Files
source/Laptop/BobbyRMisc.cpp
T
Wanne c739efc56e Bobby Ray: Filter Guns, Ammo and Used!
Filters for Armour and Misc will follow

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-11 10:21:36 +00:00

105 lines
2.2 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRMisc.h"
#include "BobbyR.h"
#include "BobbyRGuns.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "Text.h"
#endif
UINT32 guiMiscBackground;
UINT32 guiMiscGrid;
void GameInitBobbyRMisc()
{
}
BOOLEAN EnterBobbyRMisc()
{
VOBJECT_DESC VObjectDesc;
// load the background graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\miscbackground.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiMiscBackground));
// load the gunsgrid graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\miscgrid.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiMiscGrid));
InitBobbyBrTitle();
guiPrevMiscFilterMode = -1;
guiCurrentMiscFilterMode = -1;
//Draw menu bar
InitBobbyMenuBar( );
SetFirstLastPagesForNew( IC_BOBBY_MISC, guiCurrentMiscFilterMode );
// CalculateFirstAndLastIndexs();
RenderBobbyRMisc( );
return(TRUE);
}
void ExitBobbyRMisc()
{
DeleteVideoObjectFromIndex(guiMiscBackground);
DeleteVideoObjectFromIndex(guiMiscGrid);
DeleteBobbyBrTitle();
DeleteMouseRegionForBigImage();
DeleteBobbyMenuBar();
guiLastBobbyRayPage = LAPTOP_MODE_BOBBY_R_MISC;
}
void HandleBobbyRMisc()
{
}
void RenderBobbyRMisc()
{
HVOBJECT hPixHandle;
WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiMiscBackground);
//Display title at top of page
//DisplayBobbyRBrTitle();
// GunForm
GetVideoObject(&hPixHandle, guiMiscGrid);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayItemInfo(IC_BOBBY_MISC, guiCurrentMiscFilterMode);
UpdateButtonText(guiCurrentLaptopMode);
// TODO
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
fReDrawScreenFlag = TRUE;
fPausedReDrawScreenFlag = TRUE;
}