Files
source/Multiplayer/fresh_header.h
T
Wanne bf99b6d9e6 - bugfix mp: fixed up coop
- bugfix mp: fixed bobby rays code my end

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-13 18:49:02 +00:00

62 lines
1.3 KiB
C

#pragma once
//time for a new header :)
extern int readyteamreg[10];
typedef struct
{
UINT16 soldier_id;
UINT16 attacker_id;
}death_struct;
typedef struct
{
UINT16 ubID;
INT16 sGridNo;
BOOLEAN fNoAnimations;
}doors;
void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
void send_changestate (EV_S_CHANGESTATE * SChangeState);
void send_death( SOLDIERTYPE *pSoldier);
void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
void send_miss(EV_S_MISS * SMiss);
void cheat_func(void);
//void start_tt(void);
void unlock (void);
void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
extern BOOLEAN gfUIInterfaceSetBusy;
void kick_player (void);
void overide_turn (void);
extern bool DISABLE_MORALE;
void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
void sendRT (void);
extern int numreadyteams;//for realtime
extern bool requested;
extern bool getReal;
extern UINT8 gubCheatLevel;
void startCombat(UINT8 ubStartingTeam);
extern int WEAPON_READIED_BONUS;
void teamwiped (void);
BOOLEAN check_status (void);
extern UINT8 NumEnemyInSector( );