrategicEvent( UINT8 ubCallbackID, UINT32 uiMinStamp, UINT32 uiParam, UINT32 uiNumDaysFromPresent );
|
|
//Same but uses seconds instead of minutes.
|
|
BOOLEAN AddStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiSecondStamp, UINT32 uiParam );
|
|
BOOLEAN AddSameDayStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiSecondStamp, UINT32 uiParam );
|
|
BOOLEAN AddFutureDayStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiSecondStamp, UINT32 uiParam, UINT32 uiNumDaysFromPresent );
|
|
|
|
//Ranged Events
|
|
//In certain cases, you may wish to create an event that has a start time and an end
|
|
//time. If this is used, then the execution of the event will happen once at the
|
|
//beginning of the event and once at the expiration time of the event. A flag,
|
|
//pEvent->fEndEvent is set for the second call. It is up to you process it
|
|
//separately. An example use of ranged events would be for ambient sounds. The
|
|
//start time would be called to define the sounds for use within the game. The end
|
|
//time would be used to remove the sound from the system.
|
|
BOOLEAN AddRangedStrategicEvent( UINT8 ubCallbackID, UINT32 uiStartMin, UINT32 uiLengthMin, UINT32 uiParam );
|
|
BOOLEAN AddSameDayRangedStrategicEvent( UINT8 ubCallbackID, UINT32 uiStartMin, UINT32 uiLengthMin, UINT32 uiParam);
|
|
BOOLEAN AddFutureDayRangedStrategicEvent( UINT8 ubCallbackID, UINT32 uiStartMin, UINT32 uiLengthMin, UINT32 uiParam, UINT32 uiNumDaysFromPresent );
|
|
BOOLEAN AddRangedStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiStartSeconds, UINT32 uiLengthSeconds, UINT32 uiParam );
|
|
BOOLEAN AddSameDayRangedStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiStartSeconds, UINT32 uiLengthSeconds, UINT32 uiParam);
|
|
BOOLEAN AddFutureDayRangedStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiStartSeconds, UINT32 uiLengthSeconds, UINT32 uiParam, UINT32 uiNumDaysFromPresent );
|
|
|
|
//EveryDay Events
|
|
//A second special case event, this event will get processed automatically at the
|
|
//same time every day. Time of day lighting is a perfect example. Other events
|
|
//such as checking for quests, can also be automated using this system. NOTE:
|
|
//Only specify the time of day in minutes (don't add the actual day to this value)
|
|
BOOLEAN AddEveryDayStrategicEvent( UINT8 ubCallbackID, UINT32 uiStartMin, UINT32 uiParam );
|
|
BOOLEAN AddEveryDayStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiStartSeconds, UINT32 uiParam );
|
|
|
|
//Periodic Events
|
|
//Event will get processed automatically once every X minutes. The period is added to the current time for
|
|
//the time stamp.
|
|
BOOLEAN AddPeriodStrategicEvent( UINT8 ubCallbackID, UINT32 uiOnceEveryXMinutes, UINT32 uiParam );
|
|
BOOLEAN AddPeriodStrategicEventUsingSeconds( UINT8 ubCallbackID, UINT32 uiOnceEveryXSeconds, UINT32 uiParam );
|
|
//Hybrids that aren't based from the current time. They are offsetted from the current time first.
|
|
BOOLEAN AddPeriodStrategicEventWithOffset( UINT8 ubCallbackID, UINT32 uiOnceEveryXMinutes, UINT32 uiOffsetFromCurrent, UINT32 uiParam );
|
|
BOOLEAN AddPeriodStrategicEventUsingSecondsWithOffset( UINT8 ubCallbackID, UINT32 uiOnceEveryXSeconds, UINT32 uiOffsetFromCurrent, UINT32 uiParam );
|
|
|
|
//Searches for and removes the first event matching the supplied information. There may very well be a need
|
|
//for more specific event removal, so let me know (Kris), of any support needs. Function returns FALSE if
|
|
//no events were found.
|
|
BOOLEAN DeleteStrategicEvent( UINT8 ubCallbackID, UINT32 uiParam );
|
|
void DeleteAllStrategicEventsOfType( UINT8 ubCallbackID );
|
|
void DeleteAllStrategicEvents();
|
|
|
|
// Flugente: return vector of all events of type ubCallbackID with time and param
|
|
std::vector< std::pair<UINT32, UINT32> > GetAllStrategicEventsOfType( UINT8 ubCallbackID );
|
|
|
|
#endif |