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o this just means the screen stays put and not scrolling around like mad o also the way it is coded, if the setting isnt there in the ini it just acts like usual. o this also requires matching setting in Ja2.ini ;****************************************************************************************************************************** ; Enable/Disable Mouse Scrolling of tactical view ;****************************************************************************************************************************** DISABLE_MOUSE_SCROLLING = 1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
94 lines
1.9 KiB
C
94 lines
1.9 KiB
C
#ifndef __LOCAL_DEFINES_
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#define __LOCAL_DEFINES_
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#include "Screens.h"
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//
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// Make sure the application has a name
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//
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#define APPLICATION_NAME "Jagged Alliance 2 v1.13"
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#define APPLICATION_NAMEW L"Jagged Alliance 2 v1.13"
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//
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// Basic defines for the video manager. These represent the starting values
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//
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#ifdef BOUNDS_CHECKER
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#define WINDOWED_MODE
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#endif
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#ifdef _DEBUG
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#define WINDOWED_MODE
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#endif
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extern UINT16 SCREEN_WIDTH;
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extern UINT16 SCREEN_HEIGHT;
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extern int iResolution; // Resolution id from the ini file
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extern int iPlayIntro;
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extern int iDisableMouseScrolling;
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extern INT16 iScreenWidthOffset;
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extern INT16 iScreenHeightOffset;
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extern UINT16 xResOffset;
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extern UINT16 yResOffset;
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extern UINT16 xResSize; // 640 / 800 / 1024
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extern UINT16 yResSize; // 480 / 600 / 768
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typedef enum
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{
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// The 640x480 resolution should always be the FIRST entry in this enum
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_640x480 = 0,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 800x600 resolution
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_800x600 = 1,
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_1024x600 = 2,
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_1280x720 = 3,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 1024x768 resolution
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_1024x768 = 4,
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_1280x768 = 5,
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_1360x768 = 6,
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_1366x768 = 7,
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_1280x800 = 8,
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_1440x900 = 9,
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_1600x900 = 10,
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_1280x960 = 11,
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_1440x960 = 12,
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_1770x1000 = 13,
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_1280x1024 = 14,
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_1360x1024 = 15,
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_1600x1024 = 16,
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_1440x1050 = 17,
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_1680x1050 = 18,
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_1920x1080 = 19,
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_1600x1200 = 20,
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_1920x1200 = 21,
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_2560x1440 = 22,
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_2560x1600 = 23,
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} SCREEN_RESOLUTION;
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extern BOOLEAN fDisplayOverheadMap;
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#define PIXEL_DEPTH 16
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//
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// These defines are used as MUTEX handles.
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//
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#define MAX_MUTEX_HANDLES 32
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#define REFRESH_THREAD_MUTEX 0
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#define FRAME_BUFFER_MUTEX 1
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#define MOUSE_BUFFER_MUTEX 2
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#define DIRTY_BUFFER_MUTEX 3
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#define SCROLL_MESSAGE_MUTEX 4
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#endif |