Files
source/Standard Gaming Platform/DirectX Common.h
T

29 lines
664 B
C

#ifndef __DirectX_Common_H__
#define __DirectX_Common_H__
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
// local functions
STR8 DirectXErrorDescription ( INT32 iDXReturn );
void DirectXAttempt ( INT32 iErrorCode, INT32 nLine, STR8 szFilename );
void DirectXAssert ( BOOLEAN fValue, INT32 nLine, STR8 szFilename );
void DirectXZeroMem ( void* pMemory, int nSize );
#undef ATTEMPT
#define ATTEMPT(x) DirectXAttempt ((x),__LINE__,__FILE__)
#undef ZEROMEM
#define ZEROMEM(x) DirectXZeroMem ( (void*)&(x), sizeof(x) )
#undef DEBUGMSG
#define DEBUGMSG(x) OutputDebugString(x)
#ifdef __cplusplus
}
#endif
#endif