Files
source/MessageBoxScreen.h
T
Flugente 74bebdd454 - colour TestTable scrollbar
- militia website sector filter uses longer names
- prisoner surrender dialogue explains how many prisoners were captured, and allows selecting prison via dropdown selection
- explain soldier relation boundaries on Melody website

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-20 22:39:29 +00:00

148 lines
6.0 KiB
C

#ifndef _MSGBOX_H
#define _MSGBOX_H
#include "mousesystem.h"
// Message box flags
#define MSG_BOX_FLAG_USE_CENTERING_RECT 0x00000001 // Pass in a rect to center in
#define MSG_BOX_FLAG_OK 0x00000002 // Displays OK button
#define MSG_BOX_FLAG_YESNO 0x00000004 // Displays YES NO buttons
#define MSG_BOX_FLAG_CANCEL 0x00000008 // Displays YES NO buttons
#define MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS 0x00000010 // Displays four numbered buttons, 1-4
#define MSG_BOX_FLAG_YESNOCONTRACT 0x00000020 // yes no and contract buttons
#define MSG_BOX_FLAG_OKCONTRACT 0x00000040 // ok and contract buttons
#define MSG_BOX_FLAG_YESNOLIE 0x00000080 // ok and contract buttons
#define MSG_BOX_FLAG_CONTINUESTOP 0x00000100 // continue stop box
#define MSG_BOX_FLAG_OKSKIP 0x00000200 // Displays ok or skip (meanwhile) buttons
#define MSG_BOX_FLAG_GENERICCONTRACT 0x00000400 // displays contract buttoin + 2 user-defined text buttons
#define MSG_BOX_FLAG_GENERIC_TWO_BUTTONS 0x00000800 // 2 user-defined text buttons
// OJW - Adding text chatbox
#define MSG_BOX_FLAG_INPUTBOX 0x00001000 // has a text input field
// Flugente - added boxes with multiple buttons that can be renamed easily
#define MSG_BOX_FLAG_GENERIC_FOUR_BUTTONS 0x00002000 // Displays four numbered buttons with definable labels
#define MSG_BOX_FLAG_GENERIC_EIGHT_BUTTONS 0x00004000 // Displays eight numbered buttons with definable labels
#define MSG_BOX_FLAG_GENERIC_SIXTEEN_BUTTONS 0x00008000 // Displays sixteen numbered buttons with definable labels
#define MSG_BOX_FLAG_DROPDOWN_1 0x00010000 // Displays an additional dropdown box
#define MSG_BOX_FLAG_DROPDOWN_2 0x00020000 // Displays another additional dropdown box
#define MSG_BOX_FLAG_IMAGE 0x00040000 // Displays an image
// message box return codes
#define MSG_BOX_RETURN_OK 1 // ENTER or on OK button
#define MSG_BOX_RETURN_YES 2 // ENTER or YES button
#define MSG_BOX_RETURN_NO 3 // ESC, Right Click or NO button
#define MSG_BOX_RETURN_CONTRACT 4 // contract button
#define MSG_BOX_RETURN_LIE 5 // LIE BUTTON
// message box style flags
enum
{
MSG_BOX_BASIC_STYLE = 0, // We'll have other styles, like in laptop, etc
// Graphics are all that are required here...
MSG_BOX_RED_ON_WHITE,
MSG_BOX_BLUE_ON_GREY,
MSG_BOX_BASIC_SMALL_BUTTONS,
MSG_BOX_IMP_STYLE,
MSG_BOX_LAPTOP_DEFAULT,
MSG_BOX_BASIC_MEDIUM_BUTTONS,
};
enum
{
MSG_BOX_DEFAULT_BUTTON_NONE = 0,
MSG_BOX_DEFAULT_BUTTON_1,
MSG_BOX_DEFAULT_BUTTON_2,
MSG_BOX_DEFAULT_BUTTON_3,
MSG_BOX_DEFAULT_BUTTON_4,
MSG_BOX_DEFAULT_BUTTON_5,
MSG_BOX_DEFAULT_BUTTON_6,
MSG_BOX_DEFAULT_BUTTON_7,
MSG_BOX_DEFAULT_BUTTON_8,
MSG_BOX_DEFAULT_BUTTON_9,
MSG_BOX_DEFAULT_BUTTON_10,
MSG_BOX_DEFAULT_BUTTON_11,
MSG_BOX_DEFAULT_BUTTON_12,
MSG_BOX_DEFAULT_BUTTON_13,
MSG_BOX_DEFAULT_BUTTON_14,
MSG_BOX_DEFAULT_BUTTON_15,
MSG_BOX_DEFAULT_BUTTON_16,
};
typedef void (*MSGBOX_CALLBACK)( UINT8 bExitValue );
// Flugente: made an array for user-defined buttons
#define NUM_CUSTOM_BUTTONS 16
extern CHAR16 gzUserDefinedButton[ NUM_CUSTOM_BUTTONS ][ 128 ];
// sevenfm: color for buttons
extern UINT16 gzUserDefinedButtonColor[ NUM_CUSTOM_BUTTONS ];
typedef struct
{
UINT32 usFlags;
UINT32 uiExitScreen;
MSGBOX_CALLBACK ExitCallback;
INT16 sX;
INT16 sY;
UINT32 uiSaveBuffer;
MOUSE_REGION BackRegion;
UINT16 usWidth;
UINT16 usHeight;
INT32 iButtonImages;
union
{
struct
{
UINT32 uiOKButton;
UINT32 uiYESButton;
UINT32 uiNOButton;
UINT32 uiUnusedButton;
};
struct
{
UINT32 uiButton[16];
};
};
BOOLEAN fRenderBox;
INT8 bHandled;
INT32 iBoxId;
BOOLEAN fWasPaused;
} MESSAGE_BOX_STRUCT;
extern MESSAGE_BOX_STRUCT gMsgBox;
extern BOOLEAN fRestoreBackgroundForMessageBox;
//this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
extern BOOLEAN gfDontOverRideSaveBuffer;
//OJW - 20090208
extern CHAR16 gszMsgBoxInputString[255];
////////////////////////////////
// ubStyle: Determines the look of graphics including buttons
// zString: 16-bit string
// uiExitScreen The screen to exit to
// ubFlags Some flags for button style
// ReturnCallback Callback for return. Can be NULL. Returns any above return value
// pCenteringRect Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL
////////////////////////////////
INT32 DoMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT32 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect, UINT8 ubDefaultButton = MSG_BOX_DEFAULT_BUTTON_NONE );
void DoScreenIndependantMessageBox( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoUpperScreenIndependantMessageBox( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoLowerScreenIndependantMessageBox( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoScreenIndependantMessageBoxWithRect( const STR16 zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
//wrappers for other screens
BOOLEAN DoLapTopSystemMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
INT32 DoMapMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
BOOLEAN DoSaveLoadMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
#endif