Files
source/Multiplayer/fresh_header.h
T
haydent 736f2a194d *disable tank spawning, and fix bug causing lack of AI to spawn in maps with snipers or tanks.
*small change associated with hidden interrupts now occuring and not necessarily only being between AI to hopefully stop crashes. (thanks for the call stack!)
*added no gear option 4 MERC
*disable explosions


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-27 10:01:04 +00:00

90 lines
1.7 KiB
C

#pragma once
//time for a new header :)
extern int readyteamreg[10];
extern bool NOGEAR;
typedef struct
{
UINT16 soldier_id;
UINT16 attacker_id;
}death_struct;
typedef struct
{
UINT16 ubID;
INT16 sGridNo;
BOOLEAN fNoAnimations;
}doors;
typedef struct
{
UINT16 ubID;
INT8 bLife;
INT8 bBleeding;
}heal;
typedef struct
{
UINT16 ubID;
INT8 bteam;
}AIint;
BOOLEAN DisplayMercsInventory(UINT8 ubMercID);
void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
void send_changestate (EV_S_CHANGESTATE * SChangeState);
void send_death( SOLDIERTYPE *pSoldier);
void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
void send_miss(EV_S_MISS * SMiss);
void cheat_func(void);
//void start_tt(void);
void unlock (void);
void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
extern BOOLEAN gfUIInterfaceSetBusy;
void TrashAllSoldiers( );
void kick_player (void);
void overide_turn (void);
extern bool DISABLE_MORALE;
void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
void sendRT (void);
extern int numreadyteams;//for realtime
extern bool requested;
extern bool getReal;
extern UINT8 gubCheatLevel;
void startCombat(UINT8 ubStartingTeam);
extern int WEAPON_READIED_BONUS;
void intAI (SOLDIERTYPE *pSoldier );
void teamwiped (void);
BOOLEAN check_status (void);
extern UINT8 NumEnemyInSector( );
extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
void send_heal (SOLDIERTYPE *pSoldier );
extern int DISABLE_SPEC_MODE;
void requestAIint(SOLDIERTYPE *pSoldier );