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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
200 lines
5.5 KiB
C++
200 lines
5.5 KiB
C++
#include <iostream>
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#include <string>
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#include <sstream>
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#include "connect.h"
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#include "FileMan.h"
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#include "GameSettings.h"
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#include "Game Init.h"
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#include "interface Dialogue.h"
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#include "opplist.h"
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#include "Strategic All.h"
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#include "Luaglobal.h"
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#include "Boxing.h"
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#include "LuaInitNPCs.h"
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#include "Game Clock.h"
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#include "Overhead.h"
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#include "Music Control.h"
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#include "Intro.h"
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#include "End Game.h"
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#include "Queen Command.h"
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#include "gamescreen.h"
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#include "Map Screen Interface Map.h"
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#include "Creature Spreading.h"
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#include "World Items.h"
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#include "Map Screen Helicopter.h"
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#include "Campaign Types.h"
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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using namespace std;
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extern BOOLEAN gfDoneWithSplashScreen;
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void IniGlobalGameSetting(lua_State *L)
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{
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// -------------------------------
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// Start new game settings (use "new" prefix)
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// -------------------------------
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lua_pushinteger(L, gGameOptions.ubGameStyle);
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lua_setglobal(L, "newGAME_STYLE");
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lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
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lua_setglobal(L, "newDIFFICULTY_LEVEL");
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// -------------------------------
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// ja2_options.ini Settings (use "ini" prefix)
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// -------------------------------
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lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus);
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lua_setglobal(L, "iniENABLE_CREPITUS");
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// WANNE: Currently not used
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lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector);
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lua_setglobal(L, "iniENEMY_INVESTIGATE_SECTOR");
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lua_pushboolean(L, gGameExternalOptions.fMercDayOne);
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lua_setglobal(L, "iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE");
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lua_pushinteger(L, gGameExternalOptions.ubChanceTonyAvailable);
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lua_setglobal(L, "iniCHANCE_TONY_AVAILABLE");
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lua_pushinteger(L, gGameExternalOptions.iStartingCashNovice);
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lua_setglobal(L, "iniSTARTING_CASH_NOVICE");
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lua_pushinteger(L, gGameExternalOptions.iStartingCashExperienced);
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lua_setglobal(L, "iniSTARTING_CASH_EXPERIENCED");
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lua_pushinteger(L, gGameExternalOptions.iStartingCashExpert);
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lua_setglobal(L, "iniSTARTING_CASH_EXPERT");
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lua_pushinteger(L, gGameExternalOptions.iStartingCashInsane);
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lua_setglobal(L, "iniSTARTING_CASH_INSANE");
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// WANNE: Currently not used
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lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile);
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lua_setglobal(L, "iniCAN_TRUE_CIVILIANS_BECOME_HOSTILE");
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// -------------------------------
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// Other global variables
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// -------------------------------
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lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY);
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lua_setglobal(L, "ubDefaultArrivalSectorY");
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lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX);
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lua_setglobal(L, "ubDefaultArrivalSectorX");
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lua_pushinteger(L, gGameExternalOptions.iFirstArrivalDelay);
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lua_setglobal(L, "iFirstArrivalDelay");
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lua_pushinteger(L, guiHelicopterSkyriderTalkState);
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lua_setglobal(L, "guiHelicopterSkyriderTalkState");
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lua_pushinteger(L, guiTimeOfLastSkyriderMonologue);
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lua_setglobal(L, "guiTimeOfLastSkyriderMonologue");
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lua_pushinteger(L, gubBloodcatLairSectorId);
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lua_setglobal(L, "gubBloodcatLairSectorId");
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lua_pushinteger(L, gubSrcSoldierProfile);
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lua_setglobal(L, "gubSrcSoldierProfile");
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lua_pushinteger(L, giLairID);
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lua_setglobal(L, "giLairID");
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lua_pushinteger(L, is_networked);
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lua_setglobal(L, "is_networked");
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lua_pushinteger(L, gWorldSectorX);
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lua_setglobal(L, "gWorldSectorX");
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lua_pushinteger(L, gWorldSectorY);
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lua_setglobal(L, "gWorldSectorY");
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lua_pushinteger(L, gbWorldSectorZ);
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lua_setglobal(L, "gWorldSectorZ");
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lua_pushinteger(L, gbWorldSectorZ);
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lua_setglobal(L, "gbWorldSectorZ");
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lua_pushinteger(L, giHospitalTempBalance);
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lua_setglobal(L, "giHospitalTempBalance");
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lua_pushinteger(L, gbHospitalPriceModifier);
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lua_setglobal(L, "gbHospitalPriceModifier");
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lua_pushinteger(L, giHospitalRefund);
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lua_setglobal(L, "giHospitalRefund");
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lua_pushboolean(L, gfBoxersResting);
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lua_setglobal(L, "gfBoxersResting");
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lua_pushinteger(L, gubBoxersRests);
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lua_setglobal(L, "gubBoxersRests");
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lua_pushinteger(L, gubBoxingMatchesWon);
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lua_setglobal(L, "gubBoxingMatchesWon");
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lua_pushinteger(L, uiHourLua);
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lua_setglobal(L, "cHour");
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lua_pushinteger(L, uiDayLua);
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lua_setglobal(L, "cDay");
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lua_pushinteger(L, uiMinLua);
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lua_setglobal(L, "cMin");
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lua_pushinteger(L, gbPlayerNum);
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lua_setglobal(L, "gbPlayerNum");
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lua_pushinteger(L, GetMusicHandle());
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lua_setglobal(L, "uiMusicHandle");
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lua_pushinteger(L, GetMusicMode());
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lua_setglobal(L, "gubMusicMode");
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lua_pushboolean(L, IsMusicPlaying());
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lua_setglobal(L, "fMusicPlaying");
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// unused
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//lua_pushboolean(L, gfForceMusicToTense);
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//lua_setglobal(L, "gfForceMusicToTense");
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// WANNE: Currently not used
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lua_pushinteger(L, guiNumWorldItems);
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lua_setglobal(L, "guiNumWorldItems");
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lua_pushboolean(L, gfEnteringMapScreen);
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lua_setglobal(L, "gfEnteringMapScreen");
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lua_pushboolean(L, guiIntroExitScreen);
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lua_setglobal(L, "guiIntroExitScreen");
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lua_pushboolean(L, gfIntroScreenExit);
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lua_setglobal(L, "gfIntroScreenExit");
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lua_pushinteger(L, sSelMapX);
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lua_setglobal(L, "sSelMapX");
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lua_pushinteger(L, sSelMapY);
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lua_setglobal(L, "sSelMapY");
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lua_pushinteger(L, iCurrentMapSectorZ);
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lua_setglobal(L, "iCurrentMapSectorZ");
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lua_pushboolean(L, gfDoneWithSplashScreen);
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lua_setglobal(L, "gfDoneWithSplashScreen");
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lua_pushinteger(L, gbIntroScreenMode);
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lua_setglobal(L, "gbIntroScreenMode");
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} |