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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
32 lines
820 B
C
32 lines
820 B
C
#ifndef __RENDER_FUN_H
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#define __RENDER_FUN_H
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#include <stdio.h>
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#include "worlddef.h"
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#define NO_ROOM 0
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#define MAX_ROOMS 250
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extern UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
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extern UINT8* gubWorldRoomInfo;
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BOOLEAN InitRoomDatabase( );
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void ShutdownRoomDatabase( );
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void SetTileRoomNum( INT32 sGridNo, UINT8 ubRoomNum );
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void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
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void RemoveRoomRoof( INT32 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
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BOOLEAN InARoom( INT32 sGridNo, UINT8 *pubRoomNo );
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BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT8 *pubRoomNo );
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void SetGridNoRevealedFlag( INT32 sGridNo );
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void ExamineGridNoForSlantRoofExtraGraphic( INT32 sCheckGridNo );
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void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
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#endif |