Files
source/.github/workflows/build.yml
T
Marco Antonio J. Costa a1784fbaff adapt CI workflows to the monorepo layout
gamedir and gamedir-languages now live in this repository, so the build
no longer clones them separately or pins their commits in versions.env:
one commit SHA identifies everything. The compile job sparse-checks-out
the source only, and the assemble job the game data only, both with
blob:none so neither downloads the other half. Dist names drop the
G....L.... gamedir suffixes since GAME_VERSION now covers the data too.
2026-07-28 19:08:23 -03:00

161 lines
5.8 KiB
YAML

name: build
on:
pull_request:
# release.yml calls this workflow, which is how master, tags and manual runs
# build. Keeping the release jobs out of here keeps them off the pull request
# check list, where they would only ever show up as skipped.
workflow_call:
jobs:
workflow_setup:
runs-on: ubuntu-latest
steps:
- name: Checkout source
uses: actions/checkout@v7
with:
path: source
filter: 'tree:0'
fetch-depth: 0
- name: Generate source version information
working-directory: source
run: |
set -eux
mkdir ../dist/
SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA)
SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA)
# GAME_VERSION is the release's name: it labels the dist archives and leads
# the in-game version line. Outdated save games are detected with GIT_SHA
# below, which is what czVersionString holds.
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]
then
# if we build for a specific tag, use that as the game version
# examples:
# - v1.13.1
# - v1.13.2-rc2
GAME_VERSION="$GITHUB_REF_NAME"
else
# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
# example five (5) commits after v1.13:
# - v1.13-5-7g7ffa
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
fi
# keeps archive names bounded; nothing binary depends on this any more
GAME_VERSION="${GAME_VERSION:0:15}"
# the version line shown in game. It leads with GAME_VERSION because
# czVersionString is no longer displayed beside it: this is the only
# place a player can read which release they are running.
GAME_BUILD_INFORMATION="$GAME_VERSION $SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY"
# in case of a branch or if the tag is truncated
if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]]
then
GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME"
fi
# max 255 CHAR16
GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}"
# the machine-readable build identity stamped into czVersionString, which
# is both the savegame compatibility key and the crash-report key. Pinned
# here rather than derived per job, so the parallel builds cannot disagree,
# and left unsuffixed: this names a commit whose tree we really built.
# See Ja2/CMakeLists.txt for why it is 9 hex and nothing else.
GIT_SHA="${GITHUB_SHA:0:9}"
echo -n "
SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME
GAME_VERSION=$GAME_VERSION
GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION
GIT_SHA=$GIT_SHA
" > ../dist/versions.env
- name: Show version information summary
run: |
set -eux
cat dist/versions.env
- name: Upload
uses: actions/upload-artifact@v7
with:
name: versions.env
path: dist/
# every executable contains all languages and picks one at runtime, so one build serves every package
compile:
needs: [ workflow_setup ]
runs-on: windows-latest # required for the MSVC toolchain
strategy:
fail-fast: false
matrix:
application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
env:
# store the compiler cache in the GitHub Actions cache
SCCACHE_GHA_ENABLED: 'true'
steps:
# the game data in gamedir/ and gamedir-languages/ is not needed to
# compile and would add gigabytes to the checkout
- name: Checkout source
uses: actions/checkout@v7
with:
filter: 'blob:none'
sparse-checkout: |
/*
!gamedir/
!gamedir-languages/
sparse-checkout-cone-mode: false
- name: Download versions.env
uses: actions/download-artifact@v8
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Prepare build properties
shell: bash
run: |
set -eux
touch CMakePresets.json
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
echo "
JA2Application=$JA2Application
" >> $GITHUB_ENV
- uses: egor-tensin/vs-shell@v2
with:
arch: x86
- uses: mozilla-actions/sccache-action@v0.0.10
- name: Prepare build
run: |
# sccache can only cache MSVC objects when the debug information is embedded
# in them (/Z7) instead of collected in a shared PDB (/Zi, the CMake default)
#
# The build identity comes from versions.env, pinned once for the whole
# workflow. Handing it over is what makes this a packaged build rather
# than a local one; CMake never asks git who we are.
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application" -DGAME_BUILD_INFORMATION="$Env:GAME_BUILD_INFORMATION" -DGIT_SHA="$Env:GIT_SHA"
- name: Build
run: |
cmake --build build/ -- -v
- name: List build artifacts
shell: bash
run: |
find build/
sccache --show-stats
- name: Upload
uses: actions/upload-artifact@v7
with:
name: ${{ matrix.application }}
path: build/*.exe