Files
source/Tactical/XML_Armour.cpp
T

236 lines
5.9 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "weapons.h"
#include "overhead.h"
#include "GameSettings.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
ARMOURTYPE curArmour;
ARMOURTYPE * curArray;
UINT32 maxArraySize;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef armourParseData;
static void XMLCALL
armourStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
armourParseData * pData = (armourParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "ARMOURLIST") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(ARMOURTYPE)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "ARMOUR") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curArmour,0,sizeof(ARMOURTYPE));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "ubArmourClass") == 0 ||
strcmp(name, "ubProtection") == 0 ||
strcmp(name, "ubCoverage") == 0 ||
strcmp(name, "ubDegradePercent") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
armourCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
armourParseData * pData = (armourParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
armourEndElementHandle(void *userData, const XML_Char *name)
{
armourParseData * pData = (armourParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "ARMOURLIST") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "ARMOUR") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curArmour.uiIndex < pData->maxArraySize)
{
pData->curArray[pData->curArmour.uiIndex] = pData->curArmour; //write the armour into the table
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curArmour.uiIndex = (UINT32) atol(pData->szCharData);
}
else if(strcmp(name, "ubArmourClass") == 0)
{
pData->curElement = ELEMENT;
pData->curArmour.ubArmourClass = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubProtection") == 0)
{
pData->curElement = ELEMENT;
pData->curArmour.ubProtection = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubCoverage") == 0)
{
pData->curElement = ELEMENT;
if ( gGameExternalOptions.fEnableArmorCoverage )
pData->curArmour.ubCoverage = (UINT8) atol(pData->szCharData);
else
pData->curArmour.ubCoverage = 100;
}
else if(strcmp(name, "ubDegradePercent") == 0)
{
pData->curElement = ELEMENT;
pData->curArmour.ubDegradePercent = (UINT8) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInArmourStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
armourParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Armours.xml" );
// Open armour file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, armourStartElementHandle, armourEndElementHandle);
XML_SetCharacterDataHandler(parser, armourCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = Armour;
pData.maxArraySize = MAXITEMS;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in Armours.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteArmourStats()
{
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writearmourstats");
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( "TABLEDATA\\Armour out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<ARMOURLIST>\r\n");
for(cnt = 0;cnt < MAXITEMS;cnt++)
{
FilePrintf(hFile,"\t<ARMOUR>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
FilePrintf(hFile,"\t\t<ubArmourClass>%d</ubArmourClass>\r\n", Armour[cnt].ubArmourClass );
FilePrintf(hFile,"\t\t<ubProtection>%d</ubProtection>\r\n", Armour[cnt].ubProtection );
FilePrintf(hFile,"\t\t<ubCoverage>%d</ubCoverage>\r\n", Armour[cnt].ubCoverage );
FilePrintf(hFile,"\t\t<ubDegradePercent>%d</ubDegradePercent>\r\n", Armour[cnt].ubDegradePercent );
FilePrintf(hFile,"\t</ARMOUR>\r\n");
}
FilePrintf(hFile,"</ARMOURLIST>\r\n");
}
FileClose( hFile );
return( TRUE );
}