Files
source/TacticalAI/AIList.h
T
2024-11-17 23:45:48 +02:00

19 lines
540 B
C

#include "Overhead Types.h"
typedef struct AILIST
{
SoldierID ubID;
INT8 bPriority;
UINT8 ubUnused;
struct AILIST *pNext;
} AILIST;
#define MAX_AI_PRIORITY 100
extern void ClearAIList( void );
extern AILIST * CreateNewAIListEntry( UINT16 ubNewEntry, SoldierID ubID, INT8 bAlertStatus );
extern BOOLEAN InsertIntoAIList( SoldierID ubID, INT8 bAlertStatus );
extern SoldierID RemoveFirstAIListEntry( void );
extern BOOLEAN BuildAIListForTeam( INT8 bTeam );
extern BOOLEAN MoveToFrontOfAIList( SoldierID ubID );