mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
3574 lines
114 KiB
Plaintext
3574 lines
114 KiB
Plaintext
# Microsoft Developer Studio Generated Dependency File, included by Utils.mak
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.\_DutchText.cpp : \
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"..\builddefines.h"\
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"..\Editor\LoadScreen.h"\
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"..\fade screen.h"\
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"..\gamescreen.h"\
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"..\GameSettings.h"\
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"..\jascreens.h"\
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"..\Language Defines.h"\
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"..\Laptop\email.h"\
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"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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"..\SCREENS.H"\
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"..\standard gaming platform\button sound control.h"\
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"..\Standard Gaming Platform\Button System.h"\
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"..\standard gaming platform\compression.h"\
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"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\english.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\impTGA.h"\
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"..\Standard Gaming Platform\Input.h"\
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"..\Standard Gaming Platform\line.h"\
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"..\Standard Gaming Platform\MemMan.h"\
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"..\Standard Gaming Platform\mousesystem.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
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"..\standard gaming platform\mss.h"\
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"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\pcx.h"\
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|
"..\Standard Gaming Platform\random.h"\
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"..\Standard Gaming Platform\sgp.h"\
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|
"..\Standard Gaming Platform\shading.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
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|
"..\Standard Gaming Platform\vobject_blitters.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
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|
"..\Standard Gaming Platform\vsurface_private.h"\
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|
"..\Standard Gaming Platform\WCheck.h"\
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|
"..\Strategic\Creature Spreading.h"\
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|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
"..\Strategic\strategicmap.h"\
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|
"..\Sys Globals.h"\
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|
"..\Tactical\animation cache.h"\
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"..\Tactical\Animation Control.h"\
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"..\Tactical\Animation Data.h"\
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"..\tactical\dialogue control.h"\
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"..\tactical\faces.h"\
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"..\Tactical\Handle Items.h"\
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"..\Tactical\Handle UI.h"\
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"..\Tactical\Interface.h"\
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"..\Tactical\Item Types.h"\
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"..\Tactical\Items.h"\
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"..\Tactical\Map Information.h"\
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"..\Tactical\opplist.h"\
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"..\Tactical\overhead types.h"\
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"..\Tactical\Overhead.h"\
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"..\tactical\rotting corpses.h"\
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"..\Tactical\Soldier Control.h"\
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"..\tactical\soldier find.h"\
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"..\Tactical\soldier profile type.h"\
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"..\Tactical\Tactical Save.h"\
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"..\Tactical\weapons.h"\
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"..\Tactical\World Items.h"\
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"..\TileEngine\Isometric Utils.h"\
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"..\tileengine\overhead map.h"\
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"..\tileengine\phys math.h"\
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"..\TileEngine\Radar Screen.h"\
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"..\TileEngine\render dirty.h"\
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"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Structure Internals.h"\
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"..\TileEngine\structure.h"\
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"..\TileEngine\sysutil.h"\
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"..\TileEngine\Tile Animation.h"\
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"..\TileEngine\TileDat.h"\
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"..\TileEngine\tiledef.h"\
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|
"..\tileengine\world tileset enums.h"\
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|
"..\TileEngine\WorldDat.h"\
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|
"..\TileEngine\worlddef.h"\
|
|
".\Animated ProgressBar.h"\
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|
".\cursors.h"\
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|
".\Debug Control.h"\
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|
".\encrypted file.h"\
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".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
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|
".\maputility.h"\
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".\merctextbox.h"\
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".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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".\Music Control.h"\
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".\popupbox.h"\
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".\slider.h"\
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".\Sound Control.h"\
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".\sticonvert.h"\
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".\Text Input.h"\
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".\Text.h"\
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".\Timer Control.h"\
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".\utilities.h"\
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".\Utils All.h"\
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".\wordwrap.h"\
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"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
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.\_EnglishText.cpp : \
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"..\builddefines.h"\
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"..\Editor\LoadScreen.h"\
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"..\fade screen.h"\
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"..\gamescreen.h"\
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"..\GameSettings.h"\
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"..\jascreens.h"\
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"..\Language Defines.h"\
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"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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"..\standard gaming platform\compression.h"\
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"..\Standard Gaming Platform\container.h"\
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"..\Standard Gaming Platform\Cursor Control.h"\
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"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\english.h"\
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"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\impTGA.h"\
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|
"..\Standard Gaming Platform\Input.h"\
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|
"..\Standard Gaming Platform\line.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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"..\Standard Gaming Platform\Mutex Manager.h"\
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"..\Standard Gaming Platform\pcx.h"\
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"..\Standard Gaming Platform\random.h"\
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"..\Standard Gaming Platform\sgp.h"\
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"..\Standard Gaming Platform\shading.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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"..\Standard Gaming Platform\timer.h"\
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"..\Standard Gaming Platform\TopicIDs.h"\
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"..\Standard Gaming Platform\TopicOps.h"\
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"..\Standard Gaming Platform\Video.h"\
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"..\Standard Gaming Platform\vobject.h"\
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"..\Standard Gaming Platform\vobject_blitters.h"\
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"..\Standard Gaming Platform\vsurface.h"\
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"..\Standard Gaming Platform\vsurface_private.h"\
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"..\Standard Gaming Platform\WCheck.h"\
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"..\Strategic\Creature Spreading.h"\
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|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
"..\Strategic\strategicmap.h"\
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"..\Sys Globals.h"\
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"..\Tactical\animation cache.h"\
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"..\Tactical\Animation Control.h"\
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|
"..\Tactical\Animation Data.h"\
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"..\tactical\dialogue control.h"\
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"..\tactical\faces.h"\
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"..\Tactical\Handle Items.h"\
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"..\Tactical\Handle UI.h"\
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"..\Tactical\Interface.h"\
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"..\Tactical\Item Types.h"\
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"..\Tactical\Items.h"\
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"..\Tactical\Map Information.h"\
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|
"..\Tactical\opplist.h"\
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|
"..\Tactical\overhead types.h"\
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|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
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|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
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|
"..\Tactical\weapons.h"\
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"..\Tactical\World Items.h"\
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"..\TileEngine\Isometric Utils.h"\
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"..\tileengine\overhead map.h"\
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"..\tileengine\phys math.h"\
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"..\TileEngine\Radar Screen.h"\
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"..\TileEngine\render dirty.h"\
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"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Structure Internals.h"\
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|
"..\TileEngine\structure.h"\
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|
"..\TileEngine\sysutil.h"\
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|
"..\TileEngine\Tile Animation.h"\
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|
"..\TileEngine\TileDat.h"\
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"..\TileEngine\tiledef.h"\
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|
"..\tileengine\world tileset enums.h"\
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|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
".\Animated ProgressBar.h"\
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|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
|
|
".\Event Manager.h"\
|
|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
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|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
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.\_FrenchText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
|
|
".\Event Manager.h"\
|
|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\_GermanText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
|
|
".\Event Manager.h"\
|
|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\_ItalianText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
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|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\impTGA.h"\
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|
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|
"..\Standard Gaming Platform\line.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
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|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
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|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
"..\Strategic\strategicmap.h"\
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|
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|
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|
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|
"..\Tactical\Animation Data.h"\
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|
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|
"..\tactical\faces.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Tactical\weapons.h"\
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|
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|
"..\tileengine\overhead map.h"\
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|
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|
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".\Animated ProgressBar.h"\
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".\cursors.h"\
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".\Debug Control.h"\
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".\encrypted file.h"\
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".\Event Manager.h"\
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".\Event Pump.h"\
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".\Font Control.h"\
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".\maputility.h"\
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|
".\merctextbox.h"\
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".\message.h"\
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".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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".\popupbox.h"\
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|
".\slider.h"\
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".\Sound Control.h"\
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".\sticonvert.h"\
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".\Text Input.h"\
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".\Text.h"\
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|
".\Timer Control.h"\
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|
".\utilities.h"\
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|
".\Utils All.h"\
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|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\_Ja25EnglishText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
|
|
"..\local.h"\
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|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
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|
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|
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|
|
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|
"..\Standard Gaming Platform\pcx.h"\
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|
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|
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|
|
"..\Standard Gaming Platform\shading.h"\
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|
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|
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|
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
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|
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|
"..\Standard Gaming Platform\vobject_blitters.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
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|
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|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
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|
"..\Sys Globals.h"\
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|
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|
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|
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|
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|
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|
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"..\Tactical\soldier profile type.h"\
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|
"..\Tactical\Tactical Save.h"\
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|
"..\Tactical\weapons.h"\
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|
"..\Tactical\World Items.h"\
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|
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|
"..\tileengine\overhead map.h"\
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|
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|
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|
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|
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|
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|
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|
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|
"..\TileEngine\WorldDat.h"\
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|
"..\TileEngine\worlddef.h"\
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|
".\_ja25englishtext.h"\
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|
".\Animated ProgressBar.h"\
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|
".\cursors.h"\
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|
".\Debug Control.h"\
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|
".\encrypted file.h"\
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|
".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
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|
".\maputility.h"\
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|
".\merctextbox.h"\
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|
".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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|
".\popupbox.h"\
|
|
".\slider.h"\
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|
".\Sound Control.h"\
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|
".\sticonvert.h"\
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|
".\Text Input.h"\
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|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\_Ja25GermanText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
".\_ja25englishtext.h"\
|
|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
|
|
".\Event Manager.h"\
|
|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\_PolishText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
|
|
".\Event Manager.h"\
|
|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\_RussianText.cpp : \
|
|
"..\builddefines.h"\
|
|
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"..\gamescreen.h"\
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"..\jascreens.h"\
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"..\Standard Gaming Platform\random.h"\
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|
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".\Animated ProgressBar.cpp" : \
|
|
"..\builddefines.h"\
|
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"..\jascreens.h"\
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".\Font Control.h"\
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".\maputility.h"\
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".\popupbox.h"\
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".\slider.h"\
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".\sticonvert.h"\
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".\utilities.h"\
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".\Utils All.h"\
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|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Cinematics.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\intro.h"\
|
|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
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"..\standard gaming platform\button sound control.h"\
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"..\Standard Gaming Platform\Button System.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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"..\Standard Gaming Platform\DirectX Common.h"\
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|
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|
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|
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
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|
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|
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|
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|
".\cinematics.h"\
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|
".\radmal.i"\
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|
".\radmalw.i"\
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|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Cursors.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
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|
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|
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
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|
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
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|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
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|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
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|
"..\Tactical\Map Information.h"\
|
|
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|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
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|
"..\TileEngine\worlddef.h"\
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|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
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|
".\Event Manager.h"\
|
|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Debug Control.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\jascreens.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\line.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
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|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\pcx.h"\
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|
"..\Standard Gaming Platform\random.h"\
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|
"..\Standard Gaming Platform\sgp.h"\
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|
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
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|
"..\Standard Gaming Platform\vobject_blitters.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
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|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
"..\Strategic\strategicmap.h"\
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|
"..\Sys Globals.h"\
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|
"..\Tactical\animation cache.h"\
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|
"..\Tactical\Animation Control.h"\
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|
"..\Tactical\Animation Data.h"\
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|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
"..\Tactical\Handle Items.h"\
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|
"..\Tactical\Handle UI.h"\
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|
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|
"..\Tactical\Item Types.h"\
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|
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|
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|
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|
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|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
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|
"..\tactical\soldier find.h"\
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|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
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|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
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|
"..\tileengine\phys math.h"\
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|
"..\TileEngine\Radar Screen.h"\
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|
"..\TileEngine\render dirty.h"\
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|
"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
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|
"..\TileEngine\sysutil.h"\
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|
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|
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|
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|
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|
|
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|
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|
".\Animated ProgressBar.h"\
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|
".\cursors.h"\
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|
".\Debug Control.h"\
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|
".\encrypted file.h"\
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|
".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
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|
".\maputility.h"\
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|
".\merctextbox.h"\
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|
".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
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|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Event Pump.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
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|
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|
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|
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|
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|
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|
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|
".\wordwrap.h"\
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|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
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|
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|
|
|
.\MercTextBox.cpp : \
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|
"..\builddefines.h"\
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|
"..\Editor\LoadScreen.h"\
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|
"..\fade screen.h"\
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|
"..\gamescreen.h"\
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|
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|
"..\jascreens.h"\
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|
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"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
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|
"..\screenids.h"\
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\container.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\pcx.h"\
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|
"..\Standard Gaming Platform\random.h"\
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|
"..\Standard Gaming Platform\sgp.h"\
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|
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
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|
"..\Standard Gaming Platform\Video.h"\
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|
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|
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|
"..\Standard Gaming Platform\vsurface.h"\
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|
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|
"..\Standard Gaming Platform\WCheck.h"\
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|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
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|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
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|
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|
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|
"..\Tactical\Animation Data.h"\
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|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Tactical\Tactical Save.h"\
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|
"..\Tactical\weapons.h"\
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|
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|
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|
"..\tileengine\overhead map.h"\
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|
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|
"..\TileEngine\Radar Screen.h"\
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|
"..\TileEngine\render dirty.h"\
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|
"..\TileEngine\renderworld.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
".\Animated ProgressBar.h"\
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|
".\cursors.h"\
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|
".\Debug Control.h"\
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|
".\encrypted file.h"\
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|
".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
|
|
".\maputility.h"\
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|
".\merctextbox.h"\
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|
".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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|
".\popupbox.h"\
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|
".\slider.h"\
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|
".\Sound Control.h"\
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|
".\sticonvert.h"\
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|
".\Text Input.h"\
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|
".\Text.h"\
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|
".\Timer Control.h"\
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|
".\utilities.h"\
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|
".\Utils All.h"\
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|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\message.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
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|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\english.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\impTGA.h"\
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|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
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|
"..\Tactical\animation cache.h"\
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|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
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|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
"..\Tactical\Handle Items.h"\
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|
"..\Tactical\Handle UI.h"\
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|
"..\Tactical\Interface.h"\
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|
"..\Tactical\Item Types.h"\
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|
"..\Tactical\Items.h"\
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|
"..\Tactical\Map Information.h"\
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|
"..\Tactical\opplist.h"\
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|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
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|
"..\Tactical\World Items.h"\
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|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
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|
"..\tileengine\phys math.h"\
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|
"..\TileEngine\Radar Screen.h"\
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|
"..\TileEngine\render dirty.h"\
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|
"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Structure Internals.h"\
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|
"..\TileEngine\structure.h"\
|
|
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|
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|
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".\Animated ProgressBar.h"\
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".\popupbox.h"\
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|
".\Utils All.h"\
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".\wordwrap.h"\
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|
|
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"..\jascreens.h"\
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".\slider.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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".\Event Pump.h"\
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".\Font Control.h"\
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".\maputility.h"\
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|
".\merctextbox.h"\
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|
".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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|
".\popupbox.h"\
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|
".\slider.h"\
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|
".\Sound Control.h"\
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|
".\sticonvert.h"\
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|
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|
".\Text.h"\
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|
".\Timer Control.h"\
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|
".\utilities.h"\
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|
".\Utils All.h"\
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|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\PopUpBox.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
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|
"..\fade screen.h"\
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|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\standard gaming platform\compression.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\english.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\impTGA.h"\
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|
"..\Standard Gaming Platform\Input.h"\
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|
"..\Standard Gaming Platform\line.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
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|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
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|
"..\Tactical\opplist.h"\
|
|
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|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
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|
".\Event Manager.h"\
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|
".\Event Pump.h"\
|
|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
|
|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Quantize Wrap.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\tileengine\phys math.h"\
|
|
".\quantize wrap.h"\
|
|
".\quantize.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Quantize.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
".\quantize.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Slider.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\LoadScreen.h"\
|
|
"..\fade screen.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\standard gaming platform\compression.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\impTGA.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Standard Gaming Platform\WCheck.h"\
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|
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|
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|
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|
"..\Sys Globals.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
".\Animated ProgressBar.h"\
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|
".\cursors.h"\
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|
".\Debug Control.h"\
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|
".\encrypted file.h"\
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|
".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
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|
".\maputility.h"\
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|
".\merctextbox.h"\
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|
".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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|
".\popupbox.h"\
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|
".\slider.h"\
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|
".\Sound Control.h"\
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|
".\sticonvert.h"\
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|
".\Text Input.h"\
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|
".\Text.h"\
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|
".\Timer Control.h"\
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|
".\utilities.h"\
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|
".\Utils All.h"\
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|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Text Utils.cpp" : \
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|
"..\builddefines.h"\
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|
"..\Editor\LoadScreen.h"\
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|
"..\fade screen.h"\
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|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\standard gaming platform\compression.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\english.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\impTGA.h"\
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|
"..\Standard Gaming Platform\Input.h"\
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|
"..\Standard Gaming Platform\line.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
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|
"..\Standard Gaming Platform\sgp.h"\
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|
"..\Standard Gaming Platform\shading.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
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|
"..\Sys Globals.h"\
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|
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|
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|
"..\Tactical\Animation Data.h"\
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|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
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|
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|
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|
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|
"..\Tactical\Items.h"\
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|
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|
"..\Tactical\opplist.h"\
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|
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|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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".\utilities.h"\
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".\Utils All.h"\
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|
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".\message.h"\
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".\popupbox.h"\
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".\Utils All.h"\
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"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
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.\Utilities.cpp : \
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"..\jascreens.h"\
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"..\Laptop\email.h"\
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|
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".\Debug Control.h"\
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".\encrypted file.h"\
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".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
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".\maputility.h"\
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|
".\merctextbox.h"\
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|
".\message.h"\
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|
".\Multi Language Graphic Utils.h"\
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|
".\Music Control.h"\
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|
".\popupbox.h"\
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|
".\slider.h"\
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|
".\Sound Control.h"\
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|
".\sticonvert.h"\
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|
".\Text Input.h"\
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|
".\Text.h"\
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|
".\Timer Control.h"\
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|
".\utilities.h"\
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|
".\Utils All.h"\
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|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\WordWrap.cpp : \
|
|
"..\builddefines.h"\
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|
"..\Editor\LoadScreen.h"\
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|
"..\fade screen.h"\
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|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\email.h"\
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|
"..\Laptop\files.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\standard gaming platform\compression.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\english.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\impTGA.h"\
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|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Standard Gaming Platform\WinFont.h"\
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|
"..\Strategic\Creature Spreading.h"\
|
|
"..\Strategic\Map Screen Interface Bottom.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
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|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
"..\Tactical\Handle Items.h"\
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|
"..\Tactical\Handle UI.h"\
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|
"..\Tactical\Interface.h"\
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|
"..\Tactical\Item Types.h"\
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|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Map Information.h"\
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|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\tileengine\overhead map.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
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|
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|
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|
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|
|
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|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
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|
".\Animated ProgressBar.h"\
|
|
".\cursors.h"\
|
|
".\Debug Control.h"\
|
|
".\encrypted file.h"\
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|
".\Event Manager.h"\
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|
".\Event Pump.h"\
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|
".\Font Control.h"\
|
|
".\maputility.h"\
|
|
".\merctextbox.h"\
|
|
".\message.h"\
|
|
".\Multi Language Graphic Utils.h"\
|
|
".\Music Control.h"\
|
|
".\popupbox.h"\
|
|
".\slider.h"\
|
|
".\Sound Control.h"\
|
|
".\sticonvert.h"\
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|
".\Text Input.h"\
|
|
".\Text.h"\
|
|
".\Timer Control.h"\
|
|
".\utilities.h"\
|
|
".\Utils All.h"\
|
|
".\wordwrap.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|