Files
source/TileEngine/overhead map.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

38 lines
1.3 KiB
C

#ifndef __OVERHEADMAP_H
#define __OVERHEADMAP_H
void InitNewOverheadDB( UINT8 ubTilesetID );
void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS, BOOLEAN fFromMapUtility );
void HandleOverheadMap( );
BOOLEAN InOverheadMap( );
void GoIntoOverheadMap( );
void HandleOverheadUI( );
void KillOverheadMap();
void ClickOverheadRegionCallback( MOUSE_REGION *reg, INT32 reason );
void MoveInOverheadRegionCallback( MOUSE_REGION *reg, INT32 reason );
void CalculateRestrictedMapCoords( INT8 bDirection, INT16 *psX1, INT16 *psY1, INT16 *psX2, INT16 *psY2, INT16 sEndXS, INT16 sEndYS );
void CalculateRestrictedScaleFactors( INT16 *pScaleX, INT16 *pScaleY );
void TrashOverheadMap( );
//dnl ch45 031009
void ScrollOverheadMap(void);
void ResetScrollOverheadMap(void);
// WANNE - BMP: I THINK THIS NEEDS TO CHANGE FOR BIG MAPS!
// OK, these are values that are calculated in InitRenderParams( ) with normal view settings.
// These would be different if we change ANYTHING about the game worlkd map sizes...
#define NORMAL_MAP_SCREEN_WIDTH 3160
#define NORMAL_MAP_SCREEN_HEIGHT 1540
#define NORMAL_MAP_SCREEN_X 1580
#define NORMAL_MAP_SCREEN_BY 2400
#define NORMAL_MAP_SCREEN_TY 860
#define FASTMAPROWCOLTOPOS( r, c ) ( (r) * WORLD_COLS + (c) )
#endif