mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New Features - Added hits, misses, accuracy to scoreboard - Added in-game chat with history - Added more options from the ini to the host screen, Use NIV and Enable civillians bugfixes - Clients connecting at the same time controlling the wrong client - Team Deathmatch working again - Refreshing the player list after a player changes team / edge - AI is always on for Co-op now - There is now always a scoreboard in Co-op even when you lose. - scores on the Co-op scoreboard have been fixed for all deaths including bleeding - Start Game button now only appears for server - Fixed cleaning up game resources on disconnection - Disabled the 1,2,3,4 keys for connecting / disconnecting - Fixed victory conditions for all game modes - Fixed players names getting copied into TeamTurnString each game resulting in multiple names - Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs - Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen. - Fixed bug with game starting while a player was in chat, closes chat window when game is starting - Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready - Team and Spawn direction popups changed to use buttons to open/close them - Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1358 lines
44 KiB
C++
1358 lines
44 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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#include "sgp.h"
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#include "screenids.h"
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#include "Timer Control.h"
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#include "sys globals.h"
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#include "fade screen.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "MercTextBox.h"
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#include "wcheck.h"
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#include "cursors.h"
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#include "messageboxscreen.h"
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#include "font control.h"
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#include "Game Clock.h"
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#include "Map Screen Interface.h"
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#include "renderworld.h"
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#include "gameloop.h"
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#include "english.h"
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#include "GameSettings.h"
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#include "Interface Control.h"
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#include "cursor control.h"
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#include "laptop.h"
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#include "text.h"
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#include "Text Input.h"
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#include "overhead map.h"
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#endif
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#define MSGBOX_DEFAULT_WIDTH 300
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#define MSGBOX_BUTTON_WIDTH 61
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#define MSGBOX_BUTTON_HEIGHT 20
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#define MSGBOX_BUTTON_X_SEP 15
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#define MSGBOX_SMALL_BUTTON_WIDTH 31
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#define MSGBOX_SMALL_BUTTON_X_SEP 8
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typedef void (*MSGBOX_CALLBACK)( UINT8 bExitValue );
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// old mouse x and y positions
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SGPPoint pOldMousePosition;
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SGPRect MessageBoxRestrictedCursorRegion;
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// if the cursor was locked to a region
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BOOLEAN fCursorLockedToArea = FALSE;
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BOOLEAN gfInMsgBox = FALSE;
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//extern BOOLEAN fMapExitDueToMessageBox;
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extern BOOLEAN fInMapMode;
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extern BOOLEAN gfOverheadMapDirty;
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//OJW - 20090208
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CHAR16 gszMsgBoxInputString[255];
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void OKMsgBoxCallback(GUI_BUTTON *btn, INT32 reason );
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void YESMsgBoxCallback(GUI_BUTTON *btn, INT32 reason );
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void ContractMsgBoxCallback(GUI_BUTTON *btn, INT32 reason );
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void LieMsgBoxCallback(GUI_BUTTON *btn, INT32 reason );
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void NOMsgBoxCallback(GUI_BUTTON *btn, INT32 reason );
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void NumberedMsgBoxCallback(GUI_BUTTON *btn, INT32 reason );
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void MsgBoxClickCallback( MOUSE_REGION * pRegion, INT32 iReason );
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UINT32 ExitMsgBox( INT8 ubExitCode );
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UINT16 GetMSgBoxButtonWidth( INT32 iButtonImage );
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SGPRect gOldCursorLimitRectangle;
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MESSAGE_BOX_STRUCT gMsgBox;
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BOOLEAN gfNewMessageBox = FALSE;
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BOOLEAN gfStartedFromGameScreen = FALSE;
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BOOLEAN gfStartedFromMapScreen = FALSE;
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BOOLEAN fRestoreBackgroundForMessageBox = FALSE;
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BOOLEAN gfDontOverRideSaveBuffer = TRUE; //this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
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extern void HandleTacticalUILoseCursorFromOtherScreen( );
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extern STR16 pUpdatePanelButtons[];
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CHAR16 gzUserDefinedButton1[ 128 ];
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CHAR16 gzUserDefinedButton2[ 128 ];
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INT32 DoMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect )
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{
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VSURFACE_DESC vs_desc;
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UINT16 usTextBoxWidth;
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UINT16 usTextBoxHeight;
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SGPRect aRect;
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UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
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UINT8 *pDestBuf, *pSrcBuf;
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INT16 sButtonX, sButtonY, sBlankSpace;
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UINT8 ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND, ubMercBoxBorder = BASIC_MERC_POPUP_BORDER;
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UINT8 ubFontColor, ubFontShadowColor;
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UINT16 usCursor;
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INT32 iId = -1;
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GetMousePos( &pOldMousePosition );
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//this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
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gfDontOverRideSaveBuffer = TRUE;
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SetCurrentCursorFromDatabase( CURSOR_NORMAL );
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if( gMsgBox.BackRegion.uiFlags & MSYS_REGION_EXISTS )
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{
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return( 0 );
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}
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// Based on style....
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switch( ubStyle )
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{
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//default
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case MSG_BOX_BASIC_STYLE:
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ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND;
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ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 );
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ubFontColor = FONT_MCOLOR_WHITE;
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ubFontShadowColor = DEFAULT_SHADOW;
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usCursor = CURSOR_NORMAL;
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break;
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case MSG_BOX_RED_ON_WHITE:
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ubMercBoxBackground = WHITE_MERC_POPUP_BACKGROUND;
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ubMercBoxBorder = RED_MERC_POPUP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxRedButtons.sti", -1,0,-1,1,-1 );
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ubFontColor = 2;
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ubFontShadowColor = NO_SHADOW;
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usCursor = CURSOR_LAPTOP_SCREEN;
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break;
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case MSG_BOX_BLUE_ON_GREY:
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ubMercBoxBackground = GREY_MERC_POPUP_BACKGROUND;
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ubMercBoxBorder = BLUE_MERC_POPUP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxGreyButtons.sti", -1,0,-1,1,-1 );
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ubFontColor = 2;
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ubFontShadowColor = FONT_MCOLOR_WHITE;
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usCursor = CURSOR_LAPTOP_SCREEN;
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break;
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case MSG_BOX_IMP_STYLE:
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ubMercBoxBackground = IMP_POPUP_BACKGROUND;
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ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxGreyButtons.sti", -1,0,-1,1,-1 );
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ubFontColor = 2;
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ubFontShadowColor = FONT_MCOLOR_WHITE;
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usCursor = CURSOR_LAPTOP_SCREEN;
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break;
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case MSG_BOX_BASIC_SMALL_BUTTONS:
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ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND;
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ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,2,-1,3,-1 );
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ubFontColor = FONT_MCOLOR_WHITE;
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ubFontShadowColor = DEFAULT_SHADOW;
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usCursor = CURSOR_NORMAL;
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break;
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case MSG_BOX_LAPTOP_DEFAULT:
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ubMercBoxBackground = LAPTOP_POPUP_BACKGROUND;
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ubMercBoxBorder = LAPTOP_POP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 );
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ubFontColor = FONT_MCOLOR_WHITE;
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ubFontShadowColor = DEFAULT_SHADOW;
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usCursor = CURSOR_LAPTOP_SCREEN;
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break;
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default:
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ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND;
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ubMercBoxBorder = BASIC_MERC_POPUP_BORDER;
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// Add button images
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gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxbuttons.sti", -1,0,-1,1,-1 );
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ubFontColor = FONT_MCOLOR_WHITE;
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ubFontShadowColor = DEFAULT_SHADOW;
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usCursor = CURSOR_NORMAL;
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break;
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}
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if ( usFlags & MSG_BOX_FLAG_USE_CENTERING_RECT && pCenteringRect != NULL )
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{
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aRect.iTop = pCenteringRect->iTop;
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aRect.iLeft = pCenteringRect->iLeft;
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aRect.iBottom = pCenteringRect->iBottom;
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aRect.iRight = pCenteringRect->iRight;
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}
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else
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{
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// Use default!
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aRect.iTop = 0;
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aRect.iLeft = 0;
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aRect.iBottom = SCREEN_HEIGHT;
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aRect.iRight = SCREEN_WIDTH;
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}
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// Set some values!
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gMsgBox.usFlags = usFlags;
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gMsgBox.uiExitScreen = uiExitScreen;
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gMsgBox.ExitCallback = ReturnCallback;
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gMsgBox.fRenderBox = TRUE;
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gMsgBox.bHandled = 0;
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// Init message box
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gMsgBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, zString, MSGBOX_DEFAULT_WIDTH, 40, 10, 30, &usTextBoxWidth, &usTextBoxHeight );
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if( gMsgBox.iBoxId == -1 )
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{
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#ifdef JA2BETAVERSION
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AssertMsg( 0, "Failed in DoMessageBox(). Probable reason is because the string was too large to fit in max message box size." );
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#endif
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return 0;
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}
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// Save height,width
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gMsgBox.usWidth = usTextBoxWidth;
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gMsgBox.usHeight = usTextBoxHeight;
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// Determine position ( centered in rect )
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gMsgBox.sX = (INT16)( ( ( ( aRect.iRight - aRect.iLeft ) - usTextBoxWidth ) / 2 ) + aRect.iLeft );
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gMsgBox.sY = (INT16)( ( ( ( aRect.iBottom - aRect.iTop ) - usTextBoxHeight ) / 2 ) + aRect.iTop );
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if ( guiCurrentScreen == GAME_SCREEN )
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{
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gfStartedFromGameScreen = TRUE;
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}
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if ( (fInMapMode == TRUE ) )
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{
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// fMapExitDueToMessageBox = TRUE;
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gfStartedFromMapScreen = TRUE;
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fMapPanelDirty = TRUE;
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}
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// Set pending screen
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SetPendingNewScreen( MSG_BOX_SCREEN);
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// Init save buffer
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vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
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vs_desc.usWidth = usTextBoxWidth;
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vs_desc.usHeight = usTextBoxHeight;
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vs_desc.ubBitDepth = 16;
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if( AddVideoSurface( &vs_desc, &gMsgBox.uiSaveBuffer) == FALSE )
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{
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return( - 1 );
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}
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//Save what we have under here...
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pDestBuf = LockVideoSurface( gMsgBox.uiSaveBuffer, &uiDestPitchBYTES);
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pSrcBuf = LockVideoSurface( FRAME_BUFFER, &uiSrcPitchBYTES);
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Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
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(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
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0 , 0,
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gMsgBox.sX , gMsgBox.sY,
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usTextBoxWidth, usTextBoxHeight );
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UnLockVideoSurface( gMsgBox.uiSaveBuffer );
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UnLockVideoSurface( FRAME_BUFFER );
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// Create top-level mouse region
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MSYS_DefineRegion( &(gMsgBox.BackRegion), 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST,
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usCursor, MSYS_NO_CALLBACK, MsgBoxClickCallback );
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if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE )
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{
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if( usFlags & MSG_BOX_FLAG_OK )
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{
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SimulateMouseMovement( ( gMsgBox.sX + ( usTextBoxWidth / 2 ) + 27 ), ( gMsgBox.sY + ( usTextBoxHeight - 10 ) ) );
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}
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else
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{
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SimulateMouseMovement( gMsgBox.sX + usTextBoxWidth / 2 , gMsgBox.sY + usTextBoxHeight - 4 );
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}
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}
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// Add region
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MSYS_AddRegion(&(gMsgBox.BackRegion) );
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// findout if cursor locked, if so, store old params and store, restore when done
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if( IsCursorRestricted() )
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{
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fCursorLockedToArea = TRUE;
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GetRestrictedClipCursor( &MessageBoxRestrictedCursorRegion );
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FreeMouseCursor( );
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}
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// Create four numbered buttons
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if ( usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
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{
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// This is exclusive of any other buttons... no ok, no cancel, no nothing
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sBlankSpace = usTextBoxWidth - MSGBOX_SMALL_BUTTON_WIDTH * 4 - MSGBOX_SMALL_BUTTON_X_SEP * 3;
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sButtonX = sBlankSpace / 2;
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sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
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gMsgBox.uiButton[0] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"1", FONT12ARIAL,
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ubFontColor, ubFontShadowColor,
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ubFontColor, ubFontShadowColor,
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TEXT_CJUSTIFIED,
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(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
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DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
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MSYS_SetBtnUserData( gMsgBox.uiButton[0], 0, 1);
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SetButtonCursor(gMsgBox.uiButton[0], usCursor);
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sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP;
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gMsgBox.uiButton[1] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"2", FONT12ARIAL,
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ubFontColor, ubFontShadowColor,
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ubFontColor, ubFontShadowColor,
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TEXT_CJUSTIFIED,
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(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
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DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
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MSYS_SetBtnUserData( gMsgBox.uiButton[1], 0, 2);
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SetButtonCursor(gMsgBox.uiButton[1], usCursor);
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sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP;
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gMsgBox.uiButton[2] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"3", FONT12ARIAL,
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ubFontColor, ubFontShadowColor,
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ubFontColor, ubFontShadowColor,
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TEXT_CJUSTIFIED,
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(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
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DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
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MSYS_SetBtnUserData( gMsgBox.uiButton[2], 0, 3);
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SetButtonCursor(gMsgBox.uiButton[2], usCursor);
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sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP;
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gMsgBox.uiButton[3] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"4", FONT12ARIAL,
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ubFontColor, ubFontShadowColor,
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ubFontColor, ubFontShadowColor,
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TEXT_CJUSTIFIED,
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(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
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DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
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MSYS_SetBtnUserData( gMsgBox.uiButton[3], 0, 4);
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SetButtonCursor(gMsgBox.uiButton[3], usCursor);
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ForceButtonUnDirty( gMsgBox.uiButton[3] );
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ForceButtonUnDirty( gMsgBox.uiButton[2] );
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ForceButtonUnDirty( gMsgBox.uiButton[1] );
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ForceButtonUnDirty( gMsgBox.uiButton[0] );
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}
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else if (usFlags & MSG_BOX_FLAG_INPUTBOX)
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{
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// Initialise Text Boxes
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InitTextInputMode(); // API call to initialise text input mode for this screen
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// does not mean we are inputting text right away
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// Player Name field
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SetTextInputCursor( CUROSR_IBEAM_WHITE );
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SetTextInputFont( (UINT16) FONT12ARIALFIXEDWIDTH ); //FONT12ARIAL //FONT12ARIALFIXEDWIDTH
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Set16BPPTextFieldColor( Get16BPPColor(FROMRGB( 0, 0, 0) ) );
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SetBevelColors( Get16BPPColor(FROMRGB(136, 138, 135)), Get16BPPColor(FROMRGB(24, 61, 81)) );
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SetTextInputRegularColors( FONT_WHITE, 2 );
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SetTextInputHilitedColors( 2, FONT_WHITE, FONT_WHITE );
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SetCursorColor( Get16BPPColor(FROMRGB(255, 255, 255) ) );
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int ibx = gMsgBox.sX + 10;
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int iby = gMsgBox.sY +(usTextBoxHeight - 20 - 10);
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//Add Player Name textbox
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AddTextInputField( ibx,
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iby,
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usTextBoxWidth - 20,
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20,
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MSYS_PRIORITY_HIGH+2,
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gszMsgBoxInputString,
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255,
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INPUTTYPE_ASCII );//23
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// exit text input mode in this screen and clean up text boxes
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SetActiveField( 0 );
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// initialise the chat toggle boxes
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/*int usPosY = gMsgBox.sY + (usTextBoxHeight - 45);
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int usPosX = gMsgBox.sX + (usTextBoxWidth / 3);
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guiChatToggles[ 0 ] = CreateCheckBoxButton( usPosX, usPosY,
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"INTERFACE\\OptionsCheckBoxes_12x12.sti", MSYS_PRIORITY_HIGH+10,
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BtnChatTogglesCallback );
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MSYS_SetBtnUserData( guiOptionsToggles[ 0 ], 0, 0 );
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guiChatToggles[ 1 ] = CreateCheckBoxButton( usPosX, usPosY,
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"INTERFACE\\OptionsCheckBoxes_12x12.sti", MSYS_PRIORITY_HIGH+10,
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BtnChatTogglesCallback );
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MSYS_SetBtnUserData( guiOptionsToggles[ 1 ], 0, 1 );*/
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}
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else
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{
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// Create text button
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if ( usFlags & MSG_BOX_FLAG_OK )
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{
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|
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// sButtonX = ( usTextBoxWidth - MSGBOX_BUTTON_WIDTH ) / 2;
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sButtonX = ( usTextBoxWidth - GetMSgBoxButtonWidth( gMsgBox.iButtonImages ) ) / 2;
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sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
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gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL,
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ubFontColor, ubFontShadowColor,
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ubFontColor, ubFontShadowColor,
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TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiOKButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
|
|
|
|
// Create text button
|
|
if ( usFlags & MSG_BOX_FLAG_CANCEL )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - GetMSgBoxButtonWidth( gMsgBox.iButtonImages ) ) / 2;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_CANCEL ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiOKButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiOKButton );
|
|
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_YESNO )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_CONTINUESTOP )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pUpdatePanelButtons[ 0 ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pUpdatePanelButtons[ 1 ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_OKCONTRACT )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_YESNOCONTRACT )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
|
|
gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiOKButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiOKButton );
|
|
|
|
}
|
|
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_GENERICCONTRACT )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton1, FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton2, FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
|
|
gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiOKButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiOKButton );
|
|
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_GENERIC )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton1, FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton2, FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_YESNOLIE )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
|
|
gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_LIE ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)LieMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiOKButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiOKButton );
|
|
|
|
}
|
|
|
|
if ( usFlags & MSG_BOX_FLAG_OKSKIP )
|
|
{
|
|
sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
|
|
sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;
|
|
|
|
gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiYESButton, usCursor);
|
|
|
|
ForceButtonUnDirty( gMsgBox.uiYESButton );
|
|
|
|
gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_SKIP ], FONT12ARIAL,
|
|
ubFontColor, ubFontShadowColor,
|
|
ubFontColor, ubFontShadowColor,
|
|
TEXT_CJUSTIFIED,
|
|
(INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
|
|
SetButtonCursor(gMsgBox.uiNOButton, usCursor);
|
|
ForceButtonUnDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
}
|
|
|
|
#if 0
|
|
gMsgBox.fWasPaused = GamePaused();
|
|
if (!gMsgBox.fWasPaused)
|
|
{
|
|
InterruptTime();
|
|
PauseGame();
|
|
LockPauseState( 1 );
|
|
// Pause timers as well....
|
|
PauseTime( TRUE );
|
|
}
|
|
#endif
|
|
|
|
// Save mouse restriction region...
|
|
GetRestrictedClipCursor( &gOldCursorLimitRectangle );
|
|
FreeMouseCursor( );
|
|
|
|
gfNewMessageBox = TRUE;
|
|
|
|
gfInMsgBox = TRUE;
|
|
|
|
return( iId );
|
|
}
|
|
|
|
|
|
void MsgBoxClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
///if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
//{
|
|
// gMsgBox.bHandled = MSG_BOX_RETURN_NO;
|
|
//}
|
|
//
|
|
}
|
|
|
|
void OKMsgBoxCallback(GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
static BOOLEAN fLButtonDown = FALSE;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
fLButtonDown = TRUE;
|
|
}
|
|
else if( ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) && fLButtonDown )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
// OK, exit
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_OK;
|
|
}
|
|
else if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
fLButtonDown = FALSE;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void YESMsgBoxCallback(GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
static BOOLEAN fLButtonDown = FALSE;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
fLButtonDown = TRUE;
|
|
}
|
|
else if( ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) && fLButtonDown )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
// OK, exit
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_YES;
|
|
}
|
|
else if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
fLButtonDown = FALSE;
|
|
}
|
|
}
|
|
|
|
void NOMsgBoxCallback(GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
static BOOLEAN fLButtonDown = FALSE;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
fLButtonDown = TRUE;
|
|
}
|
|
else if( ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) && fLButtonDown )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
// OK, exit
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_NO;
|
|
}
|
|
else if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
fLButtonDown = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
void ContractMsgBoxCallback(GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
static BOOLEAN fLButtonDown = FALSE;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
fLButtonDown = TRUE;
|
|
}
|
|
else if( ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) && fLButtonDown )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
// OK, exit
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_CONTRACT;
|
|
}
|
|
else if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
fLButtonDown = FALSE;
|
|
}
|
|
}
|
|
|
|
void LieMsgBoxCallback(GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
static BOOLEAN fLButtonDown = FALSE;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
fLButtonDown = TRUE;
|
|
}
|
|
else if( ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) && fLButtonDown )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
// OK, exit
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_LIE;
|
|
}
|
|
else if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
fLButtonDown = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
void NumberedMsgBoxCallback(GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
// OK, exit
|
|
gMsgBox.bHandled = (INT8) MSYS_GetBtnUserData( btn, 0);
|
|
}
|
|
|
|
}
|
|
|
|
UINT32 ExitMsgBox( INT8 ubExitCode )
|
|
{
|
|
UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
|
|
UINT8 *pDestBuf, *pSrcBuf;
|
|
SGPPoint pPosition;
|
|
|
|
// Delete popup!
|
|
RemoveMercPopupBoxFromIndex( gMsgBox.iBoxId );
|
|
gMsgBox.iBoxId = -1;
|
|
|
|
//Delete buttons!
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
|
|
{
|
|
RemoveButton( gMsgBox.uiButton[0] );
|
|
RemoveButton( gMsgBox.uiButton[1] );
|
|
RemoveButton( gMsgBox.uiButton[2] );
|
|
RemoveButton( gMsgBox.uiButton[3] );
|
|
}
|
|
// OJW - 20090208 - Add text input box type
|
|
else if (gMsgBox.usFlags & MSG_BOX_FLAG_INPUTBOX)
|
|
{
|
|
// exit text input mode in this screen and clean up text boxes
|
|
KillAllTextInputModes();
|
|
}
|
|
else
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_OK )
|
|
{
|
|
RemoveButton( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_OKCONTRACT )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNOCONTRACT )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
RemoveButton( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_GENERICCONTRACT )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
RemoveButton( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_GENERIC )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNOLIE )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
RemoveButton( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if( gMsgBox.usFlags & MSG_BOX_FLAG_CONTINUESTOP )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_OKSKIP )
|
|
{
|
|
RemoveButton( gMsgBox.uiYESButton );
|
|
RemoveButton( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
}
|
|
|
|
// Delete button images
|
|
UnloadButtonImage( gMsgBox.iButtonImages );
|
|
|
|
#if 0
|
|
if (!gMsgBox.fWasPaused)
|
|
{
|
|
// Unpause game....
|
|
UnLockPauseState();
|
|
UnPauseGame();
|
|
// UnPause timers as well....
|
|
PauseTime( FALSE );
|
|
}
|
|
#endif
|
|
|
|
// Restore mouse restriction region...
|
|
RestrictMouseCursor( &gOldCursorLimitRectangle );
|
|
|
|
|
|
gfInMsgBox = FALSE;
|
|
|
|
// Call done callback!
|
|
if ( gMsgBox.ExitCallback != NULL )
|
|
{
|
|
(*(gMsgBox.ExitCallback))( ubExitCode );
|
|
}
|
|
|
|
|
|
//if ur in a non gamescreen and DONT want the msg box to use the save buffer, unset gfDontOverRideSaveBuffer in ur callback
|
|
if( ( ( gMsgBox.uiExitScreen != GAME_SCREEN ) || ( fRestoreBackgroundForMessageBox == TRUE ) ) && gfDontOverRideSaveBuffer )
|
|
{
|
|
// restore what we have under here...
|
|
pSrcBuf = LockVideoSurface( gMsgBox.uiSaveBuffer, &uiSrcPitchBYTES);
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES);
|
|
|
|
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
|
|
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
|
|
gMsgBox.sX , gMsgBox.sY,
|
|
0, 0,
|
|
gMsgBox.usWidth, gMsgBox.usHeight );
|
|
|
|
UnLockVideoSurface( gMsgBox.uiSaveBuffer );
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
|
|
InvalidateRegion( gMsgBox.sX, gMsgBox.sY, (INT16)( gMsgBox.sX + gMsgBox.usWidth ), (INT16)( gMsgBox.sY + gMsgBox.usHeight ) );
|
|
}
|
|
|
|
fRestoreBackgroundForMessageBox = FALSE;
|
|
gfDontOverRideSaveBuffer = TRUE;
|
|
|
|
if( fCursorLockedToArea == TRUE )
|
|
{
|
|
GetMousePos( &pPosition );
|
|
|
|
if( ( pPosition.iX > MessageBoxRestrictedCursorRegion.iRight ) || ( pPosition.iX > MessageBoxRestrictedCursorRegion.iLeft ) && ( pPosition.iY < MessageBoxRestrictedCursorRegion.iTop ) && ( pPosition.iY > MessageBoxRestrictedCursorRegion.iBottom ) )
|
|
{
|
|
SimulateMouseMovement( pOldMousePosition.iX , pOldMousePosition.iY );
|
|
}
|
|
|
|
fCursorLockedToArea = FALSE;
|
|
RestrictMouseCursor( &MessageBoxRestrictedCursorRegion );
|
|
}
|
|
|
|
// Remove region
|
|
MSYS_RemoveRegion(&(gMsgBox.BackRegion) );
|
|
|
|
// Remove save buffer!
|
|
DeleteVideoSurfaceFromIndex( gMsgBox.uiSaveBuffer );
|
|
|
|
|
|
switch( gMsgBox.uiExitScreen )
|
|
{
|
|
case GAME_SCREEN:
|
|
|
|
if ( InOverheadMap( ) )
|
|
{
|
|
gfOverheadMapDirty = TRUE;
|
|
}
|
|
else
|
|
{
|
|
SetRenderFlags( RENDER_FLAG_FULL );
|
|
}
|
|
break;
|
|
case MAP_SCREEN:
|
|
fMapPanelDirty = TRUE;
|
|
break;
|
|
}
|
|
|
|
if ( gfFadeInitialized )
|
|
{
|
|
SetPendingNewScreen(FADE_SCREEN);
|
|
return( FADE_SCREEN );
|
|
}
|
|
|
|
return( gMsgBox.uiExitScreen );
|
|
}
|
|
|
|
UINT32 MessageBoxScreenInit( )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
UINT32 MessageBoxScreenHandle( )
|
|
{
|
|
InputAtom InputEvent;
|
|
|
|
if ( gfNewMessageBox )
|
|
{
|
|
// If in game screen....
|
|
if ( ( gfStartedFromGameScreen )||( gfStartedFromMapScreen ) )
|
|
{
|
|
//UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
|
|
//UINT8 *pDestBuf, *pSrcBuf;
|
|
|
|
if( gfStartedFromGameScreen )
|
|
{
|
|
HandleTacticalUILoseCursorFromOtherScreen( );
|
|
}
|
|
else
|
|
{
|
|
HandleMAPUILoseCursorFromOtherScreen( );
|
|
}
|
|
|
|
gfStartedFromGameScreen = FALSE;
|
|
gfStartedFromMapScreen = FALSE;
|
|
/*
|
|
// Save what we have under here...
|
|
pDestBuf = LockVideoSurface( gMsgBox.uiSaveBuffer, &uiDestPitchBYTES);
|
|
pSrcBuf = LockVideoSurface( FRAME_BUFFER, &uiSrcPitchBYTES);
|
|
|
|
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
|
|
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
|
|
0 , 0,
|
|
gMsgBox.sX , gMsgBox.sY,
|
|
gMsgBox.usWidth, gMsgBox.usHeight );
|
|
|
|
UnLockVideoSurface( gMsgBox.uiSaveBuffer );
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
*/
|
|
}
|
|
|
|
gfNewMessageBox = FALSE;
|
|
|
|
return( MSG_BOX_SCREEN );
|
|
}
|
|
|
|
|
|
|
|
UnmarkButtonsDirty( );
|
|
|
|
// Render the box!
|
|
if ( gMsgBox.fRenderBox )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiButton[0] );
|
|
MarkAButtonDirty( gMsgBox.uiButton[1] );
|
|
MarkAButtonDirty( gMsgBox.uiButton[2] );
|
|
MarkAButtonDirty( gMsgBox.uiButton[3] );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_OK )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_CANCEL )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_OKCONTRACT )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNOCONTRACT )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
MarkAButtonDirty( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_GENERICCONTRACT )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
MarkAButtonDirty( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_GENERIC )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if( gMsgBox.usFlags & MSG_BOX_FLAG_CONTINUESTOP )
|
|
{
|
|
// Exit messagebox
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNOLIE )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
MarkAButtonDirty( gMsgBox.uiOKButton );
|
|
}
|
|
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_OKSKIP )
|
|
{
|
|
MarkAButtonDirty( gMsgBox.uiYESButton );
|
|
MarkAButtonDirty( gMsgBox.uiNOButton );
|
|
}
|
|
|
|
|
|
RenderMercPopUpBoxFromIndex( gMsgBox.iBoxId, gMsgBox.sX, gMsgBox.sY, FRAME_BUFFER );
|
|
//gMsgBox.fRenderBox = FALSE;
|
|
// ATE: Render each frame...
|
|
}
|
|
|
|
// Render buttons
|
|
RenderButtons( );
|
|
|
|
if (gMsgBox.usFlags & MSG_BOX_FLAG_INPUTBOX)
|
|
{
|
|
// render text boxes
|
|
RenderAllTextFields(); // textbox system call
|
|
}
|
|
EndFrameBufferRender( );
|
|
|
|
// carter, need key shortcuts for clearing up message boxes
|
|
// Check for esc
|
|
while (DequeueEvent(&InputEvent) == TRUE)
|
|
{
|
|
if( !HandleTextInput( &InputEvent ) && InputEvent.usEvent == KEY_DOWN )
|
|
{
|
|
if( ( InputEvent.usParam == ESC ) || ( InputEvent.usParam == 'n') )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_NO;
|
|
}
|
|
//OJW - 20090208 - Input Box
|
|
else if( gMsgBox.usFlags & MSG_BOX_FLAG_INPUTBOX )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_NO;
|
|
memset(gszMsgBoxInputString,0,sizeof(CHAR16)*255);
|
|
}
|
|
}
|
|
|
|
if( InputEvent.usParam == ENTER )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_YES;
|
|
}
|
|
else if( gMsgBox.usFlags & MSG_BOX_FLAG_OK )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_OK;
|
|
}
|
|
else if( gMsgBox.usFlags & MSG_BOX_FLAG_CONTINUESTOP )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_OK;
|
|
}
|
|
//OJW - 20090208 - Input Box
|
|
else if( gMsgBox.usFlags & MSG_BOX_FLAG_INPUTBOX )
|
|
{
|
|
// retrieve the string from the text box
|
|
Get16BitStringFromField( 0, gszMsgBoxInputString ); // these indexes are based on the order created
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_OK;
|
|
}
|
|
}
|
|
if( InputEvent.usParam == 'o' )
|
|
{
|
|
if( gMsgBox.usFlags & MSG_BOX_FLAG_OK )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_OK;
|
|
}
|
|
}
|
|
if( InputEvent.usParam == 'y' )
|
|
{
|
|
if( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = MSG_BOX_RETURN_YES;
|
|
}
|
|
}
|
|
if( InputEvent.usParam == '1' )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = 1;
|
|
}
|
|
}
|
|
if( InputEvent.usParam == '2' )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = 1;
|
|
}
|
|
}
|
|
if( InputEvent.usParam == '3' )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = 1;
|
|
}
|
|
}
|
|
if( InputEvent.usParam == '4' )
|
|
{
|
|
if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
|
|
{
|
|
// Exit messagebox
|
|
gMsgBox.bHandled = 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if ( gMsgBox.bHandled )
|
|
{
|
|
SetRenderFlags( RENDER_FLAG_FULL );
|
|
return( ExitMsgBox( gMsgBox.bHandled ) );
|
|
}
|
|
|
|
return( MSG_BOX_SCREEN );
|
|
}
|
|
|
|
UINT32 MessageBoxScreenShutdown( )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
|
|
// a basic box that don't care what screen we came from
|
|
void DoScreenIndependantMessageBox( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback )
|
|
{
|
|
SGPRect CenteringRect= {0, 0, SCREEN_WIDTH, INV_INTERFACE_START_Y };
|
|
DoScreenIndependantMessageBoxWithRect( zString, usFlags, ReturnCallback, &CenteringRect );
|
|
}
|
|
|
|
// a basic box that don't care what screen we came from
|
|
void DoUpperScreenIndependantMessageBox( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback )
|
|
{
|
|
SGPRect CenteringRect= {0, 0, SCREEN_WIDTH, INV_INTERFACE_START_Y / 2 };
|
|
DoScreenIndependantMessageBoxWithRect( zString, usFlags, ReturnCallback, &CenteringRect );
|
|
}
|
|
|
|
// a basic box that don't care what screen we came from
|
|
void DoLowerScreenIndependantMessageBox( STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback )
|
|
{
|
|
SGPRect CenteringRect= {0, INV_INTERFACE_START_Y / 2, SCREEN_WIDTH, INV_INTERFACE_START_Y };
|
|
DoScreenIndependantMessageBoxWithRect( zString, usFlags, ReturnCallback, &CenteringRect );
|
|
}
|
|
|
|
|
|
void DoScreenIndependantMessageBoxWithRect( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect )
|
|
{
|
|
|
|
/// which screen are we in?
|
|
|
|
// Map Screen (excluding AI Viewer)
|
|
#ifdef JA2BETAVERSION
|
|
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) && ( guiCurrentScreen != AIVIEWER_SCREEN ) )
|
|
#else
|
|
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
|
|
#endif
|
|
{
|
|
|
|
// auto resolve is a special case
|
|
if( guiCurrentScreen == AUTORESOLVE_SCREEN )
|
|
{
|
|
DoMessageBox( MSG_BOX_BASIC_STYLE, zString, AUTORESOLVE_SCREEN, usFlags, ReturnCallback, pCenteringRect );
|
|
}
|
|
else
|
|
{
|
|
// set up for mapscreen
|
|
DoMapMessageBoxWithRect( MSG_BOX_BASIC_STYLE, zString, MAP_SCREEN, usFlags, ReturnCallback, pCenteringRect );
|
|
}
|
|
}
|
|
|
|
//Laptop
|
|
else if( guiCurrentScreen == LAPTOP_SCREEN )
|
|
{
|
|
// set up for laptop
|
|
DoLapTopSystemMessageBoxWithRect( MSG_BOX_LAPTOP_DEFAULT, zString, LAPTOP_SCREEN, usFlags, ReturnCallback, pCenteringRect );
|
|
}
|
|
|
|
//Save Load Screen
|
|
else if( guiCurrentScreen == SAVE_LOAD_SCREEN )
|
|
{
|
|
DoSaveLoadMessageBoxWithRect( MSG_BOX_BASIC_STYLE, zString, SAVE_LOAD_SCREEN, usFlags, ReturnCallback, pCenteringRect );
|
|
}
|
|
|
|
//Options Screen
|
|
else if( guiCurrentScreen == OPTIONS_SCREEN )
|
|
{
|
|
DoOptionsMessageBoxWithRect( MSG_BOX_BASIC_STYLE, zString, OPTIONS_SCREEN, usFlags, ReturnCallback, pCenteringRect );
|
|
}
|
|
|
|
// Tactical
|
|
else if( guiCurrentScreen == GAME_SCREEN )
|
|
{
|
|
DoMessageBox( MSG_BOX_BASIC_STYLE, zString, guiCurrentScreen, usFlags, ReturnCallback, pCenteringRect );
|
|
}
|
|
}
|
|
|
|
UINT16 GetMSgBoxButtonWidth( INT32 iButtonImage )
|
|
{
|
|
return( GetWidthOfButtonPic( (UINT16)iButtonImage, ButtonPictures[iButtonImage].OnNormal ) );
|
|
}
|