mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1685 lines
56 KiB
Makefile
1685 lines
56 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on TileEngine.dsp
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!IF "$(CFG)" == ""
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CFG=TileEngine - Win32 Demo Bounds Checker
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!MESSAGE No configuration specified. Defaulting to TileEngine - Win32 Demo Bounds Checker.
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!ENDIF
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!IF "$(CFG)" != "TileEngine - Win32 Release" && "$(CFG)" != "TileEngine - Win32 Debug" && "$(CFG)" != "TileEngine - Win32 Release with Debug Info" && "$(CFG)" != "TileEngine - Win32 Bounds Checker" && "$(CFG)" != "TileEngine - Win32 Debug Demo" && "$(CFG)" != "TileEngine - Win32 Release Demo" && "$(CFG)" != "TileEngine - Win32 Demo Release with Debug Info" && "$(CFG)" != "TileEngine - Win32 Demo Bounds Checker"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "TileEngine.mak" CFG="TileEngine - Win32 Demo Bounds Checker"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "TileEngine - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Release Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "TileEngine - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
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CLEAN :
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-@erase "$(INTDIR)\Ambient Control.obj"
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-@erase "$(INTDIR)\Ambient Control.sbr"
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-@erase "$(INTDIR)\Buildings.obj"
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|
-@erase "$(INTDIR)\Buildings.sbr"
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-@erase "$(INTDIR)\environment.obj"
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-@erase "$(INTDIR)\environment.sbr"
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-@erase "$(INTDIR)\Exit Grids.obj"
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-@erase "$(INTDIR)\Exit Grids.sbr"
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-@erase "$(INTDIR)\Explosion Control.obj"
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-@erase "$(INTDIR)\Explosion Control.sbr"
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-@erase "$(INTDIR)\Fog Of War.obj"
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-@erase "$(INTDIR)\Fog Of War.sbr"
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-@erase "$(INTDIR)\Interactive Tiles.obj"
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-@erase "$(INTDIR)\Interactive Tiles.sbr"
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-@erase "$(INTDIR)\Isometric Utils.obj"
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-@erase "$(INTDIR)\Isometric Utils.sbr"
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-@erase "$(INTDIR)\LightEffects.obj"
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-@erase "$(INTDIR)\LightEffects.sbr"
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-@erase "$(INTDIR)\lighting.obj"
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-@erase "$(INTDIR)\lighting.sbr"
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-@erase "$(INTDIR)\Map Edgepoints.obj"
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-@erase "$(INTDIR)\Map Edgepoints.sbr"
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-@erase "$(INTDIR)\overhead map.obj"
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-@erase "$(INTDIR)\overhead map.sbr"
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-@erase "$(INTDIR)\phys math.obj"
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-@erase "$(INTDIR)\phys math.sbr"
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-@erase "$(INTDIR)\physics.obj"
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-@erase "$(INTDIR)\physics.sbr"
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-@erase "$(INTDIR)\pits.obj"
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-@erase "$(INTDIR)\pits.sbr"
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-@erase "$(INTDIR)\Radar Screen.obj"
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-@erase "$(INTDIR)\Radar Screen.sbr"
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-@erase "$(INTDIR)\Render Dirty.obj"
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-@erase "$(INTDIR)\Render Dirty.sbr"
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-@erase "$(INTDIR)\Render Fun.obj"
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-@erase "$(INTDIR)\Render Fun.sbr"
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-@erase "$(INTDIR)\renderworld.obj"
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-@erase "$(INTDIR)\renderworld.sbr"
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-@erase "$(INTDIR)\SaveLoadMap.obj"
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-@erase "$(INTDIR)\SaveLoadMap.sbr"
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-@erase "$(INTDIR)\Shade Table Util.obj"
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-@erase "$(INTDIR)\Shade Table Util.sbr"
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-@erase "$(INTDIR)\Simple Render Utils.obj"
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-@erase "$(INTDIR)\Simple Render Utils.sbr"
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-@erase "$(INTDIR)\Smell.obj"
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-@erase "$(INTDIR)\Smell.sbr"
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-@erase "$(INTDIR)\SmokeEffects.obj"
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-@erase "$(INTDIR)\SmokeEffects.sbr"
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-@erase "$(INTDIR)\structure.obj"
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-@erase "$(INTDIR)\structure.sbr"
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-@erase "$(INTDIR)\sysutil.obj"
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-@erase "$(INTDIR)\sysutil.sbr"
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-@erase "$(INTDIR)\Tactical Placement GUI.obj"
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-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
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-@erase "$(INTDIR)\Tile Animation.obj"
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-@erase "$(INTDIR)\Tile Animation.sbr"
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-@erase "$(INTDIR)\Tile Cache.obj"
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-@erase "$(INTDIR)\Tile Cache.sbr"
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-@erase "$(INTDIR)\Tile Surface.obj"
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-@erase "$(INTDIR)\Tile Surface.sbr"
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-@erase "$(INTDIR)\TileDat.obj"
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-@erase "$(INTDIR)\TileDat.sbr"
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-@erase "$(INTDIR)\tiledef.obj"
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-@erase "$(INTDIR)\tiledef.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\WorldDat.obj"
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-@erase "$(INTDIR)\WorldDat.sbr"
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-@erase "$(INTDIR)\worlddef.obj"
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-@erase "$(INTDIR)\worlddef.sbr"
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-@erase "$(INTDIR)\worldman.obj"
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-@erase "$(INTDIR)\worldman.sbr"
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-@erase "$(OUTDIR)\TileEngine.bsc"
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-@erase "$(OUTDIR)\TileEngine.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\Ambient Control.sbr" \
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"$(INTDIR)\Buildings.sbr" \
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|
"$(INTDIR)\environment.sbr" \
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|
"$(INTDIR)\Exit Grids.sbr" \
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|
"$(INTDIR)\Explosion Control.sbr" \
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"$(INTDIR)\Fog Of War.sbr" \
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"$(INTDIR)\Interactive Tiles.sbr" \
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"$(INTDIR)\Isometric Utils.sbr" \
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"$(INTDIR)\LightEffects.sbr" \
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|
"$(INTDIR)\lighting.sbr" \
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|
"$(INTDIR)\Map Edgepoints.sbr" \
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|
"$(INTDIR)\overhead map.sbr" \
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|
"$(INTDIR)\phys math.sbr" \
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"$(INTDIR)\physics.sbr" \
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"$(INTDIR)\pits.sbr" \
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"$(INTDIR)\Radar Screen.sbr" \
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|
"$(INTDIR)\Render Dirty.sbr" \
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|
"$(INTDIR)\Render Fun.sbr" \
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|
"$(INTDIR)\renderworld.sbr" \
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"$(INTDIR)\SaveLoadMap.sbr" \
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"$(INTDIR)\Shade Table Util.sbr" \
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|
"$(INTDIR)\Simple Render Utils.sbr" \
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"$(INTDIR)\Smell.sbr" \
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|
"$(INTDIR)\SmokeEffects.sbr" \
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"$(INTDIR)\structure.sbr" \
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"$(INTDIR)\sysutil.sbr" \
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"$(INTDIR)\Tactical Placement GUI.sbr" \
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"$(INTDIR)\Tile Animation.sbr" \
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"$(INTDIR)\Tile Cache.sbr" \
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"$(INTDIR)\Tile Surface.sbr" \
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"$(INTDIR)\TileDat.sbr" \
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"$(INTDIR)\tiledef.sbr" \
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"$(INTDIR)\WorldDat.sbr" \
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"$(INTDIR)\worlddef.sbr" \
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"$(INTDIR)\worldman.sbr"
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|
|
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"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=link.exe -lib
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
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LIB32_OBJS= \
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"$(INTDIR)\Ambient Control.obj" \
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"$(INTDIR)\Buildings.obj" \
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"$(INTDIR)\environment.obj" \
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|
"$(INTDIR)\Exit Grids.obj" \
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|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
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|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
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|
"$(INTDIR)\LightEffects.obj" \
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|
"$(INTDIR)\lighting.obj" \
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|
"$(INTDIR)\Map Edgepoints.obj" \
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|
"$(INTDIR)\overhead map.obj" \
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|
"$(INTDIR)\phys math.obj" \
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|
"$(INTDIR)\physics.obj" \
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|
"$(INTDIR)\pits.obj" \
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|
"$(INTDIR)\Radar Screen.obj" \
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|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
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|
"$(INTDIR)\SaveLoadMap.obj" \
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|
"$(INTDIR)\Shade Table Util.obj" \
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|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
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|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
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|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Debug"
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|
|
|
OUTDIR=.\Debug
|
|
INTDIR=.\Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Release with Debug Info"
|
|
|
|
OUTDIR=.\Release with Debug
|
|
INTDIR=.\Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Release with Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Bounds Checker"
|
|
|
|
OUTDIR=.\Bounds Checker
|
|
INTDIR=.\Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Bounds Checker
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Debug Demo"
|
|
|
|
OUTDIR=.\Debug Demo
|
|
INTDIR=.\Debug Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug Demo
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Release Demo"
|
|
|
|
OUTDIR=.\Release Demo
|
|
INTDIR=.\Release Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Release Demo
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\tacticalai" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Demo Release with Debug Info"
|
|
|
|
OUTDIR=.\Demo Release with Debug
|
|
INTDIR=.\Demo Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Release with Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TileEngine - Win32 Demo Bounds Checker"
|
|
|
|
OUTDIR=.\Demo Bounds Checker
|
|
INTDIR=.\Demo Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Bounds Checker
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\Ambient Control.obj"
|
|
-@erase "$(INTDIR)\Ambient Control.sbr"
|
|
-@erase "$(INTDIR)\Buildings.obj"
|
|
-@erase "$(INTDIR)\Buildings.sbr"
|
|
-@erase "$(INTDIR)\environment.obj"
|
|
-@erase "$(INTDIR)\environment.sbr"
|
|
-@erase "$(INTDIR)\Exit Grids.obj"
|
|
-@erase "$(INTDIR)\Exit Grids.sbr"
|
|
-@erase "$(INTDIR)\Explosion Control.obj"
|
|
-@erase "$(INTDIR)\Explosion Control.sbr"
|
|
-@erase "$(INTDIR)\Fog Of War.obj"
|
|
-@erase "$(INTDIR)\Fog Of War.sbr"
|
|
-@erase "$(INTDIR)\Interactive Tiles.obj"
|
|
-@erase "$(INTDIR)\Interactive Tiles.sbr"
|
|
-@erase "$(INTDIR)\Isometric Utils.obj"
|
|
-@erase "$(INTDIR)\Isometric Utils.sbr"
|
|
-@erase "$(INTDIR)\LightEffects.obj"
|
|
-@erase "$(INTDIR)\LightEffects.sbr"
|
|
-@erase "$(INTDIR)\lighting.obj"
|
|
-@erase "$(INTDIR)\lighting.sbr"
|
|
-@erase "$(INTDIR)\Map Edgepoints.obj"
|
|
-@erase "$(INTDIR)\Map Edgepoints.sbr"
|
|
-@erase "$(INTDIR)\overhead map.obj"
|
|
-@erase "$(INTDIR)\overhead map.sbr"
|
|
-@erase "$(INTDIR)\phys math.obj"
|
|
-@erase "$(INTDIR)\phys math.sbr"
|
|
-@erase "$(INTDIR)\physics.obj"
|
|
-@erase "$(INTDIR)\physics.sbr"
|
|
-@erase "$(INTDIR)\pits.obj"
|
|
-@erase "$(INTDIR)\pits.sbr"
|
|
-@erase "$(INTDIR)\Radar Screen.obj"
|
|
-@erase "$(INTDIR)\Radar Screen.sbr"
|
|
-@erase "$(INTDIR)\Render Dirty.obj"
|
|
-@erase "$(INTDIR)\Render Dirty.sbr"
|
|
-@erase "$(INTDIR)\Render Fun.obj"
|
|
-@erase "$(INTDIR)\Render Fun.sbr"
|
|
-@erase "$(INTDIR)\renderworld.obj"
|
|
-@erase "$(INTDIR)\renderworld.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadMap.obj"
|
|
-@erase "$(INTDIR)\SaveLoadMap.sbr"
|
|
-@erase "$(INTDIR)\Shade Table Util.obj"
|
|
-@erase "$(INTDIR)\Shade Table Util.sbr"
|
|
-@erase "$(INTDIR)\Simple Render Utils.obj"
|
|
-@erase "$(INTDIR)\Simple Render Utils.sbr"
|
|
-@erase "$(INTDIR)\Smell.obj"
|
|
-@erase "$(INTDIR)\Smell.sbr"
|
|
-@erase "$(INTDIR)\SmokeEffects.obj"
|
|
-@erase "$(INTDIR)\SmokeEffects.sbr"
|
|
-@erase "$(INTDIR)\structure.obj"
|
|
-@erase "$(INTDIR)\structure.sbr"
|
|
-@erase "$(INTDIR)\sysutil.obj"
|
|
-@erase "$(INTDIR)\sysutil.sbr"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.obj"
|
|
-@erase "$(INTDIR)\Tactical Placement GUI.sbr"
|
|
-@erase "$(INTDIR)\Tile Animation.obj"
|
|
-@erase "$(INTDIR)\Tile Animation.sbr"
|
|
-@erase "$(INTDIR)\Tile Cache.obj"
|
|
-@erase "$(INTDIR)\Tile Cache.sbr"
|
|
-@erase "$(INTDIR)\Tile Surface.obj"
|
|
-@erase "$(INTDIR)\Tile Surface.sbr"
|
|
-@erase "$(INTDIR)\TileDat.obj"
|
|
-@erase "$(INTDIR)\TileDat.sbr"
|
|
-@erase "$(INTDIR)\tiledef.obj"
|
|
-@erase "$(INTDIR)\tiledef.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\WorldDat.obj"
|
|
-@erase "$(INTDIR)\WorldDat.sbr"
|
|
-@erase "$(INTDIR)\worlddef.obj"
|
|
-@erase "$(INTDIR)\worlddef.sbr"
|
|
-@erase "$(INTDIR)\worldman.obj"
|
|
-@erase "$(INTDIR)\worldman.sbr"
|
|
-@erase "$(OUTDIR)\TileEngine.bsc"
|
|
-@erase "$(OUTDIR)\TileEngine.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\Ambient Control.sbr" \
|
|
"$(INTDIR)\Buildings.sbr" \
|
|
"$(INTDIR)\environment.sbr" \
|
|
"$(INTDIR)\Exit Grids.sbr" \
|
|
"$(INTDIR)\Explosion Control.sbr" \
|
|
"$(INTDIR)\Fog Of War.sbr" \
|
|
"$(INTDIR)\Interactive Tiles.sbr" \
|
|
"$(INTDIR)\Isometric Utils.sbr" \
|
|
"$(INTDIR)\LightEffects.sbr" \
|
|
"$(INTDIR)\lighting.sbr" \
|
|
"$(INTDIR)\Map Edgepoints.sbr" \
|
|
"$(INTDIR)\overhead map.sbr" \
|
|
"$(INTDIR)\phys math.sbr" \
|
|
"$(INTDIR)\physics.sbr" \
|
|
"$(INTDIR)\pits.sbr" \
|
|
"$(INTDIR)\Radar Screen.sbr" \
|
|
"$(INTDIR)\Render Dirty.sbr" \
|
|
"$(INTDIR)\Render Fun.sbr" \
|
|
"$(INTDIR)\renderworld.sbr" \
|
|
"$(INTDIR)\SaveLoadMap.sbr" \
|
|
"$(INTDIR)\Shade Table Util.sbr" \
|
|
"$(INTDIR)\Simple Render Utils.sbr" \
|
|
"$(INTDIR)\Smell.sbr" \
|
|
"$(INTDIR)\SmokeEffects.sbr" \
|
|
"$(INTDIR)\structure.sbr" \
|
|
"$(INTDIR)\sysutil.sbr" \
|
|
"$(INTDIR)\Tactical Placement GUI.sbr" \
|
|
"$(INTDIR)\Tile Animation.sbr" \
|
|
"$(INTDIR)\Tile Cache.sbr" \
|
|
"$(INTDIR)\Tile Surface.sbr" \
|
|
"$(INTDIR)\TileDat.sbr" \
|
|
"$(INTDIR)\tiledef.sbr" \
|
|
"$(INTDIR)\WorldDat.sbr" \
|
|
"$(INTDIR)\worlddef.sbr" \
|
|
"$(INTDIR)\worldman.sbr"
|
|
|
|
"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\Ambient Control.obj" \
|
|
"$(INTDIR)\Buildings.obj" \
|
|
"$(INTDIR)\environment.obj" \
|
|
"$(INTDIR)\Exit Grids.obj" \
|
|
"$(INTDIR)\Explosion Control.obj" \
|
|
"$(INTDIR)\Fog Of War.obj" \
|
|
"$(INTDIR)\Interactive Tiles.obj" \
|
|
"$(INTDIR)\Isometric Utils.obj" \
|
|
"$(INTDIR)\LightEffects.obj" \
|
|
"$(INTDIR)\lighting.obj" \
|
|
"$(INTDIR)\Map Edgepoints.obj" \
|
|
"$(INTDIR)\overhead map.obj" \
|
|
"$(INTDIR)\phys math.obj" \
|
|
"$(INTDIR)\physics.obj" \
|
|
"$(INTDIR)\pits.obj" \
|
|
"$(INTDIR)\Radar Screen.obj" \
|
|
"$(INTDIR)\Render Dirty.obj" \
|
|
"$(INTDIR)\Render Fun.obj" \
|
|
"$(INTDIR)\renderworld.obj" \
|
|
"$(INTDIR)\SaveLoadMap.obj" \
|
|
"$(INTDIR)\Shade Table Util.obj" \
|
|
"$(INTDIR)\Simple Render Utils.obj" \
|
|
"$(INTDIR)\Smell.obj" \
|
|
"$(INTDIR)\SmokeEffects.obj" \
|
|
"$(INTDIR)\structure.obj" \
|
|
"$(INTDIR)\sysutil.obj" \
|
|
"$(INTDIR)\Tactical Placement GUI.obj" \
|
|
"$(INTDIR)\Tile Animation.obj" \
|
|
"$(INTDIR)\Tile Cache.obj" \
|
|
"$(INTDIR)\Tile Surface.obj" \
|
|
"$(INTDIR)\TileDat.obj" \
|
|
"$(INTDIR)\tiledef.obj" \
|
|
"$(INTDIR)\WorldDat.obj" \
|
|
"$(INTDIR)\worlddef.obj" \
|
|
"$(INTDIR)\worldman.obj"
|
|
|
|
"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
|
|
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
|
!IF EXISTS("TileEngine.dep")
|
|
!INCLUDE "TileEngine.dep"
|
|
!ELSE
|
|
!MESSAGE Warning: cannot find "TileEngine.dep"
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "TileEngine - Win32 Release" || "$(CFG)" == "TileEngine - Win32 Debug" || "$(CFG)" == "TileEngine - Win32 Release with Debug Info" || "$(CFG)" == "TileEngine - Win32 Bounds Checker" || "$(CFG)" == "TileEngine - Win32 Debug Demo" || "$(CFG)" == "TileEngine - Win32 Release Demo" || "$(CFG)" == "TileEngine - Win32 Demo Release with Debug Info" || "$(CFG)" == "TileEngine - Win32 Demo Bounds Checker"
|
|
SOURCE=".\Ambient Control.cpp"
|
|
|
|
"$(INTDIR)\Ambient Control.obj" "$(INTDIR)\Ambient Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Buildings.cpp
|
|
|
|
"$(INTDIR)\Buildings.obj" "$(INTDIR)\Buildings.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\environment.cpp
|
|
|
|
"$(INTDIR)\environment.obj" "$(INTDIR)\environment.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Exit Grids.cpp"
|
|
|
|
"$(INTDIR)\Exit Grids.obj" "$(INTDIR)\Exit Grids.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Explosion Control.cpp"
|
|
|
|
"$(INTDIR)\Explosion Control.obj" "$(INTDIR)\Explosion Control.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Fog Of War.cpp"
|
|
|
|
"$(INTDIR)\Fog Of War.obj" "$(INTDIR)\Fog Of War.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Interactive Tiles.cpp"
|
|
|
|
"$(INTDIR)\Interactive Tiles.obj" "$(INTDIR)\Interactive Tiles.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Isometric Utils.cpp"
|
|
|
|
"$(INTDIR)\Isometric Utils.obj" "$(INTDIR)\Isometric Utils.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\LightEffects.cpp
|
|
|
|
"$(INTDIR)\LightEffects.obj" "$(INTDIR)\LightEffects.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\lighting.cpp
|
|
|
|
"$(INTDIR)\lighting.obj" "$(INTDIR)\lighting.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Map Edgepoints.cpp"
|
|
|
|
"$(INTDIR)\Map Edgepoints.obj" "$(INTDIR)\Map Edgepoints.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\overhead map.cpp"
|
|
|
|
"$(INTDIR)\overhead map.obj" "$(INTDIR)\overhead map.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\phys math.cpp"
|
|
|
|
"$(INTDIR)\phys math.obj" "$(INTDIR)\phys math.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\physics.cpp
|
|
|
|
"$(INTDIR)\physics.obj" "$(INTDIR)\physics.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\pits.cpp
|
|
|
|
"$(INTDIR)\pits.obj" "$(INTDIR)\pits.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Radar Screen.cpp"
|
|
|
|
"$(INTDIR)\Radar Screen.obj" "$(INTDIR)\Radar Screen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Render Dirty.cpp"
|
|
|
|
"$(INTDIR)\Render Dirty.obj" "$(INTDIR)\Render Dirty.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Render Fun.cpp"
|
|
|
|
"$(INTDIR)\Render Fun.obj" "$(INTDIR)\Render Fun.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\renderworld.cpp
|
|
|
|
"$(INTDIR)\renderworld.obj" "$(INTDIR)\renderworld.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\SaveLoadMap.cpp
|
|
|
|
"$(INTDIR)\SaveLoadMap.obj" "$(INTDIR)\SaveLoadMap.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Shade Table Util.cpp"
|
|
|
|
"$(INTDIR)\Shade Table Util.obj" "$(INTDIR)\Shade Table Util.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Simple Render Utils.cpp"
|
|
|
|
"$(INTDIR)\Simple Render Utils.obj" "$(INTDIR)\Simple Render Utils.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Smell.cpp
|
|
|
|
"$(INTDIR)\Smell.obj" "$(INTDIR)\Smell.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\SmokeEffects.cpp
|
|
|
|
"$(INTDIR)\SmokeEffects.obj" "$(INTDIR)\SmokeEffects.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\structure.cpp
|
|
|
|
"$(INTDIR)\structure.obj" "$(INTDIR)\structure.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\sysutil.cpp
|
|
|
|
"$(INTDIR)\sysutil.obj" "$(INTDIR)\sysutil.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Tactical Placement GUI.cpp"
|
|
|
|
"$(INTDIR)\Tactical Placement GUI.obj" "$(INTDIR)\Tactical Placement GUI.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Tile Animation.cpp"
|
|
|
|
"$(INTDIR)\Tile Animation.obj" "$(INTDIR)\Tile Animation.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Tile Cache.cpp"
|
|
|
|
"$(INTDIR)\Tile Cache.obj" "$(INTDIR)\Tile Cache.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Tile Surface.cpp"
|
|
|
|
"$(INTDIR)\Tile Surface.obj" "$(INTDIR)\Tile Surface.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\TileDat.cpp
|
|
|
|
"$(INTDIR)\TileDat.obj" "$(INTDIR)\TileDat.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\tiledef.cpp
|
|
|
|
"$(INTDIR)\tiledef.obj" "$(INTDIR)\tiledef.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\WorldDat.cpp
|
|
|
|
"$(INTDIR)\WorldDat.obj" "$(INTDIR)\WorldDat.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\worlddef.cpp
|
|
|
|
"$(INTDIR)\worlddef.obj" "$(INTDIR)\worlddef.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\worldman.cpp
|
|
|
|
"$(INTDIR)\worldman.obj" "$(INTDIR)\worldman.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
|
|
!ENDIF
|
|
|