Files
source/TileEngine/Render Fun.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

32 lines
820 B
C

#ifndef __RENDER_FUN_H
#define __RENDER_FUN_H
#include <stdio.h>
#include "worlddef.h"
#define NO_ROOM 0
#define MAX_ROOMS 250
extern UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
extern UINT8* gubWorldRoomInfo;
BOOLEAN InitRoomDatabase( );
void ShutdownRoomDatabase( );
void SetTileRoomNum( INT32 sGridNo, UINT8 ubRoomNum );
void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
void RemoveRoomRoof( INT32 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
BOOLEAN InARoom( INT32 sGridNo, UINT8 *pubRoomNo );
BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT8 *pubRoomNo );
void SetGridNoRevealedFlag( INT32 sGridNo );
void ExamineGridNoForSlantRoofExtraGraphic( INT32 sCheckGridNo );
void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
#endif