mirror of
https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
81 lines
2.1 KiB
C
81 lines
2.1 KiB
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __EDIT_SYS_H
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#define __EDIT_SYS_H
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#define SMALLBRUSH 0
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#define MEDIUMBRUSH 1
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#define LARGEBRUSH 2
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#define NO_BANKS 0
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#define DRAW_BANKS 1
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#define DRAW_BANK_WATER 2
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#define DRAW_ERASE 3
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#define NO_CLIFFS 0
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#define DRAW_CLIFFS 1
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#define DRAW_CLIFF_LAND 2
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extern BOOLEAN gfWarning;
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extern BOOLEAN gfDoFill;
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extern UINT16 CurrentPaste;
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extern UINT16 gDebrisPaste;
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extern UINT16 gChangeElevation;
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extern UINT16 CurrentStruct;
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extern UINT32 gDoBanks;
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extern UINT32 gDoCliffs;
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void EraseMapTile( UINT32 iMapIndex );
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void QuickEraseMapTile( UINT32 iMapIndex );
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void DeleteStuffFromMapTile( UINT32 iMapIndex );
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void PasteDebris( UINT32 iMapIndex );
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void PasteStructure( UINT32 iMapIndex );
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void PasteStructure1( UINT32 iMapIndex );
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void PasteStructure2( UINT32 iMapIndex );
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void PasteStructureCommon( UINT32 iMapIndex );
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void PasteSingleWall( UINT32 iMapIndex );
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void PasteSingleDoor( UINT32 iMapIndex );
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void PasteSingleWindow( UINT32 iMapIndex );
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void PasteSingleRoof( UINT32 iMapIndex );
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void PasteSingleBrokenWall( UINT32 iMapIndex );
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void PasteSingleDecoration( UINT32 iMapIndex );
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void PasteSingleDecal( UINT32 iMapIndex );
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void PasteSingleFloor( UINT32 iMapIndex );
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void PasteSingleToilet( UINT32 iMapIndex );
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void PasteRoomNumber( UINT32 iMapIndex, UINT8 ubRoomNumber );
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void PasteSingleWallCommon( UINT32 iMapIndex );
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UINT16 GetRandomIndexByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
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UINT16 GetRandomTypeByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
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void PasteFloor( UINT32 iMapIndex, UINT16 usFloorIndex , BOOLEAN fReplace);
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void PasteBanks( UINT32 iMapIndex, UINT16 usStructIndex, BOOLEAN fReplace );
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void PasteRoads( UINT32 iMapIndex );
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void PasteCliffs( UINT32 iMapIndex, UINT16 usStructIndex , BOOLEAN fReplace);
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void PasteTexture( UINT32 iMapIndex );
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void PasteTextureCommon( UINT32 iMapIndex );
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void PasteHigherTexture( UINT32 iMapIndex, UINT32 fNewType );
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void RaiseWorldLand();
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void EliminateObjectLayerRedundancy();
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#endif
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#endif
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