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** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
64 lines
2.6 KiB
C
64 lines
2.6 KiB
C
#ifndef __LANGUAGE_DEFINES_H
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#define __LANGUAGE_DEFINES_H
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#pragma once
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/* ============================================================================
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* ONLY ONE OF THESE LANGUAGES CAN BE DEFINED AT A TIME!
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* BUT now You can define it _here_ by uncommenting one _or_ (better):
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* You can comment them all out and then set it _global_ in "Preprocessor
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* options" (do it for ALL projects in the workspace and both debug & release)
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* _or_
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* give it do Your MAKEFILE, f.i. make ENGLISH, but keep in mind that some
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* weird make tools will require 'make ENGLISH=1' instead
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*
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* using one of the two later methods will keep this SVN file unchanged for the
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* future, only Your private project files (workspace/solution) will differ
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* from the SVN stuff.
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* (2006-10-10, Sergeant_Kolja)
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*/
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#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE) && !defined(CHINESE)
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/* please set one manually here (by uncommenting) if not willingly to set Workspace wide */
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#define ENGLISH
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//#define GERMAN
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//#define RUSSIAN
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//#define DUTCH
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//#define FRENCH
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//#define ITALIAN
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//#define TAIWANESE
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// WANNE: If we like to build Polish version, we have to do this in VS2008/VS2010, because in VS2005 we get weird behavior (progress bar not moving when loading sector, ...).
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// To get correct display of Polish letters, it is needed to set "#pragma setlocale("POLISH")" in "_PolishText.cpp" and "_"Ja25PolishText.cpp.
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// Unfortunatelly setting the "pragma" causes the weird behavior when building in VS2005, this is why we should build in VS2008/VS2010.
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//#define POLISH
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// WANNE: For CHINESE language we also have to define WINFONTS! So when building Chinese version, enable both defines.
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//#define CHINESE
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//#define WINFONTS
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#endif
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//**ddd direct link libraries
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#pragma comment (lib, "user32.lib")
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#pragma comment (lib, "gdi32.lib")
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#pragma comment (lib, "advapi32.lib")
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#pragma comment (lib, "shell32.lib")
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/* ====================================================================
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* Regardless of if we did it Workspace wide or by uncommenting above,
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* HERE we must see, what language was selected. If one, we
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*/
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#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE) && !defined(CHINESE)
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# error "At least You have to specify a Language somewhere. See comments above."
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#endif
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//if the language represents words as single chars
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#ifdef TAIWAN
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#define SINGLE_CHAR_WORDS
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#endif
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#endif
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