mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
gamedir and gamedir-languages now live in this repository, so the build no longer clones them separately or pins their commits in versions.env: one commit SHA identifies everything. The compile job sparse-checks-out the source only, and the assemble job the game data only, both with blob:none so neither downloads the other half. Dist names drop the G....L.... gamedir suffixes since GAME_VERSION now covers the data too.
161 lines
5.8 KiB
YAML
161 lines
5.8 KiB
YAML
name: build
|
|
|
|
on:
|
|
pull_request:
|
|
# release.yml calls this workflow, which is how master, tags and manual runs
|
|
# build. Keeping the release jobs out of here keeps them off the pull request
|
|
# check list, where they would only ever show up as skipped.
|
|
workflow_call:
|
|
|
|
jobs:
|
|
workflow_setup:
|
|
runs-on: ubuntu-latest
|
|
steps:
|
|
- name: Checkout source
|
|
uses: actions/checkout@v7
|
|
with:
|
|
path: source
|
|
filter: 'tree:0'
|
|
fetch-depth: 0
|
|
|
|
- name: Generate source version information
|
|
working-directory: source
|
|
run: |
|
|
set -eux
|
|
|
|
mkdir ../dist/
|
|
|
|
SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA)
|
|
SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA)
|
|
|
|
# GAME_VERSION is the release's name: it labels the dist archives and leads
|
|
# the in-game version line. Outdated save games are detected with GIT_SHA
|
|
# below, which is what czVersionString holds.
|
|
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]
|
|
then
|
|
# if we build for a specific tag, use that as the game version
|
|
# examples:
|
|
# - v1.13.1
|
|
# - v1.13.2-rc2
|
|
GAME_VERSION="$GITHUB_REF_NAME"
|
|
else
|
|
# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
|
|
# example five (5) commits after v1.13:
|
|
# - v1.13-5-7g7ffa
|
|
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
|
|
fi
|
|
# keeps archive names bounded; nothing binary depends on this any more
|
|
GAME_VERSION="${GAME_VERSION:0:15}"
|
|
|
|
# the version line shown in game. It leads with GAME_VERSION because
|
|
# czVersionString is no longer displayed beside it: this is the only
|
|
# place a player can read which release they are running.
|
|
GAME_BUILD_INFORMATION="$GAME_VERSION $SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY"
|
|
# in case of a branch or if the tag is truncated
|
|
if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]]
|
|
then
|
|
GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME"
|
|
fi
|
|
# max 255 CHAR16
|
|
GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}"
|
|
|
|
# the machine-readable build identity stamped into czVersionString, which
|
|
# is both the savegame compatibility key and the crash-report key. Pinned
|
|
# here rather than derived per job, so the parallel builds cannot disagree,
|
|
# and left unsuffixed: this names a commit whose tree we really built.
|
|
# See Ja2/CMakeLists.txt for why it is 9 hex and nothing else.
|
|
GIT_SHA="${GITHUB_SHA:0:9}"
|
|
|
|
echo -n "
|
|
SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME
|
|
GAME_VERSION=$GAME_VERSION
|
|
GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION
|
|
GIT_SHA=$GIT_SHA
|
|
" > ../dist/versions.env
|
|
|
|
- name: Show version information summary
|
|
run: |
|
|
set -eux
|
|
cat dist/versions.env
|
|
|
|
- name: Upload
|
|
uses: actions/upload-artifact@v7
|
|
with:
|
|
name: versions.env
|
|
path: dist/
|
|
|
|
# every executable contains all languages and picks one at runtime, so one build serves every package
|
|
compile:
|
|
needs: [ workflow_setup ]
|
|
runs-on: windows-latest # required for the MSVC toolchain
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
|
|
env:
|
|
# store the compiler cache in the GitHub Actions cache
|
|
SCCACHE_GHA_ENABLED: 'true'
|
|
|
|
steps:
|
|
# the game data in gamedir/ and gamedir-languages/ is not needed to
|
|
# compile and would add gigabytes to the checkout
|
|
- name: Checkout source
|
|
uses: actions/checkout@v7
|
|
with:
|
|
filter: 'blob:none'
|
|
sparse-checkout: |
|
|
/*
|
|
!gamedir/
|
|
!gamedir-languages/
|
|
sparse-checkout-cone-mode: false
|
|
|
|
- name: Download versions.env
|
|
uses: actions/download-artifact@v8
|
|
with:
|
|
name: versions.env
|
|
path: artifacts
|
|
- name: Restore versions.env
|
|
shell: bash
|
|
run: cat artifacts/versions.env >> $GITHUB_ENV
|
|
|
|
- name: Prepare build properties
|
|
shell: bash
|
|
run: |
|
|
set -eux
|
|
|
|
touch CMakePresets.json
|
|
|
|
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
|
|
|
|
echo "
|
|
JA2Application=$JA2Application
|
|
" >> $GITHUB_ENV
|
|
|
|
- uses: egor-tensin/vs-shell@v2
|
|
with:
|
|
arch: x86
|
|
- uses: mozilla-actions/sccache-action@v0.0.10
|
|
- name: Prepare build
|
|
run: |
|
|
# sccache can only cache MSVC objects when the debug information is embedded
|
|
# in them (/Z7) instead of collected in a shared PDB (/Zi, the CMake default)
|
|
#
|
|
# The build identity comes from versions.env, pinned once for the whole
|
|
# workflow. Handing it over is what makes this a packaged build rather
|
|
# than a local one; CMake never asks git who we are.
|
|
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application" -DGAME_BUILD_INFORMATION="$Env:GAME_BUILD_INFORMATION" -DGIT_SHA="$Env:GIT_SHA"
|
|
- name: Build
|
|
run: |
|
|
cmake --build build/ -- -v
|
|
- name: List build artifacts
|
|
shell: bash
|
|
run: |
|
|
find build/
|
|
sccache --show-stats
|
|
|
|
- name: Upload
|
|
uses: actions/upload-artifact@v7
|
|
with:
|
|
name: ${{ matrix.application }}
|
|
path: build/*.exe
|